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| {{rewrite-expand|Include information for ''Mario + Rabbids Sparks of Hope'' and reorganize information of the Stomp Badges}} | | {{rewrite-expand}} |
| [[File:Goomba (stomped-eng) - Super Mario Sticker.gif|thumb|250px|[[LINE]] sticker of Mario stomping on a [[Goomba]]]] | | [[File:Goomba (stomped) - Super Mario Sticker.png|thumb|250px|[[Mario]] '''stomping''' on a [[Goomba]].]] |
| [[File:SMR - Stomping Goombas.png|thumb|140px|Mario stomping on multiple Goombas in ''[[Super Mario Run]]'']]
| | A '''stomp''' is the second part of a [[jump]] that occurs while coming down. The player does not have to jump; a stomp can be activated any time Mario is falling, whether from a ledge, cliff, or [[Cannon Pipe]]. If the character stomps on top of an enemy or switch, he/she can defeat the enemy or activate the switch. Stomping on enemies is Mario's primary attack, but it won't work on spiked, underwater or fire enemies (if attempted, Mario can take damage). [[Boo]]s also cannot typically be stomped on in the platformer games, but they can in some other games, such as certain [[Mario Party (series)|''Mario Party'']] minigames. Stomping is also present in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', where it deals no damage and is known as [[Footstool Jump]]ing. |
| A '''stomp''', also called a '''Foot Stomp''',<ref>{{cite|date=July 1994|title=''Nintendo Magazine System'' (AU) Issue #16|page=18}}</ref> is the second part of a [[jump]] that occurs while a character comes down. The player does not have to jump; a stomp can be performed any time [[Mario]] (or another character) is falling. If the character stomps on top of an enemy or switch, they can defeat the enemy or activate the switch. Stomping on enemies is Mario's primary attack, but it does not work on spiked, ghostly, underwater (in most games), or fiery enemies (if stomping is attempted, Mario can take damage). Smaller enemies that Mario stomps upon are usually flattened completely. Enemies such as [[Piranha Plant]]s and [[Boo]]s also cannot typically be stomped on in the platform games, but they can in some other games, such as 3D ''[[Super Mario (franchise)|Mario]]'' games like ''[[Super Mario 3D World]]'' and certain [[minigame]]s in the [[Mario Party (series)|''Mario Party'' series]], respectively. A variant of stomping is also present in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] starting in ''[[Super Smash Bros. Brawl]]'', in which it is known as [[smashwiki:Footstool Jump|Footstool Jump]]ing and knocks down midair opponents rather than dealing damage; in ''[[Super Smash Bros. Ultimate]]'', using this on Piranha Plant while it is [[crouch]]ing uniquely causes it to respond with an upwards biting attack. In the ''[[Mario + Rabbids (series)|Mario + Rabbids]]'' series, Mario can gain the ability to stomp on enemies during a Team Jump, dealing damage to them. This ability can be upgraded in Mario's Skill Tree in both games in the series, increasing the damage dealt as well as increasing the distance after performing the attack. | |
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| Stomping first appears in ''[[Super Mario Bros.]]'' Anyone who can jump has the ability to stomp. In the ''Mario'' role-playing games, Mario uses it with an [[Action Command]] for extra damage. In the ''Mario Party'' series, the player can jump on a rival to stun them briefly, though it is still not as strong as a [[Ground Pound]].
| | Anyone who can jump has the ability to stomp. In the ''Mario'' role-playing games, Mario uses it with a [[Action Command]] for extra damage. In the ''[[Mario Party (series)|Mario Party]]'' series, the player can jump on a rival to stun them briefly, though it is still not as strong as a [[Ground Pound]]. |
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| In ''[[Donkey Kong Country Returns]]'' and its [[Donkey Kong Country Returns 3D|Nintendo 3DS]] and [[Donkey Kong Country Returns HD|Nintendo Switch]] ports, [[Donkey Kong]] and [[Diddy Kong]] have their own unique version of stomping, though it is only ever described as jumping off an enemy. In these games, Donkey Kong punches enemies as he lands on them, hitting them while bumping himself up. He can do this with only one hand, if the other is being used to [[grab|hold]] an object. Unlike games of the ''[[Super Mario (series)|Super Mario]]'' series, Donkey Kong gains almost no height when jumping off of enemies if the player only holds the jump button. Rather, to jump high off an enemy the player has to press the jump button as they land on the enemy. If Donkey Kong is not holding an item and this input is performed correctly, he flips around in the air. [[Rambi]] and [[Mine Cart]]s the player is riding inside can jump on enemies, although they do not have differing animations. These mechanics are retained in ''[[Donkey Kong Country: Tropical Freeze]]''.
