Editing Star Power

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Breaking from the tradition of the series, Star Power no longer appears from ''[[Super Paper Mario]]'' onwards. The lack of Star Power in the subsequent games disables some of the features known from its predecessors, namely the possibility to perform Special Moves.
Breaking from the tradition of the series, Star Power no longer appears from ''[[Super Paper Mario]]'' onwards. The lack of Star Power in the subsequent games disables some of the features known from its predecessors, namely the possibility to perform Special Moves.
==History==
 
==Appearances==
===''Paper Mario''===
===''Paper Mario''===
[[File:StarPowerPM.png|thumb|Star Energy in ''[[Paper Mario]]'']]
[[File:StarPowerPM.png|thumb|Star Energy in ''[[Paper Mario]]'']]
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Star Energy can be recovered by:
Star Energy can be recovered by:
*Sleeping in a bed at an [[Toad House]]
* Sleeping in a bed at an [[Toad House]]
*[[Level up|Leveling up]]
* [[Level up|Leveling up]]
*Completing a chapter
* Completing a chapter
 
====Special Moves====
====Special Moves====
{|class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align: center;"
|-
|-
!colspan=2|Special Move  
! colspan=2 | Special Move  
!Star Energy
! Star Energy
!Description
! Description
!Requirement
! Requirement
|-
|-
|style="width:100px;"|[[File:Refresh.png|100px]]
| style="width: 100px;" | [[File:Refresh.png|100px]]
|style="width:100px;"|'''[[Refresh]]'''
| style="width: 100px;" | '''[[Refresh]]'''
|'''1'''
| '''1'''
|style="text-align:left"|Restores 5 [[Heart Point|HP]] and [[Flower Point|FP]] to Mario.
| style="text-align: left" | Restores 5 [[Heart Point|HP]] and [[Flower Point|FP]] to Mario.
|[[File:PM Eldstar icon.png|25px]] '''[[Eldstar]]'''
| [[File:PM Eldstar icon.png|25px]] '''[[Eldstar]]'''
|-
|-
|[[File:Lullaby.png|100px]]
| [[File:Lullaby.png|100px]]
|'''[[Lullaby]]'''
| '''[[Lullaby]]'''
|'''1'''
| '''1'''
|style="text-align:left"|Affects to put all enemies to [[Sleep|sleep]]. The base status duration of this move is four turns.  
| style="text-align: left" | Affects to put all enemies to [[Sleep|sleep]]. The base status duration of this move is four turns.  
|[[File:PM Mamar icon.png|25px]] '''[[Mamar]]'''
| [[File:PM Mamar icon.png|25px]] '''[[Mamar]]'''
|-
|-
|[[File:Star Storm.png|100px]]
| [[File:Star Storm.png|100px]]
|'''[[Star Storm]]'''
| '''[[Star Storm]]'''
|'''2'''
| '''2'''
|style="text-align:left"|Deals 7 points of star-element damage to each enemy, piercing [[Defense|Defense Power]].
| style="text-align: left" | Deals 7 points of star-element damage to each enemy, piercing [[Defense|Defense Power]].
|[[File:PM Skolar icon.png|25px]]''' [[Skolar]]'''
| [[File:PM Skolar icon.png|25px]]''' [[Skolar]]'''
|-
|-
|[[File:Chill Out.png|100px]]
| [[File:Chill Out.png|100px]]
|'''[[Chill Out (move)|Chill Out]]'''
| '''[[Chill Out (move)|Chill Out]]'''
|'''2'''
| '''2'''
|style="text-align:left"|[[POW-Down|Decreases the Attack Power]] of all enemies by 3 points.
| style="text-align: left" | [[POW-Down|Decreases the Attack Power]] of all enemies by 3 points.
|[[File:PM Muskular icon.png|25px]] '''[[Muskular]]'''
| [[File:PM Muskular icon.png|25px]] '''[[Muskular]]'''
|-
|-
|[[File:Smooch.png|100px]]
| [[File:Smooch.png|100px]]
|'''[[Smooch (Paper Mario)|Smooch]]'''
| '''[[Smooch (Paper Mario)|Smooch]]'''
|'''3'''
| '''3'''
|style="text-align:left"|Restores 20 HP to Mario.
| style="text-align: left" | Restores 20 HP to Mario.
|[[File:PM Misstar icon.png|25px]] '''[[Misstar]]'''
| [[File:PM Misstar icon.png|25px]] '''[[Misstar]]'''
|-
|-
|[[File:Time Out.png|100px]]
| [[File:Time Out.png|100px]]
|'''[[Time Out]]'''
| '''[[Time Out]]'''
|'''2'''
| '''2'''
|style="text-align:left"|Attempts to [[Immobilized|immobilize]] all enemies. The base status duration of this move is five turns.
| style="text-align: left" | Attempts to [[Immobilized|immobilize]] all enemies. The base status duration of this move is five turns.
|[[File:PM Klevar icon.png]] '''[[Klevar]]'''
| [[File:PM Klevar icon.png]] '''[[Klevar]]'''
|-
|-
|[[File:PM Up and Away.png|100px]]
| [[File:PM Up and Away.png|100px]]
|'''[[Up & Away]]'''
| '''[[Up & Away]]'''
|'''2'''
| '''2'''
|style="text-align:left"|Has a chance to instantly defeat any non-boss enemy in battle. Every eligible target's susceptibility is 95%.
