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{{distinguish|Countdown Timer}}
{{distinguish|Countdown Timer}}
'''Star Power''', or '''Star Energy''' as it is called in ''[[Paper Mario]]'', often shortened to '''SP''' and '''SE''' respectively, is a special form of energy featured in the first two installments of the [[Paper Mario (series)|''Paper Mario'' series]]. In both games, Star Power is used to fuel [[Special Move]]s, a set of unique combat techniques that require [[Mario]] to use a special power taught by an entity like a [[Star Spirit]] or a [[Crystal Stars|Crystal Star]].
'''Star Power''', or '''Star Energy''' as it was originally called in ''[[Paper Mario]]'', often shortened to '''SP''' and '''SE''' respectively, is a special form of energy featured in the first two installments of the [[Paper Mario (series)|''Paper Mario'' series]]. In both games, Star Power is used to fuel [[Special Move]]s, a set of unique combat techniques that require [[Mario]] to use a special power taught by an entity like a [[Star Spirit]] or a [[Crystal Stars|Crystal Star]].


Breaking from the tradition of the series, Star Power no longer appears from ''[[Super Paper Mario]]'' onwards. The lack of Star Power in the subsequent games disables some of the features known from its predecessors, namely the possibility to perform Special Moves.
Breaking from the tradition of the series, Star Power no longer appears from ''[[Super Paper Mario]]'' onwards. The lack of Star Power in the subsequent games disables some of the features known from its predecessors, namely the possibility to perform Special Moves.
==History==
 
==Appearances==
===''Paper Mario''===
===''Paper Mario''===
[[File:StarPowerPM.png|thumb|Star Energy in ''[[Paper Mario]]'']]
[[File:StarPowerPM.png|left|thumb|Star Energy in ''[[Paper Mario]]'']]
In ''[[Paper Mario]]'', Mario receives the ability to gather Star Energy and perform Special Moves after he rescues [[Eldstar]] from the [[Koopa Bros.]] With each [[Star Spirit]] rescued, Mario will gain an additional unit of Star Energy as well as unlock new Special Moves to perform in battle. Mario's amount of Star Energy is represented by differently-colored bars at the top of the screen, which can be broken down into eights.  
In ''[[Paper Mario]]'', Mario receives the ability to gather Star Energy and perform Special Moves after he rescues [[Eldstar]] from the [[Koopa Bros.]] After that, one unit of Star Power is added to Mario's disposal for every Star Spirit he rescues. Along with each Star Spirit, Mario also learns new Special Moves which consume 1 to 3 SP when used. Mario's amount of Star Energy is represented by colorful bars at the top of the screen. An eight of the bar gets refilled after every enemy turn in battle. Additionally, the [[Focus]] Command will refill half a bar upon use, or even more if [[Deep Focus (Badge)|Deep Focus]](es) are equipped. Otherwise SE can also be restored by getting a [[Level_up#Paper_Mario_and_Paper_Mario:_The_Thousand-Year_Door|Level-Up]], finishing a Chapter or sleeping in a bed.
 
of the bar is restored during battle after each enemy turn. Mario can use the [[Focus]] action to refill half a bar, or even more if a [[Deep Focus (Badge)|Deep Focus]] badge is equipped. Mario's partners have the ability to use Focus if the [[Group Focus]] badge is equipped.


Star Energy can be recovered by:
*Sleeping in a bed at an [[Toad House]]
*[[Level up|Leveling up]]
*Completing a chapter
====Special Moves====
====Special Moves====
{|class="wikitable" style="text-align:center;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!colspan=2|Special Move
!width="20%"|Name
!Star Energy
!width="8%"|SP used
!Description
!width="15%"|Star Spirit required
!Requirement
|width="57%" align="center"|Description
|-
|-
|style="width:100px;"|[[File:Refresh.png|100px]]
|align="center"|[[Refresh]]
|style="width:100px;"|'''[[Refresh]]'''
|align="center"|1
|'''1'''
|align="center"|[[Eldstar]]
|style="text-align:left"|Restores 5 [[Heart Point|HP]] and [[Flower Point|FP]] to Mario.
|Restores 5 [[Heart Point|HP]] and [[Flower Point|FP]] to Mario.
|[[File:PM Eldstar icon.png|25px]] '''[[Eldstar]]'''
|-
|-
|[[File:Lullaby.png|100px]]
|align="center"|[[Lullaby]]
|'''[[Lullaby]]'''
|align="center"|1
|'''1'''
|align="center"|[[Mamar]]
|style="text-align:left"|Affects to put all enemies to [[Sleep|sleep]]. The base status duration of this move is four turns.  