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| ==Stomp Badges== | | ==Stomp Badges== |
| In the [[Paper Mario (series)|''Paper Mario'' series]], various [[badge]]s can add effects to Mario's stomp ability. | | In the [[Paper Mario (series)|''Paper Mario'' series]], various [[badge]]s can add effects to Mario's stomp ability. |
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| ===Sleep Stomp=== | | ===Sleep Stomp=== |
| *BP: 1 | | *BP: 1 |
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| *FP: 2 | | *FP: 2 |
| *If executed correctly, makes the enemy "soft", which decreases their defense. Its success rate depends on the enemy and drops defense by three. It is similar to the D-Down Jump. | | *If executed correctly, makes the enemy "soft", which decreases their defense. Its success rate depends on the enemy and drops defense by three. It is similar to the D-Down Jump. |
| **The badge can be found in the residential area of the Rogueport Underground (Near Merluvlee's house, in the bottom left corner of the map) in a treasure chest. | | **The badge can be found in the residential area of the Rogueport Sewers (Near Merluvlee's house, in the bottom left corner of the map) in a treasure chest. |
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| ===Shrink Stomp=== | | ===Shrink Stomp=== |
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| *FP: 2 | | *FP: 2 |
| *If executed correctly, makes the enemy smaller, decreasing their attack power. Its success rate depends on the enemy and drops attack by three. | | *If executed correctly, makes the enemy smaller, decreasing their attack power. Its success rate depends on the enemy and drops attack by three. |
| **It is located in The Great Tree, in the area with all the water that Mario has to drain out. To get it, Mario must Jump on the center log to reach it. | | **It's located in The Great Tree, in the area with all the water that Mario has to drain out. To get it, Mario must Jump on the center log to reach it. |
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| ==Profiles and statistics==
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| ===''Mario + Rabbids Sparks of Hope''===
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| *'''Description:''' ''While Gliding, an extra attack can be performed by Stomping on the head of the target below.''
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| **Base DMG is based on [[Mario + Rabbids Sparks of Hope level up progressions#Mario|Mario's current LVL]].
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| ==Names in other languages== | | ==Names in other languages== |
| {{foreign names | | {{foreign names |
| |Ita=Pestone
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| |ItaM=Stomp
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| |ItaN=''Super Mario Run''
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| |Ita2=Schianto
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| |Ita2M=Slam
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| |Ita2N=''Mario + Rabbids Sparks of Hope''
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| |PorA=Pisadas
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| |PorAN=''Super Mario Run''
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| |PorA2=Pisar
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| |PorA2N=''Mario + Rabbids Sparks of Hope''
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| |PorAM=Stomping
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| |PorA2M=Stomp
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| |Rus=Прыжок на врага | | |Rus=Прыжок на врага |
| |RusR=Pryzhok na vraga | | |RusR=Pryzhok na vraga |
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| }} | | }} |
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| ==References==
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| <references/>
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| {{Yoshi's Story}}
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| {{SMG}}
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| {{SMG2}}
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| {{M+RSOH}}
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| [[Category:Jumps]] | | [[Category:Jumps]] |
| [[Category:Special moves]] | | [[Category:Special Moves]] |
| [[Category:Moves]] | | [[Category:Moves]] |
| [[Category:Yoshi's Island DS]] | | [[Category:Yoshi's Island DS]] |
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| [[Category:Yoshi's Island: Super Mario Advance 3]] | | [[Category:Yoshi's Island: Super Mario Advance 3]] |
| [[Category:Yoshi Touch & Go]] | | [[Category:Yoshi Touch & Go]] |
| [[Category:Mario + Rabbids Sparks of Hope]]
| | {{Yoshi's Story}} |