Editing Stomp

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{{rewrite-expand|Include information for ''Mario + Rabbids Sparks of Hope'' and reorganize information of the Stomp Badges}}
{{rewrite-expand}}
[[File:Goomba (stomped-eng) - Super Mario Sticker.gif|thumb|250px|[[LINE]] sticker of Mario stomping on a [[Goomba]]]]
 
[[File:SMR - Stomping Goombas.png|thumb|140px|Mario stomping on multiple Goombas in ''[[Super Mario Run]]'']]
[[Image:MP7_Stomp.jpg|thumb|250px|[[Mario]] stomping.]]
A '''stomp''', also called a '''Foot Stomp''',<ref>{{cite|date=July 1994|title=''Nintendo Magazine System'' (AU) Issue #16|page=18}}</ref> is the second part of a [[jump]] that occurs while a character comes down. The player does not have to jump; a stomp can be performed any time [[Mario]] (or another character) is falling. If the character stomps on top of an enemy or switch, they can defeat the enemy or activate the switch. Stomping on enemies is Mario's primary attack, but it does not work on spiked, ghostly, underwater (in most games), or fiery enemies (if stomping is attempted, Mario can take damage). Smaller enemies that Mario stomps upon are usually flattened completely. Enemies such as [[Piranha Plant]]s and [[Boo]]s also cannot typically be stomped on in the platform games, but they can in some other games, such as 3D ''[[Super Mario (franchise)|Mario]]'' games like ''[[Super Mario 3D World]]'' and certain [[minigame]]s in the [[Mario Party (series)|''Mario Party'' series]], respectively. A variant of stomping is also present in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] starting in ''[[Super Smash Bros. Brawl]]'', in which it is known as [[smashwiki:Footstool Jump|Footstool Jump]]ing and knocks down midair opponents rather than dealing damage; in ''[[Super Smash Bros. Ultimate]]'', using this on Piranha Plant while it is [[crouch]]ing uniquely causes it to respond with an upwards biting attack. In the ''[[Mario + Rabbids (series)|Mario + Rabbids]]'' series, Mario can gain the ability to stomp on enemies during a Team Jump, dealing damage to them. This ability can be upgraded in Mario's Skill Tree in both games in the series, increasing the damage dealt as well as increasing the distance after performing the attack.
A '''Stomp''' is the second part of a [[Jump]] that occurs while coming down. The player doesn't have to Jump; the character can also fall off a ledge or cliff. If the character Stomps on top of an enemy or switch, the player can kill/hurt the enemy or activate the switch. Stomp works on many enemies, but it doesn't work on spiked or fire enemies and can return damage. It doesn't work on ceiling, transparent, or underground enemies. [[Boo]] is an exception; Mario or [[Luigi]] can't Stomp on him in the Mario sidescrollers, but they can in the rest of the games.
   
   
Stomping first appears in ''[[Super Mario Bros.]]'' Anyone who can jump has the ability to stomp. In the ''Mario'' role-playing games, Mario uses it with an [[Action Command]] for extra damage. In the ''Mario Party'' series, the player can jump on a rival to stun them briefly, though it is still not as strong as a [[Ground Pound]].
Anyone who can Jump can Stomp. In the Mario RPG Series, Mario uses it with a [[Timed Hit]] for extra damage. In the Mario Party Series the player can Jump on a rival to stun them briefly, though it is still not as strong as a [[Ground Pound]].