|Affects to put all enemies to [[Sleep|sleep]]. The base status duration of this move is four turns.  
|[[File:PM Mamar icon.png|25px]] '''[[Mamar]]'''
|-
|-
|[[File:Star Storm.png|100px]]
|align="center"|[[Star Storm]]
|'''[[Star Storm]]'''
|align="center"|2
|'''2'''
|align="center"|[[Skolar]]
|style="text-align:left"|Deals 7 points of star-element damage to each enemy, piercing [[Defense|Defense Power]].
|Deals 7 points of star-element damage to each enemy, piercing [[Defense|Defense Power]].
|[[File:PM Skolar icon.png|25px]]''' [[Skolar]]'''
|-
|-
|[[File:Chill Out.png|100px]]
|align="center"|[[Chill Out (move)|Chill Out]]
|'''[[Chill Out (move)|Chill Out]]'''
|align="center"|2
|'''2'''
|align="center"|[[Muskular]]
|style="text-align:left"|[[POW-Down|Decreases the Attack Power]] of all enemies by 3 points.
|[[POW-Down|Decreases the Attack Power]] of all enemies by 3 points.
|[[File:PM Muskular icon.png|25px]] '''[[Muskular]]'''
|-
|-
|[[File:Smooch.png|100px]]
|align="center"|[[Smooch (Paper Mario)|Smooch]]
|'''[[Smooch (Paper Mario)|Smooch]]'''
|align="center"|3
|'''3'''
|align="center"|[[Misstar]]
|style="text-align:left"|Restores 20 HP to Mario.
|Restores 20 HP to Mario.
|[[File:PM Misstar icon.png|25px]] '''[[Misstar]]'''
|-
|-
|[[File:Time Out.png|100px]]
|align="center"|[[Time Out]]
|'''[[Time Out]]'''
|align="center"|2
|'''2'''
|align="center"|[[Klevar]]
|style="text-align:left"|Attempts to [[Immobilized|immobilize]] all enemies. The base status duration of this move is five turns.
|Attempts to [[Immobilized|immobilize]] all enemies. The base status duration of this move is five turns.
|[[File:PM Klevar icon.png]] '''[[Klevar]]'''
|-
|-
|[[File:PM Up and Away.png|100px]]
|align="center"|[[Up & Away]]
|'''[[Up & Away]]'''
|align="center"|2
|'''2'''
|align="center"|[[Kalmar]]
|style="text-align:left"|Has a chance to instantly defeat any non-boss enemy in battle. Every eligible target's susceptibility is 95%.
|Has a chance to instantly defeat any non-boss enemy in battle. Every eligible target's susceptibility is 95%.
|[[File:PM Kalmar icon.png]] '''[[Kalmar]]'''
|-
|-
|[[File:PM Star Beam.png|100px]]
|align="center"|[[Star Beam]]
|'''[[Star Beam]]'''
|align="center"|0
|'''0'''
|align="center"|All seven Star Spirits
|style="text-align:left"|A technique that nullifies [[Bowser]]'s invincibility bestowed upon him by the [[Star Rod (Paper Mario)|Star Rod]], as well as positive status effects on enemies. However has no effect on Bowser in their final encounter.
|A technique that nullifies [[Bowser]]'s invincibility bestowed upon him by the [[Star Rod (Paper Mario)|Star Rod]], as well as positive status effects on enemies. However has no effect on Bowser in their final encounter.
|[[File:PM Star Beam icon.png]] Learned in [[Star Haven]]
|-
|-
|[[File:PeachBeamPM.png|100px]]
|align="center"|[[Peach Beam]]
|'''[[Peach Beam]]'''
|align="center"|0
|'''0'''
|align="center"|All seven Star Spirits, plus [[Twink]]
|style="text-align:left"|Has the same capabilities as Star Beam, however it affects Bowser on their final encounter.
|Has the same capabilities as Star Beam, however it affects Bowser on their final encounter.
|[[File:PM Peach Beam icon.png]] Final battle only
|}
|}


===''Paper Mario: The Thousand-Year Door''===
===''Paper Mario: The Thousand-Year Door''===
[[File:Star_Power.png|thumb|Star Power in ''[[Paper Mario: The Thousand-Year Door]]'']]
[[File:Star_Power.png|left|thumb|Star Power in ''[[Paper Mario: The Thousand-Year Door]]'']]
In ''[[Paper Mario: The Thousand-Year Door]]'', the stat is known as '''Star Power'''. It is unlocked at the end of the [[Paper Mario: The Thousand-Year Door#Prologue: A Rogue Welcome|prologue]] when Mario holds up the [[Magical Map]] in front of [[the Thousand-Year Door]]. With each Crystal Star obtained, Mario's Star Power increases and new Special Moves are unlocked. The Star Power gauge is composed of up to 8 dots, each representing one full unit of Star Power which can be further broken down to hundredths.
