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| {{italic title|id=y}} | | {{image}} |
| {{PM move infobox
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| |game=[[Paper Mario: The Thousand-Year Door]]
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| |image=PMTTYD Spring Jump.png
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| |mastered_by=Mario
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| |effect=Increases Mario's jump height and the amount of damage from each jump.
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| |target=Any non-ceiling enemy
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| |attack=6x2
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| |fp=4
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| |description=Attack by stomping enemies with a giant Spring Jump.
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| }}
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| The '''Spring Jump''' is a [[List of moves|move]] used in ''[[Paper Mario: The Thousand-Year Door]]''. To obtain it, [[Mario]] must acquire the [[Ultra Boots]] in [[Riverside Station]]. It can be used as a field or battle move. On the field, it is performed by rotating {{button|gcn|stick}} and pressing {{button|gcn|A}} and is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground as a piece of paper, and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It uses 4 [[Flower Point|FP]] and does 12 base damage (two jumps that deal 6 damage each). When used as an attack, Mario performs a [[Ground Pound|Spin Jump]] for the second bounce; like the Spin Jump, the player must execute a second [[Action Command]] to deal full damage with the second hit of a Spring Jump. It is also the only way to get the [[Ultra Hammer]] outside of glitches. The [[Stylish move]] is performed by pressing {{button|gcn|A}} at the highest point after the second hit. It does not award much extra [[Star Power]]. Unlike the Spin Jump, [[Super Hammer (move)|Super Hammer]], and [[Ultra Hammer (move)|Ultra Hammer]], the Spring Jump cannot be used to make the [[First Strike]].
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| The Spring Jump replaces the [[Tornado Jump (move)|Tornado Jump]] move that as granted by the Ultra Boots in ''[[Paper Mario]]''. | | The '''Spring Jump''' is a move in ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]''. |
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| If there is a ceiling in battle, Mario will hit his head on the ceiling and fall down, consequently canceling the attack. However, the ceiling that Mario hit will come crashing down. | | In ''Paper Mario: The Thousand-Year Door'', it adds 1 more base damage to each Jump (which now is 3 damage per Jump). It is also the strongest upgrade in the game. To obtain it, Mario must solve the many puzzles in [[Riverside Station]]. It can be used as a field or battle move. On the field it is used to Jump extremely high. If Mario hits a ceiling, he will fall to the ground a piece of paper and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It is a useful Special Attack to use, especially against [[Smorg]]. It uses 4 FP and does 8 base damage. It is also the only way to get the [[Ultra Hammer]]. Interestingly it uses the same Ultra Boots which in ''Paper Mario'' is used for the Spin Jump, except that Mario retains his Spin Jump ability. |
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| [[Luigi]]'s [[super jump (Super Paper Mario)|super jump]] in ''[[Super Paper Mario]]'' is identical to the Spring Jump.
| | In ''Super Paper Mario'', Luigi can use this move naturally. Like in its aforementioned use it is used to jump to normally unreachable places. Also like its predecessor, if Luigi hit a ceiling, he floats down like a piece of paper. Unlike Mario, however, he can be controlled and maneuvered in that state. If an enemy is attacked while Luigi is going up, the damage he deals is doubled. |
| ==Names in other languages==
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| {{foreign names
| | [[Category: Special Moves]] |
| |Jpn=ジャバラジャンプ
| | [[Category: Jumps]] |
| |JpnR=Jabara Janpu
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| |JpnM=Accordion Jump
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| |ChiS=折纸跳跃
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| |ChiSR=Zhézhǐ Tiàoyuè
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| |ChiSM=Origami Jump
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| |ChiT=摺紙跳躍
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| |ChiTR=Zhézhǐ Tiàoyuè
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| |ChiTM=Origami Jump
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| |Dut=Veersprong
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| |DutM=Spring jump
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| |Fre=Saut ressort
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| |FreM=Spring Jump
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| |Ger=Ultra-Sprung
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| |GerM=Ultra Jump
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| |Ita=Salto Molla
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| |ItaM=Spring Jump
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| |Kor=스프링점프
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| |KorR=Seupeuling Jeompeu
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| |KorM=Spring Jump
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| |Spa=Salto Muelle
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| |SpaM=Spring Jump
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| }}
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| {{PMTTYD}}
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| [[Category:Jumps]] | |
| [[Category:Paper Mario: The Thousand-Year Door moves]] | |
| [[it:Salto Molla]]
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