Editing Spring Jump (Paper Mario: The Thousand-Year Door)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
|mastered_by=Mario
|mastered_by=Mario
|effect=Increases Mario's jump height and the amount of damage from each jump.
|effect=Increases Mario's jump height and the amount of damage from each jump.
|target=Any non-ceiling enemy
|target=Mario
|attack=6x2
|fp=4
|description=Attack by stomping enemies with a giant Spring Jump.
}}
}}
The '''Spring Jump''' is a [[List of moves|move]] used in ''[[Paper Mario: The Thousand-Year Door]]''. To obtain it, [[Mario]] must acquire the [[Ultra Boots]] in [[Riverside Station]]. It can be used as a field or battle move. On the field, it is performed by rotating {{button|gcn|stick}} and pressing {{button|gcn|A}} and is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground as a piece of paper, and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It uses 4 [[Flower Point|FP]] and does 12 base damage (two jumps that deal 6 damage each). When used as an attack, Mario performs a [[Ground Pound|Spin Jump]] for the second bounce; like the Spin Jump, the player must execute a second [[Action Command]] to deal full damage with the second hit of a Spring Jump. It is also the only way to get the [[Ultra Hammer]] outside of glitches. The [[Stylish move]] is performed by pressing {{button|gcn|A}} at the highest point after the second hit. It does not award much extra [[Star Power]]. Unlike the Spin Jump, [[Super Hammer (move)|Super Hammer]], and [[Ultra Hammer (move)|Ultra Hammer]], the Spring Jump cannot be used to make the [[First Strike]].
The '''Spring Jump''' is a [[List of moves|move]] used in ''[[Paper Mario: The Thousand-Year Door]]''. To obtain it, [[Mario]] must acquire the [[Ultra Boots]] in [[Riverside Station]]. It can be used as a field or battle move. On the field, it is performed by rotating {{button|gcn|stick}} and pressing {{button|gcn|A}} and is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground as a piece of paper, and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It uses 4 [[Flower Point|FP]] and does 12 base damage (two jumps that deal 6 damage each). When used as an attack, Mario performs a [[Ground Pound|Spin Jump]] for the second bounce; like the Spin Jump, the player must execute a second [[Action Command]] to deal full damage with the second hit of a Spring Jump. It is also the only way to get the [[Ultra Hammer]] outside of glitches. The [[Stylish move]] is performed by pressing {{button|gcn|A}} at the highest point after the second hit. It does not award much extra [[Star Power]]. Unlike the Spin Jump, [[Super Hammer (move)|Super Hammer]], and [[Ultra Hammer (move)|Ultra Hammer]], the Spring Jump cannot be used to make the [[First Strike]].

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: