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{{ | {{about|the enemies from Paper Mario|the enemies from [[Mario vs. Donkey Kong 2: March of the Minis]]|[[Spy Guy (Mario vs. Donkey Kong 2: March of the Minis)]]}} | ||
{{ | {{:Paper Mario bestiary|transcludesection=Spy Guy}} | ||
| | [[File:PMSpyGuyHammer.png|thumb|left|A Spy Guy with its hammer]] | ||
'''Spy Guys''' are a type of [[Shy Guy]] encountered in ''[[Paper Mario]]''. They appear exclusively in [[Shy Guy's Toy Box]]. Spy Guys are dressed in camouflage gear, wearing a leafy bush with flowers on their heads as a disguise. They resemble [[Petal Guy]]s from ''[[Super Mario World 2: Yoshi's Island]]''. They hold either a slingshot or hammer in their hand. | |||
Spy Guys were [[List of Paper Mario: The Thousand-Year Door pre-release and unused content|originally going to]] reappear in ''[[Paper Mario: The Thousand-Year Door]]'', but were cut from the game. Their "Komando Heihoo" name remains in the game's coding.<ref>https://tcrf.net/Paper_Mario:_The_Thousand-Year_Door#Enemies_Without_Graphics</ref> | |||
{{br|left}} | {{br|left}} | ||
==Battle== | ==Battle== | ||
They can attack [[Mario]] with a slingshot outside and inside of battle; the long range of this attack gives Spy Guys an advantage in scoring a [[First Strike]], and conversely good at avoiding Mario's own attempts. Whenever a Spy Guy is damaged, it changes weapons, altering between slingshot and hammer. If Mario fails to guard against a hammer attack, he suffers the [[Prohibited Command]] status effect and loses one of his action commands for several turns. Unlike other Shy Guys, when a Spy Guy is defeated, they will sit on the floor rather than continue their "damaged" animation. | They can attack [[Mario]] with a slingshot outside and inside of battle; the long range of this attack gives Spy Guys an advantage in scoring a [[First Strike]], and conversely good at avoiding Mario's own attempts. Whenever a Spy Guy is damaged, it changes weapons, altering between slingshot and hammer. If Mario fails to guard against a hammer attack, he suffers the [[Prohibited Command]] status effect and loses one of his action commands for several turns. Unlike other Shy Guys, when a Spy Guy is defeated, they will sit on the floor rather than continue their "damaged" animation. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=コマンドヘイホー | ||
| | |JapR=Komando Heihō | ||
| | |JapM=Commando Shy Guy | ||
|Ger=Spy Guy | |Ger=Spy Guy | ||
| | |GerM=- | ||
|Chi=间谍嘿虎 | |Chi=间谍嘿虎 | ||
|ChiR=Jiàndié Hēihǔ | |ChiR=Jiàndié Hēihǔ | ||
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==References== | ==References== | ||
<references/> | <references /> | ||
{{Shy Guys}} | {{Shy Guys}} | ||
{{PM}} | {{PM}} | ||
[[Category:Shy Guys]] | [[Category:Shy Guys]] | ||
[[Category:Paper Mario | [[Category:Paper Mario Enemies]] | ||
[[it:Spy Guy (Paper Mario)]] | [[it:Spy Guy (Paper Mario)]] |