In ''[[Paper Mario: The Thousand-Year Door]]'', the stat is renamed as '''Star Power''', and accessed by Mario after the [[Paper Mario: The Thousand-Year Door#Prologue: A Rogue Welcome|prologue]] by holding aloft the [[Magical Map]] in front of [[the Thousand-Year Door]]. Like in the previous game, Mario's Star Power will increase with every Crystal Star he obtains, and he will also learn new Special Moves. Unlike before, the Star Power gauge is now composed of up to 8 dots, each representing one full unit of Star Power which can be further broken down to hundredths.


Star Power is accumulated from performing [[Hammer]] or [[Jump]] attacks, or from partners using their own attacks. Succeeding at [[action command]]s and performing [[Stylish move]]s will increase the rate of Star Power gained. Mario and his partner can also use the [[Appeal]] or [[Super Appeal]] actions to gain a boost in Star Power, provided there is at least 1 active, awake and non-incapacitated audience member.  
In this game, Star Power is not gained automatically at the beginning of a turn, but rather tied to performing [[Hammer]], [[Jump]], Partner Attacks, or [[Appeal]].


Star Power can be recovered by:
When it comes to attacking moves, the formula used to calculate the amount of Star Power hundredths gained is as follows: '''square root of(Audience Value) * (Action Command Value) * (Danger Value) * (BINGO Value)''' after truncating the decimal part.<ref name=ABC>Jdaster64. January 19, 2013. [https://supermariofiles.wordpress.com/2013/01/19/now-youre-playing-with-star-power/]. ''Wordpress.com''. Retrieved June 24, 2023.</ref>
*Sleeping in a bed at an [[inn]], or in the champion's bed at the [[Glitz Pit]].
*The audience value is calculating for adding up the number of active audience members, although [[Toad]]s are worth triple, and [[Dull Bones]] or sleeping audience members are worth none.
*[[Level up|Leveling up]]
*Action Command Value is calculated based on the Action Command Tier and whether the [[Stylish move]] was executed.
*Completing a chapter
The Action Command Tier refers to the text that appears upon executing a move, and their corresponding values are shown on a table below. For example, a well-executed Shell Shield will give off the "Great" text, and thus have a value of 1.50. However, this can be modified with the [[Simplifier]] and [[Unsimplifier]] badges. For every Simplifier equipped the text will go down by one tier, and inversely go up by one tier for every Unsimplifier. As such, a perfect Shell Shield will be reduced to "Nice" with two Simplifiers, and increased to "Excellent" with two Unsimplifiers. Moves that initially yield a "nice" will still give off a "nice" with a simplifier equipped, albeit in smaller text, and will still give off less SP. On the table, they are referred as "Nice*" and "Nice**" respectively.
*Consuming [[Trial Stew]] will fully replenish SP and triple SP gain for several turns, in addition to lowering Mario and his partner's HP to 1 and FP to 0.
:
*Getting a Star or Shine Sprite [[Bingo!]] result
{| class="wikitable"
====Special Moves====
! Tier !! Value
All special moves that deal damage are [[piercing attack]]s, and bypass the [[Dodgy]] and [[Invisible]] status conditions.
{|class="wikitable"style="text-align:center;"
|-
|-
!colspan=2|Special Move
|(No Text)
!Star Power
|
!Description
!Action Command
!Requirement
|-
|-
|style="width:100px;"|[[File:Sweet Treat PMTTYDNS.png|100px]]
|Nice**
|style="width:100px;"|'''[[Sweet Treat]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''1'''
|style="text-align:left"|Cures all negative status conditions. Mario shoots stars to capture [[Heart]]s and [[Flower]]s falling from the ceiling that can restores up to 8 [[Flower Point|FP]], and 7 [[Heart Point|HP]] to both Mario and his partner. If Mario's partner is knocked out, the partner's hearts won't appear and Mario can instead restore up to 14 HP.
|Repeatedly press {{button|gcn|Stick}} to the left to shoot stars at Hearts and Flowers. Shooting a [[Poison Mushroom]] will briefly prevent Mario from shooting stars.
