Editing Stretch
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{{multiple image|align=right|direction=horizontal|image1= SMM2-SMB-Stretch-Hiding.png|alt1=SMM2, SMB style|width1=17|caption1=|image2=SMM2-SMB3-ShyStretch.png|alt2=SMM2, SMB3 style|width2=18|caption2=|image3=SMM2-SMW-ShyStretch.png|alt3=SMM2, SMW style|width3=18|caption3=}} | {{multiple image|align=right|direction=horizontal|image1= SMM2-SMB-Stretch-Hiding.png|alt1=SMM2, SMB style|width1=17|caption1=|image2=SMM2-SMB3-ShyStretch.png|alt2=SMM2, SMB3 style|width2=18|caption2=|image3=SMM2-SMW-ShyStretch.png|alt3=SMM2, SMW style|width3=18|caption3=}} | ||
in ''[[Super Mario Maker 2]]'', they are correctly referred to as Stretch, unlike in ''Super Mario Maker'' and ''Super Mario Maker for Nintendo 3DS''. Stretches can now be stomped on by the player wearing a [[Dry Bones Shell]] or hit by a [[hammer]] from [[Builder Mario]] to defeat them. In the nighttime Ground theme, they stop moving when looked at. | |||
A Boo being given a parachute will cancel out it becoming a Stretch; this is the only way to place down a Boo one tile below a ceiling or above a floor without becoming a Stretch. Taking the parachute off under these conditions, however, will turn it into a Stretch again. | A Boo being given a parachute will cancel out it becoming a Stretch; this is the only way to place down a Boo one tile below a ceiling or above a floor without becoming a Stretch. Taking the parachute off under these conditions, however, will turn it into a Stretch again. |