| style="text-align: left" | Has a chance to instantly defeat any non-boss enemy in battle. Every eligible target's susceptibility is 95%.
|[[File:PM Kalmar icon.png]] '''[[Kalmar]]'''
| [[File:PM Kalmar icon.png]] '''[[Kalmar]]'''
|-
|-
|[[File:PM Star Beam.png|100px]]
| [[File:PM Star Beam.png|100px]]
|'''[[Star Beam]]'''
| '''[[Star Beam]]'''
|'''0'''
| '''0'''
|style="text-align:left"|A technique that nullifies [[Bowser]]'s invincibility bestowed upon him by the [[Star Rod (Paper Mario)|Star Rod]], as well as positive status effects on enemies. However has no effect on Bowser in their final encounter.
| style="text-align: left" |A technique that nullifies [[Bowser]]'s invincibility bestowed upon him by the [[Star Rod (Paper Mario)|Star Rod]], as well as positive status effects on enemies. However has no effect on Bowser in their final encounter.
|[[File:PM Star Beam icon.png]] Learned in [[Star Haven]]
| [[File:PM Star Beam icon.png]] Learned in [[Star Haven]]
|-
|-
|[[File:PeachBeamPM.png|100px]]
| [[File:PeachBeamPM.png|100px]]
|'''[[Peach Beam]]'''
| '''[[Peach Beam]]'''
|'''0'''
| '''0'''
|style="text-align:left"|Has the same capabilities as Star Beam, however it affects Bowser on their final encounter.
| style="text-align: left" | Has the same capabilities as Star Beam, however it affects Bowser on their final encounter.
|[[File:PM Peach Beam icon.png]] Final battle only
| [[File:PM Peach Beam icon.png]] Final battle only
|}
|}


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Star Power can be recovered by:
Star Power can be recovered by:
*Sleeping in a bed at an [[inn]], or in the champion's bed at the [[Glitz Pit]].
* Sleeping in a bed at an [[inn]], or in the champion's bed at the [[Glitz Pit]].
*[[Level up|Leveling up]]
* [[Level up|Leveling up]]
*Completing a chapter
* Completing a chapter
*Consuming [[Trial Stew]] will fully replenish SP and triple SP gain for several turns, in addition to lowering Mario and his partner's HP to 1 and FP to 0.
* Consuming [[Trial Stew]] will fully replenish SP and triple SP gain for several turns, in addition to lowering Mario and his partner's HP to 1 and FP to 0.
*Getting a Star or Shine Sprite [[Bingo!]] result
* Getting a Star or Shine Sprite [[Bingo!]] result
 
====Special Moves====
====Special Moves====
All special moves that deal damage are [[piercing attack]]s, and bypass the [[Dodgy]] and [[Invisible]] status conditions.
All special moves that deal damage are [[piercing attack]]s, and bypass the [[Dodgy]] and [[Invisible]] status conditions.
{|class="wikitable"style="text-align:center;"
{| class="wikitable" style="text-align: center;"
|-
|-
!colspan=2|Special Move  
! colspan=2 | Special Move  
!Star Power
! Star Power
!Description
! Description
!Action Command
! Action Command
!Requirement
! Requirement
|-
|-
|style="width:100px;"|[[File:Sweet Treat PMTTYDNS.png|100px]]
| style="width: 100px;" | [[File:Sweet Treat PMTTYDNS.png|100px]]
|style="width:100px;"|'''[[Sweet Treat]]'''
| style="width: 100px;" | '''[[Sweet Treat]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''1'''
| [[File:Star Power PMTTYDNS icon.png|15px|link=]] '''1'''
|style="text-align:left"|Cures all negative status conditions. Mario shoots stars to capture [[Heart]]s and [[Flower]]s falling from the ceiling that can restores up to 8 [[Flower Point|FP]], and 7 [[Heart Point|HP]] to both Mario and his partner. If Mario's partner is knocked out, the partner's hearts won't appear and Mario can instead restore up to 14 HP.
| style="text-align: left" | Cures all negative status conditions. Mario shoots stars to capture [[Heart]]s and [[Flower]]s falling from the ceiling that can restores up to 8 [[Flower Point|FP]], and 7 [[Heart Point|HP]] to both Mario and his partner. If Mario's partner is knocked out, the partner's hearts won't appear and Mario can instead restore up to 14 HP.
|Repeatedly press {{button|gcn|Stick}} to the left to shoot stars at Hearts and Flowers. Shooting a [[Poison Mushroom]] will briefly prevent Mario from shooting stars.
| Repeatedly press {{button|gcn|Stick}} to the left to shoot stars at Hearts and Flowers. Shooting a [[Poison Mushroom]] will briefly prevent Mario from shooting stars.