|'''{{PMTTYD item|Magical Map readable|link=Magical Map|text=Magical Map|game=NS}}'''
|-
|[[File:Earth Tremor PMTTYDNS.png|100px]]
|'''[[Earth Tremor]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''2'''
|style="text-align:left"|Deals up to 6 damage to all enemies. The action commands must be succeeded 2 times to strike aerial enemies, and 4 times to hit enemies on the ceiling.
|Press {{button|gcn|A}} in time with the buttons appearing on the gauge bar.
|'''{{PMTTYD item|Diamond Star|game=NS}}'''
|-
|[[File:Clock Out PMTTYDNS.png|100px]]
|'''[[Clock Out]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''2'''
|style="text-align:left"|Produces a huge bomb that is passed between Mario's side, the audience, and the enemy's side. When the bomb explodes it [[Immobilize]]s the targets. Succeeding at action commands will increase the size of the bomb, and the duration of the status condition.
|Press the button (either {{button|gcn|A}}, {{button|gcn|B}}, {{button|gcn|X}}, or {{button|gcn|Y}}) that appears over the side the bomb should be passed to. The buttons will periodically change to different ones.
| '''{{PMTTYD item|Emerald Star|game=NS}}'''
|-
|[[File:Power Lift PMTTYDNS.png|100px]]
|'''[[Power Lift]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''3'''
|style="text-align:left"|A grid of panels appear, with red arrows, blue arrows, and [[Poison Mushroom]]s periodically appearing and disappearing. Bars representing Attack and Defense can be increased by shooting the arrows. Shooting [[Poison Mushroom]]s will slow down Mario's rate of fire. Mario and his partner will gain +1 [[Attack Up]] or [[Defense Up]] for every bar that is filled, up to a maximum of +5 for each stat.
|Use {{button|gcn|Stick}} to aim the crosshairs, and {{button|gcn|A}} to shoot at a panel.
|'''{{PMTTYD item|Gold Star|game=NS}}'''
|-
|[[File:Art Attack PMTTYDNS.png|100px]]
|'''[[Art Attack]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''4'''
|style="text-align:left"|Summons a small cursor which allows the player can draw on the screen. Drawing a complete circle around an enemy will deal up to 3 points of damage per circle.
|Use {{button|gcn|Stick}} to move the cursor.
|'''{{PMTTYD item|Ruby Star|game=NS}}'''
|-
|[[File:Sweet Feast PMTTYDNS.png|100px]]
|'''[[Sweet Feast]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''5'''
|style="text-align:left"|Cures all negative status conditions. Mario shoots stars to capture [[Heart]]s and [[Flower]]s falling from the ceiling that can restores up to 24 [[Flower Point|FP]], and 24 [[Heart Point|HP]] to both Mario and his partner. If Mario's partner is knocked out, the partner's hearts won't appear and Mario can instead restore up to 48 HP. Shooting a [[Poison Mushroom]] will briefly prevent Mario from shooting stars.
|Hold {{button|gcn|Stick}} to the left to shoot stars at Hearts and Flowers.
|'''{{PMTTYD item|Sapphire Star|game=NS}}'''
|-
|[[File:Showstopper PMTTYDNS.png|100px]]
|'''[[Showstopper]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''2'''
|style="text-align:left"|Five sequences of action commands appear, in which buttons must be pressed in the order they appear. Each completed sequence increases the chance of the moves success. When successful, enemies will be instantly defeated depending on their susceptibility to the One-hit Knockout (OHKO) condition.
|Press {{button|gcn|A}}, {{button|gcn|B}}, {{button|gcn|X}}, or {{button|gcn|Y}} in the order of the sequence presented.
|'''{{PMTTYD item|Garnet Star|game=NS}}'''
|-
|[[File:Supernova PMTTYDNS.png|100px]]
|'''[[Supernova]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''6'''
|style="text-align:left"|A gauge appears that can be filled by pressing the {{button|gcn|A}} button. Each time a sequence is completed, stars will crisscross the screen. Once time runs out, enemies will receive damage based on the number of sequences completed, up to a maximum of 15 damage to each enemy.
|Rapidly press {{button|gcn|A}} to fill the gauge.
