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{{distinguish|Countdown Timer}} | {{distinguish|Countdown Timer}} | ||
'''Star Power''', or '''Star Energy''' as it is called in ''[[Paper Mario]]'', often shortened to '''SP''' and '''SE''' respectively, is a special form of energy featured in the first two installments of the [[Paper Mario (series)|''Paper Mario'' series]]. In both games, Star Power is used to fuel [[Special Move]]s, a set of unique combat techniques that require [[Mario]] to use a special power taught by an entity like a [[Star Spirit]] or a [[Crystal Stars|Crystal Star]]. | '''Star Power''', or '''Star Energy''' as it is called in ''[[Paper Mario]]'', often shortened to '''SP''' and '''SE''' respectively, is a special form of energy featured in the first two installments of the [[Paper Mario (series)|''Paper Mario'' series]]. In both games, Star Power is used to fuel [[Special Move]]s, a set of unique combat techniques that require [[Mario]] to use a special power taught by an entity like a [[Star Spirit]] or a [[Crystal Stars|Crystal Star]]. | ||
Breaking from the tradition of the series, Star Power no longer appears from ''[[Super Paper Mario]]'' onwards. The lack of Star Power in the subsequent games disables some of the features known from its predecessors, namely the possibility to perform Special Moves. | Breaking from the tradition of the series, Star Power no longer appears from ''[[Super Paper Mario]]'' onwards. The lack of Star Power in the subsequent games disables some of the features known from its predecessors, namely the possibility to perform Special Moves. | ||
==Appearances== | |||
== | |||
===''Paper Mario''=== | ===''Paper Mario''=== | ||
[[File:StarPowerPM.png|thumb|Star Energy in ''[[Paper Mario]]'']] | [[File:StarPowerPM.png|thumb|Star Energy in ''[[Paper Mario]]'']] | ||
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*[[Level up|Leveling up]] | *[[Level up|Leveling up]] | ||
*Completing a chapter | *Completing a chapter | ||
====Special Moves==== | ====Special Moves==== | ||
{|class="wikitable" style="text-align:center;" | {|class="wikitable" style="text-align:center;" | ||
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===''Paper Mario: The Thousand-Year Door''=== | ===''Paper Mario: The Thousand-Year Door''=== | ||
[[File:Star_Power.png|thumb|Star Power in ''[[Paper Mario: The Thousand-Year Door]]'']] | [[File:Star_Power.png|thumb|Star Power in ''[[Paper Mario: The Thousand-Year Door]]'']] | ||
In ''[[Paper Mario: The Thousand-Year Door]]'', the stat is known as '''Star Power'''. It is unlocked at the end of the [[Paper Mario: The Thousand-Year Door#Prologue: A Rogue Welcome|prologue]] when Mario holds up the [[Magical Map]] in front of [[the Thousand-Year Door]]. With each Crystal Star obtained, Mario's Star Power increases and new Special Moves are unlocked. The Star Power gauge is composed of up to 8 dots, each representing one full unit of Star Power which can be further broken down to hundredths. | In ''[[Paper Mario: The Thousand-Year Door]]'', the stat is known as '''Star Power'''. It is unlocked at the end of the [[Paper Mario: The Thousand-Year Door#Prologue: A Rogue Welcome|prologue]] when Mario holds up the [[Magical Map]] in front of [[the Thousand-Year Door]]. With each Crystal Star obtained, Mario's Star Power increases and new Special Moves are unlocked. The Star Power gauge is composed of up to 8 dots, each representing one full unit of Star Power which can be further broken down to hundredths. | ||
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*[[Level up|Leveling up]] | *[[Level up|Leveling up]] | ||
*Completing a chapter | *Completing a chapter | ||
*Consuming [[Trial Stew]] will fully replenish SP and triple SP gain for several turns, in addition to lowering | *Consuming [[Trial Stew]] will fully replenish SP and triple SP gain for several turns, in addition to lowering Mario and his partner's HP to 1 and FP to 0. | ||
*Getting a Star or Shine Sprite [[Bingo!]] result | *Getting a Star or Shine Sprite [[Bingo!]] result | ||
====Special Moves==== | ====Special Moves==== | ||
All special moves that deal damage are [[piercing attack]]s, and bypass the [[Dodgy]] and [[Invisible]] status conditions. | All special moves that deal damage are [[piercing attack]]s, and bypass the [[Dodgy]] and [[Invisible]] status conditions. | ||
{|class="wikitable"style="text-align:center;" | {|class="wikitable"style="text-align:center;" | ||
|- | |- | ||
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====Star Power calculation==== | ====Star Power calculation==== | ||