|'''{{PMTTYD item|Magical Map readable|link=Magical Map|text=Magical Map|game=NS}}'''
| '''{{PMTTYD item|Magical Map readable|link=Magical Map|text=Magical Map|game=NS}}'''
|-
|-
|[[File:Earth Tremor PMTTYDNS.png|100px]]
| [[File:Earth Tremor PMTTYDNS.png|100px]]
|'''[[Earth Tremor]]'''
| '''[[Earth Tremor]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''2'''
| [[File:Star Power PMTTYDNS icon.png|15px|link=]] '''2'''
|style="text-align:left"|Deals up to 6 damage to all enemies. The action commands must be succeeded 2 times to strike aerial enemies, and 4 times to hit enemies on the ceiling.
| style="text-align: left" | Deals up to 6 damage to all enemies. The action commands must be succeeded 2 times to strike aerial enemies, and 4 times to hit enemies on the ceiling.
|Press {{button|gcn|A}} in time with the buttons appearing on the gauge bar.
| Press {{button|gcn|A}} in time with the buttons appearing on the gauge bar.
|'''{{PMTTYD item|Diamond Star|game=NS}}'''
| '''{{PMTTYD item|Diamond Star|game=NS}}'''
|-
|-
|[[File:Clock Out PMTTYDNS.png|100px]]
| [[File:Clock Out PMTTYDNS.png|100px]]
|'''[[Clock Out]]'''
| '''[[Clock Out]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''2'''
| [[File:Star Power PMTTYDNS icon.png|15px|link=]] '''2'''
|style="text-align:left"|Produces a huge bomb that is passed between Mario's side, the audience, and the enemy's side. When the bomb explodes it [[Immobilize]]s the targets. Succeeding at action commands will increase the size of the bomb, and the duration of the status condition.
| style="text-align: left" | Produces a huge bomb that is passed between Mario's side, the audience, and the enemy's side. When the bomb explodes it [[Immobilize]]s the targets. Succeeding at action commands will increase the size of the bomb, and the duration of the status condition.
|Press the button (either {{button|gcn|A}}, {{button|gcn|B}}, {{button|gcn|X}}, or {{button|gcn|Y}}) that appears over the side the bomb should be passed to. The buttons will periodically change to different ones.  
| Press the button (either {{button|gcn|A}}, {{button|gcn|B}}, {{button|gcn|X}}, or {{button|gcn|Y}}) that appears over the side the bomb should be passed to. The buttons will periodically change to different ones.  
| '''{{PMTTYD item|Emerald Star|game=NS}}'''
| '''{{PMTTYD item|Emerald Star|game=NS}}'''
|-
|-
|[[File:Power Lift PMTTYDNS.png|100px]]
| [[File:Power Lift PMTTYDNS.png|100px]]
|'''[[Power Lift]]'''
| '''[[Power Lift]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''3'''
| [[File:Star Power PMTTYDNS icon.png|15px|link=]] '''3'''
|style="text-align:left"|A grid of panels appear, with red arrows, blue arrows, and [[Poison Mushroom]]s periodically appearing and disappearing. Bars representing Attack and Defense can be increased by shooting the arrows. Shooting [[Poison Mushroom]]s will slow down Mario's rate of fire. Mario and his partner will gain +1 [[Attack Up]] or [[Defense Up]] for every bar that is filled, up to a maximum of +5 for each stat.
| style="text-align: left" | A grid of panels appear, with red arrows, blue arrows, and [[Poison Mushroom]]s periodically appearing and disappearing. Bars representing Attack and Defense can be increased by shooting the arrows. Shooting [[Poison Mushroom]]s will slow down Mario's rate of fire. Mario and his partner will gain +1 [[Attack Up]] or [[Defense Up]] for every bar that is filled, up to a maximum of +5 for each stat.
|Use {{button|gcn|Stick}} to aim the crosshairs, and {{button|gcn|A}} to shoot at a panel.
| Use {{button|gcn|Stick}} to aim the crosshairs, and {{button|gcn|A}} to shoot at a panel.
|'''{{PMTTYD item|Gold Star|game=NS}}'''
| '''{{PMTTYD item|Gold Star|game=NS}}'''
|-
|-
|[[File:Art Attack PMTTYDNS.png|100px]]
| [[File:Art Attack PMTTYDNS.png|100px]]
|'''[[Art Attack]]'''
| '''[[Art Attack]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''4'''
| [[File:Star Power PMTTYDNS icon.png|15px|link=]] '''4'''
|style="text-align:left"|Summons a small cursor which allows the player can draw on the screen. Drawing a complete circle around an enemy will deal up to 3 points of damage per circle.
| style="text-align: left" | Summons a small cursor which allows the player can draw on the screen. Drawing a complete circle around an enemy will deal up to 3 points of damage per circle.
|Use {{button|gcn|Stick}} to move the cursor.
| Use {{button|gcn|Stick}} to move the cursor.
|'''{{PMTTYD item|Ruby Star|game=NS}}'''
| '''{{PMTTYD item|Ruby Star|game=NS}}'''
|-
|-
|[[File:Sweet Feast PMTTYDNS.png|100px]]
| [[File:Sweet Feast PMTTYDNS.png|100px]]
|'''[[Sweet Feast]]'''
| '''[[Sweet Feast]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''5'''
| [[File:Star Power PMTTYDNS icon.png|15px|link=]] '''5'''
|style="text-align:left"|Cures all negative status conditions. Mario shoots stars to capture [[Heart]]s and [[Flower]]s falling from the ceiling that can restores up to 24 [[Flower Point|FP]], and 24 [[Heart Point|HP]] to both Mario and his partner. If Mario's partner is knocked out, the partner's hearts won't appear and Mario can instead restore up to 48 HP. Shooting a [[Poison Mushroom]] will briefly prevent Mario from shooting stars.