|'''{{PMTTYD item|Crystal Star|game=NS}}'''
|}
 
====Star Power calculation====
{{rewrite-expand|Finish documenting changes in the remake, specifically Action Command and Stylish modifiers.}}
The formula for Star Power gain when attacking is calculated as follows:
:<math>SPU%  \lfloor(\sqrt{AudienceValue} \times ActionCommandValue \times HealthStatus \times BingoStatus)\rfloor</math><ref name=starpower>{{cite|author=Jdaster64|language=en|date=January 19, 2013|url=supermariofiles.wordpress.com/2013/01/19/now-youre-playing-with-star-power|title=Now You’re Playing with Star Power!|publisher=Wordpress.com|accessdate=June 24, 2023}}</ref>
where:
*<math>\mathrm{SPU%}</math> is 1/100 of a Star Power unit
*<math>\mathrm{AudienceValue}</math> is the combined value of individual [[audience]] members. Each type of audience member has their own value, and sleeping audience members always have a value of 0. The audience values in the remake are significantly increased from the original game.<ref name=abc>{{cite|author=Jdaster64|language=en|date=July 12, 2024|url=supermariofiles.wordpress.com/2024/07/12/ttyd-battle-bits-026-star-power-level|title=TTYD Battle Bits #026: Star Power Level|publisher=Wordpress.com|accessdate=August 5, 2024}}</ref>
{|class="wikitable mw-collapsible mw-collapsed"style="width:300px;"
!colspan=3|Audience values
|-
!Type
!Value (GCN)
!Value (Switch)
|-
|[[File:PMTTYD Dull Bones Audience Sprite.png|25px]] [[Dull Bones]]
|style="text-align:center;"|0
|style="text-align:center;"|2
|-
|[[File:PMTTYD Boo Audience Sprite.png|25px]]  [[Boo]]
|rowspan=11 style="text-align:center;"|1
|style="text-align:center;"|5
|-
|[[File:PMTTYD Bulky Bob-Omb Audience Sprite.png|25px]] [[Bulky Bob-omb]]
|style="text-align:center;"|2
|-
|[[File:PMTTYD Crazee Dayzee Audience Sprite.png|25px]] [[Crazee Dayzee]]
|style="text-align:center;"|4
|-
|[[File:PMTTYD Goomba Audience Sprite.png|25px]] [[Goomba]]
|style="text-align:center;"|2
|-
|[[File:PMTTYD Hammer Bro Audience Sprite.png|25px]] [[Hammer Bro]]
|style="text-align:center;"|4
|-
|[[File:PMTTYD Green Koopa Troopa Audience Sprite.png|25px]] [[Koopa Troopa]]
|style="text-align:center;"|5
|-
|[[File:PMTTYD Luigi Audience Sprite.png|25px]] [[Luigi]]
|style="text-align:center;"|4
|-
|[[File:PMTTYD Piranha Plant Audience Sprite.png|25px]] [[Piranha Plant]]
|style="text-align:center;"|2
|-
|[[File:PMTTYD Puni Audience Sprite.png|25px]] [[Puni]]
|style="text-align:center;"|5
|-
|[[File:PMTTYD Shy Guy Audience Sprite.png|25px]] [[Shy Guy]]
|style="text-align:center;"|4
|-
|[[File:PMTTYD X-Naut Audience Sprite.png|25px]] [[X-Naut]]
|style="text-align:center;"|2
|-
|[[File:PMTTYD Toad Audience Sprite.png|25px]] [[Toad]]
|style="text-align:center;"|3
|style="text-align:center;"|7
|}
*<math>\mathrm{ActionCommandValue}</math> is determined by the success level of [[Action Command]] executed. The [[Simplifier]] badge will decrease this value by 1, while the [[Unsimplifier]] badge will increase it by 1.
**Performing a [[Stylish move]] will further modify this value using the following formula: <math>(\mathrm{ActionCommandValue} + x) \times 2</math>
::The value for <math>x</math> is 1 for all moves in international versions of the game, but in the original Japanese release, some moves provide a different value. [[Fire Drive]], [[Quake Hammer]], [[Multibonk]], [[Power Shell]], [[Lip Lock]], [[Mini-Egg]], [[Veil]], [[Infatuate]] and [[Bob-ombast]] have a value of 2, and [[Tornado Jump (badge)|Tornado Jump]], [[Shell Slam]], and [[Tease]] have a value of 3.