==Stomp Badges==
==Stomp Badges==
In the [[Paper Mario (series)|''Paper Mario'' series]], various [[badge]]s can add effects to Mario's stomp ability.
===Sleep Stomp===
===Sleep Stomp===
*BP: 1
*BP: 1
*FP: 2
*FP: 2
*Lets Mario do a Sleep Stomp. Uses 2 FP. If it works the enemy Mario jumps on falls asleep for a bit. It makes the enemy sleep which skip's the foes' turn until attacked.
*Lets Mario do a Sleep Stomp. Uses 2 FP. If it works the enemy Mario Jumps on falls asleep for a bit. It makes the enemy sleep which skip's the foes' turn until attacked.
**It is only available for sale at Rowf's Badge Shop for 75 Coins.
**It is only available for sale at Rowf's Badge Shop for 75 Coins.
===Dizzy Stomp===
===Dizzy Stomp===
*BP: 1
*BP: 1
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*Lets Mario do a Dizzy Stomp. Uses 2 FP. If it works, the enemy Mario stomps on becomes dizzy. It also paralyzes the enemy for a short time. When dizzy an attack might miss 50% of the time.
*Lets Mario do a Dizzy Stomp. Uses 2 FP. If it works, the enemy Mario stomps on becomes dizzy. It also paralyzes the enemy for a short time. When dizzy an attack might miss 50% of the time.
**This badge can be found within a chest in the lower southwest area of Mt. Lavalava. Mario will need the Ultra Hammer to break the Steel Block guarding the room containing the chest.
**This badge can be found within a chest in the lower southwest area of Mt. Lavalava. Mario will need the Ultra Hammer to break the Steel Block guarding the room containing the chest.
===Power Bounce===
===Power Bounce===
*BP: 2
*BP: 2
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*Lets Mario do a Power Bounce. Uses 3 FP. Jumps on one enemy continuously until Mario misses an action command. The damage will decrease by 1 for each Jump following the second.
*Lets Mario do a Power Bounce. Uses 3 FP. Jumps on one enemy continuously until Mario misses an action command. The damage will decrease by 1 for each Jump following the second.
**Near the entrance to the Koopa Bros. Fortress is a room filled with several jail cells. Two of them can be entered by using [[Bombette]] to blow up visible cracks. One cell contains a key; the other one holds this badge.
**Near the entrance to the Koopa Bros. Fortress is a room filled with several jail cells. Two of them can be entered by using [[Bombette]] to blow up visible cracks. One cell contains a key; the other one holds this badge.
===Sleepy Stomp===
===Sleepy Stomp===
*BP: 1
*BP: 1
*FP: 2
*FP: 2
*If executed correctly, has a chance of making the enemy go to sleep. Its success rate depends on the enemy and makes the enemy sleep which skips the foes turn until attacked.  
*If executed correctly, has a chance of making the enemy go to sleep. It's success rate depends on the enemy and makes the enemy sleep which skips the foes turn until attacked.  
**It is also found on the 10th floor of the Pit of 100 Trials. This badge is also easily bought at The Lovely Howz of Badges.
**It is also found on the 10th floor of the Pit of 100 Trials. This badge is also easily bought at The Lovely Howz of Badges.
===Soft Stomp===
===Soft Stomp===
*BP: 1
*BP: 1
*FP: 2
*FP: 2
*If executed correctly, makes the enemy "soft", which decreases their defense. Its success rate depends on the enemy and drops defense by three. It is similar to the D-Down Jump.
*If executed correctly, makes the enemy "soft", which decreases their defense. It's success rate depends on the enemy and drops defense by three. It is similar to the D-Down Jump.
**The badge can be found in the residential area of the Rogueport Underground (Near Merluvlee's house, in the bottom left corner of the map) in a treasure chest.
**The badge can be found in the residential area of the Rogueport Sewers (Near Merluvee's house, in the bottom left corner of the map) in a treasure chest.


===Shrink Stomp===
===Shrink Stomp===
*BP: 1
*BP: 1
*FP: 2
*FP: 2
*If executed correctly, makes the enemy smaller, decreasing their attack power. Its success rate depends on the enemy and drops attack by three.
*If executed correctly, makes the enemy smaller, decreasing their attack power. It's success rate depends on the enemy and drops attack by three.
**It is located in The Great Tree, in the area with all the water that Mario has to drain out. To get it, Mario must Jump on the center log to reach it.
**It's located in The Great Tree, in the area with all the water that Mario has to drain out. To get it, Mario must Jump on the center log to reach it.
 
==Profiles and statistics==
===''Mario + Rabbids Sparks of Hope''===
*'''Description:''' ''While Gliding, an extra attack can be performed by Stomping on the head of the target below.''
**Base DMG is based on [[Mario + Rabbids Sparks of Hope level up progressions#Mario|Mario's current LVL]].
 
==Names in other languages==
{{foreign names
|Ita=Pestone
|ItaM=Stomp
|ItaN=''Super Mario Run''
|Ita2=Schianto
|Ita2M=Slam
|Ita2N=''Mario + Rabbids Sparks of Hope''
|PorA=Pisadas
|PorAN=''Super Mario Run''
|PorA2=Pisar
|PorA2N=''Mario + Rabbids Sparks of Hope''
|PorAM=Stomping
|PorA2M=Stomp
|Rus=Прыжок на врага
|RusR=Pryzhok na vraga
|RusM=Jump on enemy
}}
 
==References==
<references/>


{{Yoshi's Story}}
{{SMG}}
{{SMG2}}
{{M+RSOH}}
[[Category:Jumps]]
[[Category:Jumps]]
[[Category:Special moves]]
[[Category:Special Moves]]
[[Category:Moves]]
[[Category:Moves]]
[[Category:Yoshi's Island DS]]
[[Category:Super Mario World 2: Yoshi's Island]]
[[Category:Yoshi's Island: Super Mario Advance 3]]
[[Category:Yoshi Touch & Go]]
[[Category:Mario + Rabbids Sparks of Hope]]

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