| style="text-align: left" | Cures all negative status conditions. Mario shoots stars to capture [[Heart]]s and [[Flower]]s falling from the ceiling that can restores up to 24 [[Flower Point|FP]], and 24 [[Heart Point|HP]] to both Mario and his partner. If Mario's partner is knocked out, the partner's hearts won't appear and Mario can instead restore up to 48 HP. Shooting a [[Poison Mushroom]] will briefly prevent Mario from shooting stars.
|Hold {{button|gcn|Stick}} to the left to shoot stars at Hearts and Flowers.
| Hold {{button|gcn|Stick}} to the left to shoot stars at Hearts and Flowers.
|'''{{PMTTYD item|Sapphire Star|game=NS}}'''
| '''{{PMTTYD item|Sapphire Star|game=NS}}'''
|-
|-
|[[File:Showstopper PMTTYDNS.png|100px]]
| [[File:Showstopper PMTTYDNS.png|100px]]
|'''[[Showstopper]]'''
| '''[[Showstopper]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''2'''
| [[File:Star Power PMTTYDNS icon.png|15px|link=]] '''2'''
|style="text-align:left"|Five sequences of action commands appear, in which buttons must be pressed in the order they appear. Each completed sequence increases the chance of the moves success. When successful, enemies will be instantly defeated depending on their susceptibility to the One-hit Knockout (OHKO) condition.
| style="text-align: left" | Five sequences of action commands appear, in which buttons must be pressed in the order they appear. Each completed sequence increases the chance of the moves success. When successful, enemies will be instantly defeated depending on their susceptibility to the One-hit Knockout (OHKO) condition.
|Press {{button|gcn|A}}, {{button|gcn|B}}, {{button|gcn|X}}, or {{button|gcn|Y}} in the order of the sequence presented.
| Press {{button|gcn|A}}, {{button|gcn|B}}, {{button|gcn|X}}, or {{button|gcn|Y}} in the order of the sequence presented.
|'''{{PMTTYD item|Garnet Star|game=NS}}'''
| '''{{PMTTYD item|Garnet Star|game=NS}}'''
|-
|-
|[[File:Supernova PMTTYDNS.png|100px]]
| [[File:Supernova PMTTYDNS.png|100px]]
|'''[[Supernova]]'''
| '''[[Supernova]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''6'''
| [[File:Star Power PMTTYDNS icon.png|15px|link=]] '''6'''
|style="text-align:left"|A gauge appears that can be filled by pressing the {{button|gcn|A}} button. Each time a sequence is completed, stars will crisscross the screen. Once time runs out, enemies will receive damage based on the number of sequences completed, up to a maximum of 15 damage to each enemy.
| style="text-align: left" | A gauge appears that can be filled by pressing the {{button|gcn|A}} button. Each time a sequence is completed, stars will crisscross the screen. Once time runs out, enemies will receive damage based on the number of sequences completed, up to a maximum of 15 damage to each enemy.
|Rapidly press {{button|gcn|A}} to fill the gauge.
| Rapidly press {{button|gcn|A}} to fill the gauge.
|'''{{PMTTYD item|Crystal Star|game=NS}}'''
| '''{{PMTTYD item|Crystal Star|game=NS}}'''
|}
|}


====Star Power calculation====
====Star Power calculation====
{{rewrite-expand|Finish documenting changes in the remake, specifically Action Command and Stylish modifiers.}}
The formula for Star Power gain when attacking is calculated as follows:  
The formula for Star Power gain when attacking is calculated as follows:  
:<math>SPU%  \lfloor(\sqrt{AudienceValue} \times ActionCommandValue \times HealthStatus \times BingoStatus)\rfloor</math><ref name=starpower>{{cite|author=Jdaster64|language=en|date=January 19, 2013|url=supermariofiles.wordpress.com/2013/01/19/now-youre-playing-with-star-power|title=Now You’re Playing with Star Power!|publisher=Wordpress.com|accessdate=June 24, 2023}}</ref>
: <math>SPU%  \lfloor(\sqrt{AudienceValue} \times ActionCommandValue \times HealthStatus \times BingoStatus)\rfloor</math><ref name=ABC>Jdaster64. January 19, 2013. [https://supermariofiles.wordpress.com/2013/01/19/now-youre-playing-with-star-power/]. ''Wordpress.com''. Retrieved June 24, 2023.</ref>
 
where:
where:
*<math>\mathrm{SPU%}</math> is 1/100 of a Star Power unit
* <math>\mathrm{SPU%}</math> is 1/100 of a Star Power unit
*<math>\mathrm{AudienceValue}</math> is the combined value of individual [[audience]] members. Each type of audience member has their own value, and sleeping audience members always have a value of 0. The audience values in the remake are significantly increased from the original game.<ref name=abc>{{cite|author=Jdaster64|language=en|date=July 12, 2024|url=supermariofiles.wordpress.com/2024/07/12/ttyd-battle-bits-026-star-power-level|title=TTYD Battle Bits #026: Star Power Level|publisher=Wordpress.com|accessdate=August 5, 2024}}</ref>
* <math>\mathrm{AudienceValue}</math> is the combined value of individual [[audience]] members. Each type of audience member has their own value, and sleeping audience members always have a value of 0.
