Editing Spirit Sense
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==Gameplay== | ==Gameplay== | ||
The player takes control of a boy who must find a ghost in the bathroom. The ghost appears in the mirror and repeatedly speaks the direction it is located at. If the player looks at the ghost, the boy will exclaim "gotcha!" and the microgame is cleared. If the player looks in the wrong direction, the boy | The player takes control of a boy who must find a ghost in the bathroom. The ghost appears in the mirror and repeatedly speaks the direction it is located at. If the player looks at the ghost, the boy will exclaim "gotcha!" and the microgame is cleared. If the player looks in the wrong direction, the boy feels disappointed, resulting in a loss. | ||
* '''Level 1:''' The ghost is normal and looks dizzy if found. If the player looks in the wrong direction, the ghost is happy. | * '''Level 1:''' The ghost is normal and looks dizzy if found. If the player looks in the wrong direction, the ghost is happy. | ||
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|Fre=Sixième sens | |Fre=Sixième sens | ||
|FreM=Sixth sense | |FreM=Sixth sense | ||
|Kor=유령의 기척 | |Kor=유령의 기척 | ||
|KorR=Yuryeong-ui Gicheok | |KorR=Yuryeong-ui Gicheok |