The formula for Star Power gain when attacking is calculated as follows: | The formula for Star Power gain when attacking is calculated as follows: | ||
:<math>SPU | :<math>SPU% \lfloor(\sqrt{AudienceValue} \times ActionCommandValue \times HealthStatus \times BingoStatus)\rfloor</math><ref name=ABC>Jdaster64. January 19, 2013. [https://supermariofiles.wordpress.com/2013/01/19/now-youre-playing-with-star-power/]. ''Wordpress.com''. Retrieved June 24, 2023.</ref> | ||
where: | where: | ||
*<math>\mathrm{SPU | *<math>\mathrm{SPU%}</math> is 1/100 of a Star Power unit | ||
*<math>\mathrm{AudienceValue}</math> is the combined value of individual [[audience]] members. Each type of audience member has their own value, and sleeping audience members always have a value of 0. The audience values in the remake are significantly increased from the original game.<ref name=abc> | *<math>\mathrm{AudienceValue}</math> is the combined value of individual [[audience]] members. Each type of audience member has their own value, and sleeping audience members always have a value of 0. The audience values in the remake are significantly increased from the original game.<ref name=abc>Jdaster64. July 12, 2024. [https://supermariofiles.wordpress.com/2024/07/12/ttyd-battle-bits-026-star-power-level/]. ''Wordpress.com''. Retrieved August 5, 2024.</ref> | ||
{|class="wikitable mw-collapsible mw-collapsed"style="width:300px;" | {|class="wikitable mw-collapsible mw-collapsed"style="width:300px;" | ||
!colspan=3|Audience values | !colspan=3|Audience values | ||
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|style="text-align:center;"|7 | |style="text-align:center;"|7 | ||
|} | |} | ||
*<math>\mathrm{ActionCommandValue}</math> is determined by the success level of [[Action Command]] executed. The [[Simplifier]] badge will decrease this value by 1, while the [[Unsimplifier]] badge will increase it by 1. | *<math>\mathrm{ActionCommandValue}</math> is determined by the success level of [[Action Command]] executed. The [[Simplifier]] badge will decrease this value by 1, while the [[Unsimplifier]] badge will increase it by 1. | ||
**Performing a [[Stylish move]] will further modify this value using the following formula: <math>(\mathrm{ActionCommandValue} + x) \times 2</math> | **Performing a [[Stylish move]] will further modify this value using the following formula: <math>(\mathrm{ActionCommandValue} + x) \times 2</math> | ||
::The value for <math>x</math> is 1 for all moves in international versions of the game, but in the original Japanese release, some moves provide a different value. [[Fire Drive]], [[Quake Hammer]], [[Multibonk]], [[Power Shell]], [[Lip Lock]], [[Mini-Egg]], [[Veil]], [[Infatuate]] and [[Bob-ombast]] have a value of 2, and [[Tornado Jump (badge)|Tornado Jump]], [[Shell Slam]], and [[Tease]] have a value of 3. | ::The value for <math>x</math> is 1 for all moves in international versions of the game, but in the original Japanese release, some moves provide a different value. [[Fire Drive]], [[Quake Hammer]], [[Multibonk]], [[Power Shell]], [[Lip Lock]], [[Mini-Egg]], [[Veil]], [[Infatuate]] and [[Bob-ombast]] have a value of 2, and [[Tornado Jump (badge)|Tornado Jump]], [[Shell Slam]], and [[Tease]] have a value of 3. | ||
:*Although certain moves have more than one opportunity for a Stylish move to be executed, only a single execution will affect this calculation. Successive Stylish moves will only affect audience gain. However, in the original Japanese release of the game, Tornado Jump, [[Quake Hammer]], [[Hammer Throw (badge)|Hammer Throw]], Multibonk, [[Shell Toss]], Power Shell, and Shell Slam require ''all'' possible opportunities to be executed to be considered a successfully performed Stylish move.<ref> | :*Although certain moves have more than one opportunity for a Stylish move to be executed, only a single execution will affect this calculation. Successive Stylish moves will only affect audience gain. However, in the original Japanese release of the game, Tornado Jump, [[Quake Hammer]], [[Hammer Throw (badge)|Hammer Throw]], Multibonk, [[Shell Toss]], Power Shell, and Shell Slam require ''all'' possible opportunities to be executed to be considered a successfully performed Stylish move.<ref>Jdaster64. April 20, 2022. [https://www.youtube.com/watch?v=Vi8DwF0ezII]. ''Youtube''. Retrieved July 12, 2023.</ref> | ||
{|class="wikitable mw-collapsible mw-collapsed"style="text-align:center;width:300px;" | {|class="wikitable mw-collapsible mw-collapsed"style="text-align:center;width:300px;" | ||