{|class="wikitable mw-collapsible mw-collapsed"style="width:300px;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:300px;"
!colspan=3|Audience values
! colspan=2 | Audience values
|-
|-
!Type
! Type  
!Value (GCN)
! Value
!Value (Switch)
|-
|-
|[[File:PMTTYD Dull Bones Audience Sprite.png|25px]] [[Dull Bones]]
| [[File:PMTTYD Dull Bones Audience Sprite.png|25px]] [[Dull Bones]]
|style="text-align:center;"|0
| style="text-align: center;" | 0
|style="text-align:center;"|2
|-
|-
|[[File:PMTTYD Boo Audience Sprite.png|25px]]  [[Boo]]
| [[File:PMTTYD Boo Audience Sprite.png|25px]]  [[Boo]]
|rowspan=11 style="text-align:center;"|1
| rowspan=11 style="text-align: center;" | 1
|style="text-align:center;"|5
|-
|-
|[[File:PMTTYD Bulky Bob-Omb Audience Sprite.png|25px]] [[Bulky Bob-omb]]
| [[File:PMTTYD Bulky Bob-Omb Audience Sprite.png|25px]] [[Bulky Bob-omb]]
|style="text-align:center;"|2
|-
|-
|[[File:PMTTYD Crazee Dayzee Audience Sprite.png|25px]] [[Crazee Dayzee]]
| [[File:PMTTYD Crazee Dayzee Audience Sprite.png|25px]] [[Crazee Dayzee]]
|style="text-align:center;"|4
|-
|-
|[[File:PMTTYD Goomba Audience Sprite.png|25px]] [[Goomba]]
| [[File:PMTTYD Goomba Audience Sprite.png|25px]] [[Goomba]]
|style="text-align:center;"|2
|-
|-
|[[File:PMTTYD Hammer Bro Audience Sprite.png|25px]] [[Hammer Bro]]
| [[File:PMTTYD Hammer Bro Audience Sprite.png|25px]] [[Hammer Bro]]
|style="text-align:center;"|4
|-
|-
|[[File:PMTTYD Green Koopa Troopa Audience Sprite.png|25px]] [[Koopa Troopa]]
| [[File:PMTTYD Green Koopa Troopa Audience Sprite.png|25px]] [[Koopa Troopa]]
|style="text-align:center;"|5
|-
|-
|[[File:PMTTYD Luigi Audience Sprite.png|25px]] [[Luigi]]
| [[File:PMTTYD Luigi Audience Sprite.png|25px]] [[Luigi]]
|style="text-align:center;"|4
|-
|-
|[[File:PMTTYD Piranha Plant Audience Sprite.png|25px]] [[Piranha Plant]]
| [[File:PMTTYD Piranha Plant Audience Sprite.png|25px]] [[Piranha Plant]]
|style="text-align:center;"|2
|-
|-
|[[File:PMTTYD Puni Audience Sprite.png|25px]] [[Puni]]
| [[File:PMTTYD Puni Audience Sprite.png|25px]] [[Puni]]
|style="text-align:center;"|5
|-
|-
|[[File:PMTTYD Shy Guy Audience Sprite.png|25px]] [[Shy Guy]]
| [[File:PMTTYD Shy Guy Audience Sprite.png|25px]] [[Shy Guy]]
|style="text-align:center;"|4
|-
|-
|[[File:PMTTYD X-Naut Audience Sprite.png|25px]] [[X-Naut]]
| [[File:PMTTYD X-Naut Audience Sprite.png|25px]] [[X-Naut]]
|style="text-align:center;"|2
|-
|-
|[[File:PMTTYD Toad Audience Sprite.png|25px]] [[Toad]]
| [[File:PMTTYD Toad Audience Sprite.png|25px]] [[Toad]]
|style="text-align:center;"|3
| style="text-align: center;" | 3
|style="text-align:center;"|7
|}
|}
*<math>\mathrm{ActionCommandValue}</math> is determined by the success level of [[Action Command]] executed. The [[Simplifier]] badge will decrease this value by 1, while the [[Unsimplifier]] badge will increase it by 1.
* <math>\mathrm{ActionCommandValue}</math> is determined by the success level of [[Action Command]] executed. The [[Simplifier]] badge will decrease this value by 1, while the [[Unsimplifier]] badge will increase it by 1.
**Performing a [[Stylish move]] will further modify this value using the following formula: <math>(\mathrm{ActionCommandValue} + x) \times 2</math>  
** Performing a [[Stylish move]] will further modify this value using the following formula: <math>(\mathrm{ActionCommandValue} + x) \times 2</math>  
::The value for <math>x</math> is 1 for all moves in international versions of the game, but in the original Japanese release, some moves provide a different value. [[Fire Drive]], [[Quake Hammer]], [[Multibonk]], [[Power Shell]], [[Lip Lock]], [[Mini-Egg]], [[Veil]], [[Infatuate]] and [[Bob-ombast]] have a value of 2, and [[Tornado Jump (badge)|Tornado Jump]], [[Shell Slam]], and [[Tease]] have a value of 3.
