Editing Spring Jump (Paper Mario: The Thousand-Year Door)
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{{ | {{move|Spring Jump (Paper Mario)|Talk page section}} | ||
{{about|the jump used in the [[Paper Mario (series)|''Paper Mario'' series]]|the action of jumping ontop of a [[Trampoline]]|[[Spring Jump (Mario vs. Donkey Kong)|Spring Jump]]|[[Sonic]]'s special move in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series|[[Sonic#Spring Jump|Sonic § Spring Jump]]|one of the moves of the [[Luiginoid Formation]]|[[Luiginoid Formation#Spring Jump|Luiginoid Formation § Spring Jump]]}} | |||
{{PM move infobox | {{PM move infobox | ||
|game=[[Paper Mario: The Thousand-Year Door]] | |game=[[Paper Mario: The Thousand-Year Door]] | ||
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|description=Attack by stomping enemies with a giant Spring Jump. | |description=Attack by stomping enemies with a giant Spring Jump. | ||
}} | }} | ||
The '''Spring Jump''' is a [[List of moves|move]] used in ''[[Paper Mario: The Thousand-Year Door]]''. To obtain it, [[Mario]] must | The '''Spring Jump''' is a [[List of moves|move]] used in ''[[Paper Mario: The Thousand-Year Door]]''. It adds one more base damage to each jump (which now is 3 damage per jump). It is also the strongest upgrade in the game. To obtain it, [[Mario]] must solve the many puzzles in [[Riverside Station]]. It can be used as a field or battle move. On the field, it is performed by rotating {{button|gcn|stick}} and pressing {{button|gcn|A}} and is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground as a piece of paper, and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It uses 4 [[Flower Point|FP]] and does 12 base damage (two jumps that deal 6 damage each). It is also the only way to get the [[Ultra Hammer]] outside of glitches. It uses the same [[Ultra Boots]] which in ''[[Paper Mario]]'' are used for the [[Tornado Jump (move)|Tornado Jump]], except that Mario retains his [[Ground Pound|Spin Jump]] ability. The [[Stylish move]] is performed by pressing {{button|gcn|A}} at the highest point after the second hit. It does not award much extra [[Star Power]]. | ||
Assuming that there is a ceiling in battle, Mario will hit his head on the ceiling and fall down, consequently canceling the attack. However, the ceiling that Mario hit will come crashing down. | |||
[[Luigi]]'s [[super jump (Super Paper Mario)|super jump]] in ''[[Super Paper Mario]]'' is identical to the Spring Jump. | [[Luigi]]'s [[super jump (Super Paper Mario)|super jump]] in ''[[Super Paper Mario]]'' is identical to the Spring Jump. | ||
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|JapR=Jabara Janpu | |JapR=Jabara Janpu | ||
|JapM=Accordion Jump | |JapM=Accordion Jump | ||
| | |Spa=Salto Muelle | ||
| | |SpaM=- | ||
| | |Ita=Salto Molla | ||
| | |ItaM=Spring Jump | ||
|Fre=Saut ressort | |Fre=Saut ressort | ||
|FreM=Spring Jump | |FreM=Spring Jump | ||
}} | }} | ||
{{PMTTYD}} | {{PMTTYD}} | ||
[[Category:Jumps]] | [[Category:Jumps]] | ||
[[Category:Paper Mario: The Thousand-Year Door moves]] | [[Category:Paper Mario: The Thousand-Year Door moves]] | ||