Editing Spring Jump (Paper Mario: The Thousand-Year Door)

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|description=Attack by stomping enemies with a giant Spring Jump.
|description=Attack by stomping enemies with a giant Spring Jump.
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}}
The '''Spring Jump''' is a [[List of moves|move]] used in ''[[Paper Mario: The Thousand-Year Door]]''. To obtain it, [[Mario]] must acquire the [[Ultra Boots]] in [[Riverside Station]]. It can be used as a field or battle move. On the field, it is performed by rotating {{button|gcn|stick}} and pressing {{button|gcn|A}} and is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground as a piece of paper, and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It uses 4 [[Flower Point|FP]] and does 12 base damage (two jumps that deal 6 damage each). When used as an attack, Mario performs a [[Ground Pound|Spin Jump]] for the second bounce; like the Spin Jump, the player must execute a second [[Action Command]] to deal full damage with the second hit of a Spring Jump. It is also the only way to get the [[Ultra Hammer]] outside of glitches. The [[Stylish move]] is performed by pressing {{button|gcn|A}} at the highest point after the second hit. It does not award much extra [[Star Power]]. Unlike the Spin Jump, [[Super Hammer (move)|Super Hammer]], and [[Ultra Hammer (move)|Ultra Hammer]], the Spring Jump cannot be used to make the [[First Strike]].
The '''Spring Jump''' is a [[List of moves|move]] used in ''[[Paper Mario: The Thousand-Year Door]]''. It adds one more base damage to each jump (which now is 3 damage per jump). It is also the strongest upgrade in the game. To obtain it, [[Mario]] must solve the many puzzles in [[Riverside Station]]. It can be used as a field or battle move. On the field, it is performed by rotating {{button|gcn|stick}} and pressing {{button|gcn|A}} and is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground as a piece of paper, and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It uses 4 [[Flower Point|FP]] and does 12 base damage (two jumps that deal 6 damage each). When used as an attack, Mario performs a [[Ground Pound|Spin Jump]] for the second bounce; like the Spin Jump, the player must execute a second [[Action Command]] to deal full damage with the second hit of a Spring Jump. It is also the only way to get the [[Ultra Hammer]] outside of glitches. It uses the same [[Ultra Boots]] which in ''[[Paper Mario]]'' are used for the [[Tornado Jump (move)|Tornado Jump]], except that Mario retains his Spin Jump ability. The [[Stylish move]] is performed by pressing {{button|gcn|A}} at the highest point after the second hit. It does not award much extra [[Star Power]].


The Spring Jump replaces the [[Tornado Jump (move)|Tornado Jump]] move that as granted by the Ultra Boots in ''[[Paper Mario]]''.
Assuming that there is a ceiling in battle, Mario will hit his head on the ceiling and fall down, consequently canceling the attack. However, the ceiling that Mario hit will come crashing down.
 
If there is a ceiling in battle, Mario will hit his head on the ceiling and fall down, consequently canceling the attack. However, the ceiling that Mario hit will come crashing down.


[[Luigi]]'s [[super jump (Super Paper Mario)|super jump]] in ''[[Super Paper Mario]]'' is identical to the Spring Jump.
[[Luigi]]'s [[super jump (Super Paper Mario)|super jump]] in ''[[Super Paper Mario]]'' is identical to the Spring Jump.
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|JapR=Jabara Janpu
|JapR=Jabara Janpu
|JapM=Accordion Jump
|JapM=Accordion Jump
|ChiS=折纸跳跃
|Spa=Salto Muelle
|ChiSR=Zhézhǐ Tiàoyuè
|Ita=Salto Molla
|ChiSM=Origami Jump
|ItaM=Spring Jump
|ChiT=摺紙跳躍
|ChiTR=Zhézhǐ Tiàoyuè
|ChiTM=Origami Jump
|Dut=Veersprong
|DutM=Spring jump
|Fre=Saut ressort
|Fre=Saut ressort
|FreM=Spring Jump
|FreM=Spring Jump
|Ger=Ultra-Sprung
|GerM=Ultra Jump
|Ita=Salto Molla
|ItaM=Spring Jump
|Kor=스프링점프
|KorR=Seupeuling Jeompeu
|KorM=Spring Jump
|Spa=Salto Muelle
|SpaM=Spring Jump
}}
}}
{{PMTTYD}}
{{PMTTYD}}

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