::The value for <math>x</math> is 1 for all moves in international versions of the game, but in the original Japanese release, some moves provide a different value. [[Fire Drive]], [[Quake Hammer]], [[Multibonk]], [[Power Shell]], [[Lip Lock]], [[Mini-Egg]], [[Veil]], [[Infatuate]] and [[Bob-ombast]] have a value of 2, and [[Tornado Jump (badge)|Tornado Jump]], [[Shell Slam]], and [[Tease]] have a value of 3.
:*Although certain moves have more than one opportunity for a Stylish move to be executed, only a single execution will affect this calculation. Successive Stylish moves will only affect audience gain. However, in the original Japanese release of the game, Tornado Jump, [[Quake Hammer]], [[Hammer Throw (badge)|Hammer Throw]], Multibonk, [[Shell Toss]], Power Shell, and Shell Slam require ''all'' possible opportunities to be executed to be considered a successfully performed Stylish move.<ref>{{cite|author=Jdaster64|language=en|date=April 20, 2022|url=www.youtube.com/watch?v=Vi8DwF0ezII|title=<nowiki>[Super Mario Files]</nowiki> Paper Mario: TTYD - SP Regen Specificity|publisher=YouTube|accessdate=July 12, 2023}}</ref>
:* Although certain moves have more than one opportunity for a Stylish move to be executed, only a single execution will affect this calculation. Successive Stylish moves will only affect audience gain. However, in the original Japanese release of the game, Tornado Jump, [[Quake Hammer]], [[Hammer Throw (badge)|Hammer Throw]], Multibonk, [[Shell Toss]], Power Shell, and Shell Slam require ''all'' possible opportunities to be executed to be considered a successfully performed Stylish move.<ref>Jdaster64. April 20, 2022. [https://www.youtube.com/watch?v=Vi8DwF0ezII]. ''Youtube''. Retrieved July 12, 2023.</ref>
{|class="wikitable mw-collapsible mw-collapsed"style="text-align:center;width:300px;"
 
!colspan=3|Action Command values
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; width:300px;"
|-
! colspan=3 | Action Command values
!Tier
!Normal value
!Stylish value
|-
|Missed Action Command
|0
|1.0
|-
|style="background:#dde3ee;"|'''Nice (T1)'''
|0.50
|3.0
|-
|style="background:#ccd5e5;"|'''Nice (T2)'''
|0.75
|3.5
|-
|-
|style="background:#bbc7dd;"|'''Nice'''
! Tier
|1.0
! Normal value
|4.0
! Stylish value
|-
|-
|style="background:#aad7c3;"|'''Good'''
| Missed Action Command
|1.25
| 0
|4.5
| 1.0
|-
|-
|style="background:#f7ebbd;"|'''Great'''
| style="background: #dde3ee;" | '''Nice (T1)'''
|1.50
| 0.50
|5.0
| 3.0
|-
|-
|style="background:#f7c3b5;"|'''Wonderful'''
| style="background: #ccd5e5;" | '''Nice (T2)'''
|1.75
| 0.75
|5.5
| 3.5
|-
|-
|style="background:#cdecfc;"|'''Excellent'''  
| style="background: #bbc7dd;" | '''Nice'''
|2.0
| 1.0
|6.0
| 4.0
|}
*<math>\mathrm{HealthStatus}</math> is a value determined by whether Mario or his partner are healthy, in [[Danger]], or in [[Peril]]. Values are lower in the remake than the original game.<ref name=abc/>
**If a partner is [[downed|knocked out]], they are treated as being in Peril for the purposes of this calculation.
**If Mario's max [[HP]] has been reduced to 5 by [[Chet Rippo]], the game will not consider Mario to be in Danger for the purposes of this calculation.
{|class="wikitable mw-collapsible mw-collapsed"style="text-align:center;width:300px;"
!colspan=5|Health status values (GCN)
|-
|-
!rowspan=2 colspan=2|Character and status
| style="background: #aad7c3;" | '''Good'''
!colspan=3|[[File:PMTTYDNS Goombella health icon.png|25px|link=Goombella]][[File:PMTTYDNS Koops health icon.png|25px|link=Koops]][[File:PMTTYDNS Flurrie health icon.png|25px|link=Flurrie]] [[File:PMTTYDNS Vivian health icon.png|25px|link=Vivian]][[File:PMTTYDNS Bobbery health icon.png|25px|link=Bobbery]][[File:PMTTYDNS Ms Mowz health icon.png|25px|link=Ms. Mowz]]<br>Partner
| 1.25
| 4.5
|-
|-
!style="background:#ccffcc;width:51px;"|Healthy
| style="background: #f7ebbd;" | '''Great'''
!style="background:#ffe6cc;width:51px;"|Danger
| 1.50
!style="background:#ffcccc;width:51px;"|Peril
| 5.0
|-
|-
!rowspan=3|[[File:PMTTYDNS Mario health icon.png|25px|link=Mario]]<br>Mario
| style="background: #f7c3b5;" | '''Wonderful'''
!style="background:#ccffcc;"|Healthy
| 1.75
|1.0
| 5.5
|1.5
|2.0
|-
|-
!style="background:#ffe6cc;"|Danger
| style="background: #cdecfc;" | '''Excellent'''
|2.0
| 2.0
|3.0
| 6.0
|4.0
|-
|-
!style="background:#ffcccc;"|Peril
|3.0
|4.5
|6.0
|}
|}
{|class="wikitable mw-collapsible mw-collapsed"style="text-align:center;width:300px;"
* <math>\mathrm{HealthStatus}</math> is a value determined by whether Mario or his partner are healthy, in [[Danger]], or in [[Peril]].