:*Although certain moves have more than one opportunity for a Stylish move to be executed, only a single execution will affect this calculation. Successive Stylish moves will only affect audience gain. However, in the original Japanese release of the game, Tornado Jump, [[Quake Hammer]], [[Hammer Throw (badge)|Hammer Throw]], Multibonk, [[Shell Toss]], Power Shell, and Shell Slam require ''all'' possible opportunities to be executed to be considered a successfully performed Stylish move.<ref>{{cite|author=Jdaster64|language=en|date=April 20, 2022|url=www.youtube.com/watch?v=Vi8DwF0ezII|title=<nowiki>[Super Mario Files]</nowiki> Paper Mario: TTYD - SP Regen Specificity|publisher=YouTube|accessdate=July 12, 2023}}</ref>
{|class="wikitable mw-collapsible mw-collapsed"style="text-align:center;width:300px;"
!colspan=3|Action Command values
|-
!Tier
!Normal value
!Stylish value
|-
|Missed Action Command
|0
|1.0
|-
|style="background:#dde3ee;"|'''Nice (T1)'''
|0.50
|0.50
|3.0
|-
|-
|style="background:#ccd5e5;"|'''Nice (T2)'''
|Nice*
|0.75
|0.75
|3.5
|-
|-
|style="background:#bbc7dd;"|'''Nice'''
|Nice
|1.0
|1.00
|4.0
|-
|-
|style="background:#aad7c3;"|'''Good'''
|Good
|1.25
|1.25
|4.5
|-
|-
|style="background:#f7ebbd;"|'''Great'''
|Great
|1.50
|1.50
|5.0
|-
|-
|style="background:#f7c3b5;"|'''Wonderful'''
|Wonderful
|1.75
|1.75
|5.5
|-
|-
|style="background:#cdecfc;"|'''Excellent'''
|Excellent
|2.0
|2.00
|6.0
|-
|}
|}
*<math>\mathrm{HealthStatus}</math> is a value determined by whether Mario or his partner are healthy, in [[Danger]], or in [[Peril]]. Values are lower in the remake than the original game.<ref name=abc/>
Performing a Stylish move will furthermore modify this value like so: '''(Base Value + x) * 2'''. x equals to 1 for all moves in the PAL and US versions of the game, but in the Japanese release, a couple of the moves have this value different from 1. [[Fire Drive]], [[Quake Hammer]], [[Multibonk]], [[Power Shell]], [[Lip Lock]], [[Mini-Egg]], [[Veil]], [[Infatuate]] and [[Bob-ombast]] have values of 2, and [[Tornado Jump (badge)|Tornado Jump]], [[Shell Slam]], and [[Tease]] have a value of 3.
**If a partner is [[downed|knocked out]], they are treated as being in Peril for the purposes of this calculation.
 
**If Mario's max [[HP]] has been reduced to 5 by [[Chet Rippo]], the game will not consider Mario to be in Danger for the purposes of this calculation.
Although certain moves have more than one Stylish move to perform, in the PAL and US versions of the game, only one is required to affect the Star Power multiplier. Doing successive Stylish moves will only affect audience gain. However, in the Japanese release of the game, Tornado Jump, [[Quake Hammer]], [[Hammer Throw (badge)|Hammer Throw]], Multibonk, [[Shell Toss]], Power Shell, and Shell Slam require all Stylish moves to be perfectly executed to increase the Star Power regeneration.<ref>Jdaster64. April 20, 2022. [https://www.youtube.com/watch?v=Vi8DwF0ezII]. ''Youtube''. Retrieved July 12, 2023.</ref>
{|class="wikitable mw-collapsible mw-collapsed"style="text-align:center;width:300px;"
*Danger Value is calculated based on this table:
!colspan=5|Health status values (GCN)
{| class="wikitable"
|-
! !! Healthy Partner !! Partner in [[Danger]] !! Partner in [[Peril]]
!rowspan=2 colspan=2|Character and status
!colspan=3|[[File:PMTTYDNS Goombella health icon.png|25px|link=Goombella]][[File:PMTTYDNS Koops health icon.png|25px|link=Koops]][[File:PMTTYDNS Flurrie health icon.png|25px|link=Flurrie]] [[File:PMTTYDNS Vivian health icon.png|25px|link=Vivian]][[File:PMTTYDNS Bobbery health icon.png|25px|link=Bobbery]][[File:PMTTYDNS Ms Mowz health icon.png|25px|link=Ms. Mowz]]<br>Partner
|-
!style="background:#ccffcc;width:51px;"|Healthy
!style="background:#ffe6cc;width:51px;"|Danger
!style="background:#ffcccc;width:51px;"|Peril
|-
|-
!rowspan=3|[[File:PMTTYDNS Mario health icon.png|25px|link=Mario]]<br>Mario
|'''Healthy Mario'''
!style="background:#ccffcc;"|Healthy
|1.0
|1.0
|1.5
|1.5
|2.0
|2.0
|-
|-
!style="background:#ffe6cc;"|Danger
|'''Mario in Danger'''
|2.0
|2.0
|3.0
|3.0
|4.0
|4.0
|-
|-
!style="background:#ffcccc;"|Peril
|'''Mario in Peril'''
|3.0
|3.0
|4.5
|4.5
|6.0
|6.0
|-
|}
|}
{|class="wikitable mw-collapsible mw-collapsed"style="text-align:center;width:300px;"
Although if Mario is at 5 HP while his max HP was reduced to 5 by [[Chet Rippo]], the Danger multiplier will not take effect.
