Editing Spirit Sense

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* '''Level 1:''' The ghost is normal and looks dizzy if found. If the player looks in the wrong direction, the ghost is happy.
* '''Level 1:''' The ghost is normal and looks dizzy if found. If the player looks in the wrong direction, the ghost is happy.
* '''Level 2:''' The ghost does not appear at the start and has no audio cues until the microgame is almost over. The ghost wears a cloak and covers its eyes if found.
* '''Level 2:''' The ghost does not appear at the start and has no audio cues until the microgame is almost over. The ghost wears a cloak and covers its eyes if found.
* '''Level 3:''' The ghost changes locations once in an attempt to fake out the player but the game can still be won if the ghost is caught quickly before it changes positions. The ghost resembles the Grim Reaper. If the player looks looks in the wrong direction, the ghost is dissappointed while its accompanying skeleton is happy.
* '''Level 3:''' The ghost changes locations once in an attempt to fake out the player but the game can still be won if the ghost if caught quickly before it changes positions. The ghost resembles the Grim Reaper. If the player looks looks in the wrong direction, the ghost is dissappointed while its accompanying skeleton is happy.


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