!colspan=5|Health status values (Switch)
** If a partner is [[Down|knocked out]], they are treated as being in Peril for the purposes of this calculation.
** If Mario's max [[HP]] has been reduced to 5 by [[Chet Rippo]], the game will not consider Mario to be in Danger for the purposes of this calculation.
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; width:300px;"
! colspan=5 | Health status values
|-
|-
!rowspan=2 colspan=2|Character and status
! rowspan=2 colspan=2 | Character and status
!colspan=3|[[File:PMTTYDNS Goombella health icon.png|25px|link=Goombella]][[File:PMTTYDNS Koops health icon.png|25px|link=Koops]][[File:PMTTYDNS Flurrie health icon.png|25px|link=Flurrie]] [[File:PMTTYDNS Vivian health icon.png|25px|link=Vivian]][[File:PMTTYDNS Bobbery health icon.png|25px|link=Bobbery]][[File:PMTTYDNS Ms Mowz health icon.png|25px|link=Ms. Mowz]]<br>Partner
! colspan=3 | [[File:PMTTYDNS Goombella health icon.png|25px|link=Goombella]][[File:PMTTYDNS Koops health icon.png|25px|link=Koops]][[File:PMTTYDNS Flurrie health icon.png|25px|link=Flurrie]] [[File:PMTTYDNS Vivian health icon.png|25px|link=Vivian]][[File:PMTTYDNS Bobbery health icon.png|25px|link=Bobbery]][[File:PMTTYDNS Ms Mowz health icon.png|25px|link=Ms. Mowz]]<br>Partner
|-
|-
!style="background:#ccffcc;width:51px;"|Healthy
! style="background: #ccffcc; width: 51px;" | Healthy
!style="background:#ffe6cc;width:51px;"|Danger
! style="background: #ffe6cc; width: 51px;" | Danger
!style="background:#ffcccc;width:51px;"|Peril
! style="background: #ffcccc; width: 51px;" | Peril
|-
|-
!rowspan=3|[[File:PMTTYDNS Mario health icon.png|25px|link=Mario]]<br>Mario
! rowspan=3 | [[File:PMTTYDNS Mario health icon.png|25px|link=Mario]]<br>Mario
!style="background:#ccffcc;"|Healthy
! style="background: #ccffcc;" | Healthy
|1.000
| 1.0
|1.250
| 1.5
|1.400
| 2.0
|-
|-
!style="background:#ffe6cc;"|Danger
! style="background: #ffe6cc;" | Danger
|1.400
| 2.0
|1.750
| 3.0
|1.960
| 4.0
|-
|-
!style="background:#ffcccc;"|Peril
! style="background: #ffcccc;" | Peril
|1.700
| 3.0
|2.125
| 4.5
|2.380
| 6.0
|}
|}
*<math>\mathrm{BingoStatus}</math> is a value normally at 1, but will change when getting a successful [[Bingo!]] depending on the result. Values in the remake are lower than those in the original game.<ref name=abc/>
* <math>\mathrm{BingoStatus}</math> is a value normally at 1, but will change when getting a successful [[Bingo!]] depending on the result.
