Editing Stick and Spin
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{{ | {{more images|Two players in DS}} | ||
{{minigame infobox | {{minigame infobox | ||
|image=[[File:StickNSpin.png|260px]]<br>''Mario Party 7'' | |image=[[File:StickNSpin.png|260px]]<br>''Mario Party 7'' | ||
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==Gameplay== | ==Gameplay== | ||
The aim of the minigame is to make matches of five or more balls with the same color, and connected balls are indicated by lines linked between them. To control the circle, the player needs to spin the wheel with {{button|gcn|Stick}} | The aim of the minigame is to make matches of five or more balls with the same color, and connected balls are indicated by lines linked between them. To control the circle, the player needs to spin the wheel with {{button|gcn|Stick}}/{{button|ds|pad}}/{{button|3ds|stick}}. By pressing {{button|gcn|A}}, a ball immediately drops to the bottom. Only in ''Mario Party Superstars'' does this minigame have different patterns for each of the colored balls. The objective is to clear a set number of balls to advance a level. The number of balls that are needed to be cleared is listed in the middle of the circle. As soon as a ball is going to be cleared, the number is decreased based on that quantity, although in ''Mario Party Superstars'', the number decreases only after the cleared balls disappear completely. In both ''Mario Party 7'' and ''Mario Party DS'', the scoring is based on how many matches while the balls involved in scoring are present, where the number of [[point]]s gained increases after every match made. In contrast, in both ''Mario Party: The Top 100'' and ''Mario Party Superstars'', the scoring is based on the number of balls eliminated, where every ball eliminated grants points as long as it contributes to the objective. | ||
After every five levels, starting with Level 6, the board resets and a brand-new board is presented, with a new gameplay element added, starting at Level 11. The ''Mario Party 7'' version is also the only version where the balls on the conveyor belt can change their state when leveling up within a set of levels, so, for example, within Levels 96 to 100, the ball sizes get larger as soon as a level up occurs. On certain sets of levels, the drop speed of the balls might increase, making it so that they drop faster than before. The speed change in ''Mario Party 7'' and ''Mario Party DS'' can be faster or slower between certain sets of levels, while in ''Mario Party: The Top 100'' and ''Mario Party Superstars'', there are only speed increases after certain sets of levels. Another thing that may happen between sets of levels is that the size of the circle may change to become slightly smaller or larger, and the most drastic change happens at Levels 56 to 60, which shrink the circle to fit only one layer of normal-sized balls, where it happens only for this set of levels. | After every five levels, starting with Level 6, the board resets and a brand-new board is presented, with a new gameplay element added, starting at Level 11. The ''Mario Party 7'' version is also the only version where the balls on the conveyor belt can change their state when leveling up within a set of levels, so, for example, within Levels 96 to 100, the ball sizes get larger as soon as a level up occurs. On certain sets of levels, the drop speed of the balls might increase, making it so that they drop faster than before. The speed change in ''Mario Party 7'' and ''Mario Party DS'' can be faster or slower between certain sets of levels, while in ''Mario Party: The Top 100'' and ''Mario Party Superstars'', there are only speed increases after certain sets of levels. Another thing that may happen between sets of levels is that the size of the circle may change to become slightly smaller or larger, and the most drastic change happens at Levels 56 to 60, which shrink the circle to fit only one layer of normal-sized balls, where it happens only for this set of levels. | ||
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Every set of levels has different elements in play, and each version of this minigame contains differences. They are as follows | Every set of levels has different elements in play, and each version of this minigame contains differences. They are as follows | ||
('''All''' = all versions; '''7''' = ''Mario Party 7''; '''DS''' = ''Mario Party DS''; '''TT100''' = ''Mario Party: The Top 100''; '''SS''' = ''Mario Party Superstars''): | ('''All''' = all versions; '''7''' = ''Mario Party 7''; '''DS''' = ''Mario Party DS''; '''TT100''' = ''Mario Party: The Top 100''; '''SS''' = ''Mario Party Superstars''): | ||