!colspan=3|Action Command values | !colspan=3|Action Command values | ||
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|6.0 | |6.0 | ||
|} | |} | ||
*<math>\mathrm{HealthStatus}</math> is a value determined by whether Mario or his partner are healthy, in [[Danger]], or in [[Peril]]. | |||
*<math>\mathrm{HealthStatus}</math> is a value determined by whether Mario or his partner are healthy, in [[Danger]], or in [[Peril]]. | |||
**If a partner is [[downed|knocked out]], they are treated as being in Peril for the purposes of this calculation. | **If a partner is [[downed|knocked out]], they are treated as being in Peril for the purposes of this calculation. | ||
**If Mario's max [[HP]] has been reduced to 5 by [[Chet Rippo]], the game will not consider Mario to be in Danger for the purposes of this calculation. | **If Mario's max [[HP]] has been reduced to 5 by [[Chet Rippo]], the game will not consider Mario to be in Danger for the purposes of this calculation. | ||
{|class="wikitable mw-collapsible mw-collapsed"style="text-align:center;width:300px;" | {|class="wikitable mw-collapsible mw-collapsed"style="text-align:center;width:300px;" | ||
!colspan=5|Health status values | !colspan=5|Health status values | ||
|- | |- | ||
!rowspan=2 colspan=2|Character and status | !rowspan=2 colspan=2|Character and status | ||
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|6.0 | |6.0 | ||
|} | |} | ||
*<math>\mathrm{BingoStatus}</math> is a value normally at 1, but will change when getting a successful [[Bingo!]] depending on the result. Values in the remake are lower than those in the original game.<ref name=abc>Jdaster64. July 12, 2024. [https://supermariofiles.wordpress.com/2024/07/12/ttyd-battle-bits-026-star-power-level/]. ''Wordpress.com''. Retrieved August 5, 2024.</ref> | |||
*<math>\mathrm{BingoStatus}</math> is a value normally at 1, but will change when getting a successful [[Bingo!]] depending on the result. Values in the remake are lower than those in the original game.<ref name=abc/> | |||
{|class="wikitable mw-collapsible mw-collapsed"style="text-align:center;width:300px;" | {|class="wikitable mw-collapsible mw-collapsed"style="text-align:center;width:300px;" | ||
!colspan=4|Bingo! status values | !colspan=4|Bingo! status values | ||
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|6 turns | |6 turns | ||
|} | |} | ||
The formula for Star Power gain when using [[Appeal]] or [[Super Appeal]] is much simpler and is calculated as follows: | The formula for Star Power gain when using [[Appeal]] or [[Super Appeal]] is much simpler and is calculated as follows: | ||
:<math>25 \times (\#SuperAppeals (P) + 1) + (\#ActiveAudience) / 4 SPU | :<math>25 \times (\#SuperAppeals (P) + 1) + (\#ActiveAudience) / 4 SPU%</math><ref name=ABC>Jdaster64. January 19, 2013. [https://supermariofiles.wordpress.com/2013/01/19/now-youre-playing-with-star-power/]. ''Wordpress.com''. Retrieved June 24, 2023.</ref> | ||
where: | where: | ||
*<math>\mathrm{SPU | *<math>\mathrm{SPU%}</math> is 1/100 of a Star Power unit | ||
*<math>\mathrm{\#SuperAppeals}</math> is the count of [[Super Appeal]] or [[Super Appeal P]] badges equipped to Mario or his partner, respectively | *<math>\mathrm{\#SuperAppeals}</math> is the count of [[Super Appeal]] or [[Super Appeal P]] badges equipped to Mario or his partner, respectively | ||
*<math>\mathrm{\#ActiveAudience}</math> is the count of active, awake audience members | *<math>\mathrm{\#ActiveAudience}</math> is the count of active, awake audience members | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スターパワー | ||
| | |JapR=Sutā pawā | ||
| | |JapM=Star Power | ||
|Ger=Sternenergie | |Ger=Sternenergie | ||
|GerM=Star Energy | |GerM=Star Energy | ||
|ChiS=星之能量<ref> | |ChiS=星之能量<ref>[[iQue]]'s ''Paper Mario'' instruction booklet, [https://ia804701.us.archive.org/BookReader/BookReaderImages.php?zip=/12/items/iQuePaperMarioManual/IQUE%20PAPER%20MARIO_jp2.zip&file=IQUE%20PAPER%20MARIO_jp2/IQUE%20PAPER%20MARIO_0012.jp2&id=iQuePaperMarioManual page 22.]</ref> | ||
|ChiSR=Xīng zhī Néngliàng | |ChiSR=Xīng zhī Néngliàng | ||
|ChiSM=Star Power | |ChiSM=Star Power | ||
|Fre=Energie Etoile | |Fre=Energie Etoile | ||
|FreM=Star Energy | |FreM=Star Energy | ||
|Spa=Energía Estrella | |Spa=Energía Estrella <small>(''Paper Mario'')</small> <br>PE - Poder Estelar <small>(''The Thousand-Year Door'')</small> | ||
|SpaM=Star Energy <br> SP - Star Power | |||
|SpaM=Star Energy | |||
|Kor=스타파워 | |Kor=스타파워 | ||
|KorR=Seuta Pawo | |KorR=Seuta Pawo |