{|class="wikitable mw-collapsible mw-collapsed"style="text-align:center;width:300px;"
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; width:300px;"
!colspan=4|Bingo! status values
! colspan=4 | Bingo! status values
|-
|-
!Bingo! result
! Bingo! result
!Value (GCN)
! Value
!Value (Switch)
! Duration
!Duration
|-
|-
|[[File:Bingo Poison Mushroom PMTTYDNS icon.png|25px]][[File:Bingo Poison Mushroom PMTTYDNS icon.png|25px]][[File:Bingo Poison Mushroom PMTTYDNS icon.png|25px]]
| [[File:Bingo Poison Mushroom PMTTYDNS icon.png|25px]][[File:Bingo Poison Mushroom PMTTYDNS icon.png|25px]][[File:Bingo Poison Mushroom PMTTYDNS icon.png|25px]]
|1
| 1
|1
| No change
|No change
|-
|-
|[[File:Bingo Flower PMTTYDNS icon.png|25px]][[File:Bingo Flower PMTTYDNS icon.png|25px]][[File:Bingo Flower PMTTYDNS icon.png|25px]]
| [[File:Bingo Flower PMTTYDNS icon.png|25px]][[File:Bingo Flower PMTTYDNS icon.png|25px]][[File:Bingo Flower PMTTYDNS icon.png|25px]]
|rowspan=3|2
| rowspan=3 | 2
|rowspan=3|1.4
| rowspan=3 | 4 turns
|rowspan=3|4 turns
|-
|-
|[[File:Bingo Mushroom PMTTYDNS icon.png|25px]][[File:Bingo Mushroom PMTTYDNS icon.png|25px]][[File:Bingo Mushroom PMTTYDNS icon.png|25px]]
| [[File:Bingo Mushroom PMTTYDNS icon.png|25px]][[File:Bingo Mushroom PMTTYDNS icon.png|25px]][[File:Bingo Mushroom PMTTYDNS icon.png|25px]]
|-
|-
|[[File:Bingo Star PMTTYDNS icon.png|25px]][[File:Bingo Star PMTTYDNS icon.png|25px]][[File:Bingo Star PMTTYDNS icon.png|25px]]
| [[File:Bingo Star PMTTYDNS icon.png|25px]][[File:Bingo Star PMTTYDNS icon.png|25px]][[File:Bingo Star PMTTYDNS icon.png|25px]]
|-
|-
|[[File:Bingo Shine Sprite PMTTYDNS icon.png|25px]][[File:Bingo Shine Sprite PMTTYDNS icon.png|25px]][[File:Bingo Shine Sprite PMTTYDNS icon.png|25px]]
| [[File:Bingo Shine Sprite PMTTYDNS icon.png|25px]][[File:Bingo Shine Sprite PMTTYDNS icon.png|25px]][[File:Bingo Shine Sprite PMTTYDNS icon.png|25px]]
|3
| 3
|1.7
| 6 turns
|6 turns
|}
|}
The formula for Star Power gain when using [[Appeal]] or [[Super Appeal]] is much simpler and is calculated as follows:
The formula for Star Power gain when using [[Appeal]] or [[Super Appeal]] is much simpler and is calculated as follows:
:<math>25 \times (\#SuperAppeals (P) + 1) + (\#ActiveAudience) / 4 SPU%</math><ref name=starpower/>
: <math>25 \times (\#SuperAppeals (P) + 1) + (\#ActiveAudience) / 4 SPU%</math><ref name=ABC>Jdaster64. January 19, 2013. [https://supermariofiles.wordpress.com/2013/01/19/now-youre-playing-with-star-power/]. ''Wordpress.com''. Retrieved June 24, 2023.</ref>
 
where:
where:
*<math>\mathrm{SPU%}</math> is 1/100 of a Star Power unit
* <math>\mathrm{SPU%}</math> is 1/100 of a Star Power unit
*<math>\mathrm{\#SuperAppeals}</math> is the count of [[Super Appeal]] or [[Super Appeal P]] badges equipped to Mario or his partner, respectively
* <math>\mathrm{\#SuperAppeals}</math> is the count of [[Super Appeal]] or [[Super Appeal P]] badges equipped to Mario or his partner, respectively
*<math>\mathrm{\#ActiveAudience}</math> is the count of active, awake audience members
* <math>\mathrm{\#ActiveAudience}</math> is the count of active, awake audience members


==Names in other languages==
==Names in other languages==
Line 352: Line 315:
|Ger=Sternenergie
|Ger=Sternenergie
|GerM=Star Energy
|GerM=Star Energy
|ChiS=星之能量<ref>{{cite|language=zh-hans|title=紙片瑪利歐 (''Zhǐpiàn Mǎlì'ōu'') instruction booklet|date=2004|publisher=[[iQue]]|url=ia804701.us.archive.org/BookReader/BookReaderImages.php?zip=/12/items/iQuePaperMarioManual/IQUE%20PAPER%20MARIO_jp2.zip&file=IQUE%20PAPER%20MARIO_jp2/IQUE%20PAPER%20MARIO_0012.jp2&id=iQuePaperMarioManual|page=22}}</ref>
|ChiS=星之能量<ref>[[iQue]]'s ''Paper Mario'' instruction booklet, [https://ia804701.us.archive.org/BookReader/BookReaderImages.php?zip=/12/items/iQuePaperMarioManual/IQUE%20PAPER%20MARIO_jp2.zip&file=IQUE%20PAPER%20MARIO_jp2/IQUE%20PAPER%20MARIO_0012.jp2&id=iQuePaperMarioManual page 22.]</ref>
|ChiSR=Xīng zhī Néngliàng
|ChiSR=Xīng zhī Néngliàng
|ChiSM=Star Power
|ChiSM=Star Power
|Fre=Energie Etoile
|Fre=Energie Etoile
|FreM=Star Energy
|FreM=Star Energy
|Spa=Energía Estrella
|Spa=Energía Estrella <small>(''Paper Mario'')</small> <br>PE - Poder Estelar <small>(''The Thousand-Year Door'')</small>
|SpaN=''Paper Mario''
|SpaM=Star Energy <br> SP - Star Power
|Spa2=PE - Poder Estelar
|Spa2N=''The Thousand-Year Door''
|SpaM=Star Energy
|Spa2M=SP - Star Power
|Kor=스타파워
|KorR=Seuta Pawo
|KorM=Star Power
}}
}}


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