!colspan=5|Health status values (Switch)
*The BINGO value is normally 1, but it is increased to 2 for four turns in the event of a Mushroom, Flower or Star [[Bingo!]]; or increased to 3 for six turns in the case of a [[Shine Sprite]] Bingo.
|-
 
!rowspan=2 colspan=2|Character and status
Star Power can also be regained by using the [[Appeal]] command, in which case the formula to calculate the Star Power hundredths is as follows: '''25 * (number of [[Super Appeal]]s + 1) + (number of active audience)/4'''<ref name=ABC>Jdaster64. January 19, 2013. [https://supermariofiles.wordpress.com/2013/01/19/now-youre-playing-with-star-power/]. ''Wordpress.com''. Retrieved June 24, 2023.</ref>
!colspan=3|[[File:PMTTYDNS Goombella health icon.png|25px|link=Goombella]][[File:PMTTYDNS Koops health icon.png|25px|link=Koops]][[File:PMTTYDNS Flurrie health icon.png|25px|link=Flurrie]] [[File:PMTTYDNS Vivian health icon.png|25px|link=Vivian]][[File:PMTTYDNS Bobbery health icon.png|25px|link=Bobbery]][[File:PMTTYDNS Ms Mowz health icon.png|25px|link=Ms. Mowz]]<br>Partner
 
Other methods of recovering Star Power in battle include getting a successful Star or Shine Sprite Bingo!; and consuming [[Trial Stew]]. Otherwise SP can also be recovered by getting a Level-Up, finishing a Chapter or sleeping in a bed.<ref>http://ml.techyoshi.com/index.php/topic,142.0.html</ref>
 
====Special Moves====
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!style="background:#ccffcc;width:51px;"|Healthy
!width="20%"|Name
!style="background:#ffe6cc;width:51px;"|Danger
!width="8%"|SP used
!style="background:#ffcccc;width:51px;"|Peril
!width="15%"|Item required
|width="57%" align="center"|Description
|-
|-
!rowspan=3|[[File:PMTTYDNS Mario health icon.png|25px|link=Mario]]<br>Mario
|align="center"|[[Sweet Treat]]
!style="background:#ccffcc;"|Healthy
|align="center"|1
|1.000
|align="center"|[[Magical Map]]
|1.250
|Restores up to 8 [[Flower Point|FP]], 7 [[Heart Point|HP]] to Mario and his partner, and cures their negative status ailments. If Mario's partner is KO'd, it lets Mario restore up to 14 HP instead.
|1.400
|-
|-
!style="background:#ffe6cc;"|Danger
|align="center"|[[Earth Tremor]]
|1.400
|align="center"|2
|1.750
|align="center"|[[Diamond Star]]
|1.960
|Deals up to 6 damage to all enemies. Needs to fill at least two bars to hit flying enemies, and four bars to hit ceiling enemies.
|-
!style="background:#ffcccc;"|Peril
|1.700
|2.125
|2.380
|}
*<math>\mathrm{BingoStatus}</math> is a value normally at 1, but will change when getting a successful [[Bingo!]] depending on the result. Values in the remake are lower than those in the original game.<ref name=abc/>
{|class="wikitable mw-collapsible mw-collapsed"style="text-align:center;width:300px;"
!colspan=4|Bingo! status values
|-
|-
!Bingo! result
|align="center"|[[Clock Out]]
!Value (GCN)
|align="center"|2
!Value (Switch)
|align="center"|[[Emerald Star]]
!Duration
|Produces a huge time bomb that immobilizes its targets and affects either Mario's team, the enemy group, or the audience. Effectiveness depends on the enemy's susceptibility and Action Command success.
|-
|-
|[[File:Bingo Poison Mushroom PMTTYDNS icon.png|25px]][[File:Bingo Poison Mushroom PMTTYDNS icon.png|25px]][[File:Bingo Poison Mushroom PMTTYDNS icon.png|25px]]
|align="center"|[[Power Lift]]
|1
|align="center"|3
|1
|align="center"|[[Gold Star]]
|No change
|Increases [[POW-Up|Attack]] and [[DEF-Up|Defense Power]] of Mario and his current partner.
