Editing Spring Jump (Paper Mario: The Thousand-Year Door)

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{{italic title|id=y}}
{{about|the jump used in the [[Paper Mario (series)|''Paper Mario'' series]]|the jump used in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]|[[Spring Jump (Mario vs. Donkey Kong)]]|[[Sonic]]'s special move in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series|[[Sonic#Spring Jump|Sonic § Spring Jump]]}}
{{PM move infobox
{{PM move infobox
|game=[[Paper Mario: The Thousand-Year Door]]
|game=[[Paper Mario: The Thousand-Year Door]]
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|mastered_by=Mario
|mastered_by=Mario
|effect=Increases Mario's jump height and the amount of damage from each jump.
|effect=Increases Mario's jump height and the amount of damage from each jump.
|target=Any non-ceiling enemy
|target=Mario
|attack=6x2
|fp=4
|description=Attack by stomping enemies with a giant Spring Jump.
}}
}}
The '''Spring Jump''' is a [[List of moves|move]] used in ''[[Paper Mario: The Thousand-Year Door]]''. It adds one more base damage to each jump (which now is 3 damage per jump). It is also the strongest upgrade in the game. To obtain it, [[Mario]] must solve the many puzzles in [[Riverside Station]]. It can be used as a field or battle move. On the field, it is performed by rotating {{button|gcn|stick}} and pressing {{button|gcn|A}} and is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground as a piece of paper, and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It uses 4 [[Flower Point|FP]] and does 12 base damage (two jumps that deal 6 damage each). It is also the only way to get the [[Ultra Hammer]] outside of glitches. It uses the same [[Ultra Boots]] which in ''[[Paper Mario]]'' are used for the [[Tornado Jump (move)|Tornado Jump]], except that Mario retains his [[Ground Pound|Spin Jump]] ability. The [[Stylish move]] is performed by pressing {{button|gcn|A}} at the highest point after the second hit. It does not award much extra [[Star Power]].
The '''Spring Jump''' is a [[List of moves|move]] used in ''[[Paper Mario: The Thousand-Year Door]]''. It adds one more base damage to each jump (which now is 3 damage per jump). It is also the strongest upgrade in the game. To obtain it, [[Mario]] must solve the many puzzles in [[Riverside Station]]. It can be used as a field or battle move. On the field, it is performed by rotating {{button|gcn|stick}} and pressing {{button|gcn|A}} and is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground as a piece of paper, and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It uses 4 [[Flower Point|FP]] and does 12 base damage (two jumps that deal 6 damage each). It is also the only way to get the [[Ultra Hammer]] outside of glitches. It uses the same [[Ultra Boots]] which in ''[[Paper Mario]]'' are used for the [[Tornado Jump (move)|Tornado Jump]], except that Mario retains his [[Ground Pound|Spin Jump]] ability. The [[Stylish move]] is performed by pressing {{button|gcn|A}} at the highest point after the second hit. It does not award much extra [[Star Power]].
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|JapM=Accordion Jump
|JapM=Accordion Jump
|Spa=Salto Muelle
|Spa=Salto Muelle
|SpaM=-
|Ita=Salto Molla
|Ita=Salto Molla
|ItaM=Spring Jump
|ItaM=Spring Jump
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[[Category:Jumps]]
[[Category:Jumps]]
[[Category:Paper Mario: The Thousand-Year Door moves]]
[[Category:Paper Mario: The Thousand-Year Door moves]]
[[it:Salto Molla]]

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