{| | {|border=1 style=text-align:left;border-collapse:collapse;width:90% cellpadding=3 | ||
|- | |-style="background: #ABC;" | ||
!width=5% rowspan="2"style=text-align:center|Level set | !width=5% rowspan="2"style=text-align:center|Level set | ||
!width=20% rowspan="2"style=text-align:center|Starting layout | !width=20% rowspan="2"style=text-align:center|Starting layout | ||
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*(None) | *(None) | ||
|style=text-align:center| | |style=text-align:center| | ||
'''7:''' 25/22/35/25/20 <br> | '''7:''' 25/22/35/25/20 <br/> | ||
'''DS:''' 25 (all) | '''DS:''' 25 (all) | ||
|style=text-align:center| | |style=text-align:center| | ||
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*'''DS, TT100, SS:''' Clearing Level 99 sets the player back to Level 99, essentially making this minigame endless. | *'''DS, TT100, SS:''' Clearing Level 99 sets the player back to Level 99, essentially making this minigame endless. | ||
|style=text-align:center| | |style=text-align:center| | ||
'''7:''' 32/32/32/35/35 <br> | '''7:''' 32/32/32/35/35 <br/> | ||
'''DS:''' 32/32/32/35 | '''DS:''' 32/32/32/35 | ||
|style=text-align:center| | |style=text-align:center| | ||
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===Multiplayer=== | ===Multiplayer=== | ||
Stick and Spin can also be played with two players. A few gameplay elements from the single-player game are present as well. The two-player game is played as a survival game. As it goes on, the balls drop faster and faster. Numbered balls are also present, and they fall on both players' screens. However, if one player makes big combos, more numbered balls will be sent to their opponent. | Stick and Spin can also be played with two players. A few gameplay elements from the single-player game are present as well. The two-player game is played as a survival game. As it goes on, the balls drop faster and faster. Numbered balls are also present, and they fall on both players' screens. However, if one player makes big combos, more numbered balls will be sent to their opponent. Whoever has 10 balls sticking out of the circle first loses. | ||
==Controls== | ==Controls== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Wario Wins in Stick Spin.png|''Mario Party 7'' ( | File:Wario Wins in Stick Spin.png|''Mario Party 7'' (player versus player) | ||
Stick and Spin MPDS.png|''Mario Party DS'' | Stick and Spin MPDS.png|''Mario Party DS'' | ||
Top100StickandSpin.png|''Mario Party: The Top 100'' (VS) | Top100StickandSpin.png|''Mario Party: The Top 100'' (VS) | ||
Top100StickandSpinEndless.png|''Mario Party: The Top 100'' ( | Top100StickandSpinEndless.png|''Mario Party: The Top 100'' (Endless) | ||
Stick and Spin (solo) - Mario Party Superstars.png|''Mario Party Superstars'' (Score Attack) | File:Stick and Spin (solo) - Mario Party Superstars.png|''Mario Party Superstars'' (Score Attack) | ||
Stick and Spin - Mario Party Superstars.png|''Mario Party Superstars'' (Vs. Puzzles) | File:Stick and Spin - Mario Party Superstars.png|''Mario Party Superstars'' (Vs. Puzzles) | ||
</gallery> | </gallery> | ||
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|JapR=Kaiten Pazuru | |JapR=Kaiten Pazuru | ||
|JapM=Spin Puzzle | |JapM=Spin Puzzle | ||
|Ger=Kullerkoller | |Ger=Kullerkoller | ||
|GerM=Roly-poly | |GerM=Roly-poly | ||
|Chi= | |||
|ChiR= | |||
|ChiM= | |||
|Dut=Keren en kleven | |Dut=Keren en kleven | ||
|DutM=Spin and stick | |DutM=Spin and stick | ||
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|FreAM=Nuclear Attraction | |FreAM=Nuclear Attraction | ||
|FreE=Magnepuzzle | |FreE=Magnepuzzle | ||
|FreEM=Portmanteau of | |FreEM=Portmanteau of ''magnet'' and ''puzzle'' | ||
|Ita=Pallapuzzle | |Ita=Pallapuzzle | ||
|ItaM=Ball Puzzle | |ItaM=Ball Puzzle | ||
|Kor=회전 퍼즐 | |Kor=회전 퍼즐<small>(''DS'')</small><br>''Hoejeon Peojeul''<br>회전 구슬 퍼즐 <small>(''Superstars'')</small><br>''Hoejeon Guseul Peojeul'' | ||
|KorM=Spin Puzzle<br><br>Spin Orb Puzzle | |||
| | |||
|Por=Roda de Grude | |Por=Roda de Grude | ||
|PorM="Sticky Wheel", pun on ''bola de gude'' ( | |PorM="Sticky Wheel", pun on ''bola de gude'' (marble) | ||
|Rus=Шародром | |Rus=Шародром | ||
|RusR=Sharodrom | |RusR=Sharodrom | ||
|RusM= | |RusM= | ||
|Spa=Atracción nuclear | |Spa=Atracción nuclear | ||
|SpaM=Nuclear Attraction | |SpaM=Nuclear Attraction | ||
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==Trivia== | ==Trivia== | ||
*This is one | *This minigame is the only one other than [[Block Star (Mario Party series)|Block Star]] not originally introduced in the first ''[[Mario Party]]'' to appear four times in the [[Mario Party (series)|''Mario Party'' series]]. | ||
{{MP7 minigames}} | {{MP7 minigames}} | ||
{{MPDS minigames}} | {{MPDS minigames}} |