|-
|-
|[[File:Bingo Flower PMTTYDNS icon.png|25px]][[File:Bingo Flower PMTTYDNS icon.png|25px]][[File:Bingo Flower PMTTYDNS icon.png|25px]]
|align="center"|[[Art Attack]]
|rowspan=3|2
|align="center"|4
|rowspan=3|1.4
|align="center"|[[Ruby Star]]
|rowspan=3|4 turns
|Summons a small cursor which the player can circle around the enemies. Each complete circle before the time limit is up causes up to 3 points of damage to the enclosed enemies.
|-
|-
|[[File:Bingo Mushroom PMTTYDNS icon.png|25px]][[File:Bingo Mushroom PMTTYDNS icon.png|25px]][[File:Bingo Mushroom PMTTYDNS icon.png|25px]]
|align="center"|[[Sweet Feast]]
|align="center"|5
|align="center"|[[Sapphire Star]]
|Restores up to 24 FP, 24 HP to Mario and his partner, and cures their negative status ailments. If Mario's partner is KO'd, it lets Mario restore up to 48 HP instead.
|-
|-
|[[File:Bingo Star PMTTYDNS icon.png|25px]][[File:Bingo Star PMTTYDNS icon.png|25px]][[File:Bingo Star PMTTYDNS icon.png|25px]]
|align="center"|[[Showstopper]]
|align="center"|2
|align="center"|[[Garnet Star]]
|Has a chance to instantly defeat all enemies in battle depending on the enemies' susceptibility and Action Command success.
|-
|-
|[[File:Bingo Shine Sprite PMTTYDNS icon.png|25px]][[File:Bingo Shine Sprite PMTTYDNS icon.png|25px]][[File:Bingo Shine Sprite PMTTYDNS icon.png|25px]]
|align="center"|[[Supernova]]
|3
|align="center"|6
|1.7
|align="center"|[[Crystal Star]]
|6 turns
|Deals up to 15 points of damage to all enemies on the battlefield.
|}
|}
The formula for Star Power gain when using [[Appeal]] or [[Super Appeal]] is much simpler and is calculated as follows:
All Star Powers ignore evasion and invisibility checks. Furthermore, they pierce defense except for special defense such as the [[Iron Cleft]]s'.
:<math>25 \times (\#SuperAppeals (P) + 1) + (\#ActiveAudience) / 4 SPU%</math><ref name=starpower/>
where:
*<math>\mathrm{SPU%}</math> is 1/100 of a Star Power unit
*<math>\mathrm{\#SuperAppeals}</math> is the count of [[Super Appeal]] or [[Super Appeal P]] badges equipped to Mario or his partner, respectively
*<math>\mathrm{\#ActiveAudience}</math> is the count of active, awake audience members


==Names in other languages==
==Names in other languages==
Line 352: Line 189:
|Ger=Sternenergie
|Ger=Sternenergie
|GerM=Star Energy
|GerM=Star Energy
|ChiS=星之能量<ref>{{cite|language=zh-hans|title=紙片瑪利歐 (''Zhǐpiàn Mǎlì'ōu'') instruction booklet|date=2004|publisher=[[iQue]]|url=ia804701.us.archive.org/BookReader/BookReaderImages.php?zip=/12/items/iQuePaperMarioManual/IQUE%20PAPER%20MARIO_jp2.zip&file=IQUE%20PAPER%20MARIO_jp2/IQUE%20PAPER%20MARIO_0012.jp2&id=iQuePaperMarioManual|page=22}}</ref>
|ChiS=星之能量<ref>[[iQue]]'s ''Paper Mario'' instruction booklet, [https://ia804701.us.archive.org/BookReader/BookReaderImages.php?zip=/12/items/iQuePaperMarioManual/IQUE%20PAPER%20MARIO_jp2.zip&file=IQUE%20PAPER%20MARIO_jp2/IQUE%20PAPER%20MARIO_0012.jp2&id=iQuePaperMarioManual page 22.]</ref>
|ChiSR=Xīng zhī Néngliàng
|ChiSR=Xīng zhī Néngliàng
|ChiSM=Star Power
|ChiSM=Star Power
|Fre=Energie Etoile
|Fre=Energie Etoile
|FreM=Star Energy
|FreM=Star Energy
|Spa=Energía Estrella
|SpaE=Energía Estrella <small>(''Paper Mario'')</small> <br>PE - Poder Estelar <small>(''The Thousand-Year Door'')</small>
|SpaN=''Paper Mario''
|SpaEM=Star Energy <br> SP - Star Power
|Spa2=PE - Poder Estelar
|Spa2N=''The Thousand-Year Door''
|SpaM=Star Energy
|Spa2M=SP - Star Power
|Kor=스타파워
|KorR=Seuta Pawo
|KorM=Star Power
}}
}}


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