Editing Spiny Shell (blue)
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A player character can avoid a Spiny Shell by either using a well-timed [[Dash Mushroom|Mushroom]] or a [[Super Star|Star]] or performing a [[Mini-Turbo]] by [[drift]]ing, sometimes causing the Spiny Shell to spin around the player and crash into a wall. | A player character can avoid a Spiny Shell by either using a well-timed [[Dash Mushroom|Mushroom]] or a [[Super Star|Star]] or performing a [[Mini-Turbo]] by [[drift]]ing, sometimes causing the Spiny Shell to spin around the player and crash into a wall. | ||
====''Mario Kart DS''==== | ====''Mario Kart DS''==== | ||
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====''Mario Kart Wii''==== | ====''Mario Kart Wii''==== | ||
[[File:MKW Spiny Shell Artwork.png|thumb|upright=0.8|Artwork from ''Mario Kart Wii'']] | [[File:MKW Spiny Shell Artwork.png|thumb|upright=0.8|Artwork from ''Mario Kart Wii'']] | ||
The Spiny Shell can be obtained in ''[[Mario Kart Wii]]'' anywhere from fourth to eighth place, as well as ninth in VS races or for CPUs. The best chance of getting the Spiny Shell is in sixth place, with a 7.5 percent (three out of 40) chance of acquiring it in said position. If the target falls out of bounds, the Spiny Shell does a U-turn and still targets them. Only one Spiny Shell can be active at a time, along with the [[Thunder Cloud]], [[Blooper]], [[Bullet Bill]], [[POW Block]], and [[Lightning]]. The Spiny Shell is also one of four items with a cooldown timer for the first few seconds of a race, besides the Blooper, POW Block, and Lightning. Spiny Shells cannot be obtained during the first 30 seconds of a race.{{ref needed}} A player character can avoid a Spiny Shell using not only a Star or Bullet | The Spiny Shell can be obtained in ''[[Mario Kart Wii]]'' anywhere from fourth to eighth place, as well as ninth in VS races or for CPUs. The best chance of getting the Spiny Shell is in sixth place, with a 7.5 percent (three out of 40) chance of acquiring it in said position. If the target falls out of bounds, the Spiny Shell does a U-turn and still targets them. Only one Spiny Shell can be active at a time, along with the [[Thunder Cloud]], [[Blooper]], [[Bullet Bill]], [[POW Block]], and [[Lightning]]. The Spiny Shell is also one of four items with a cooldown timer for the first few seconds of a race, besides the Blooper, POW Block, and Lightning. Spiny Shells cannot be obtained during the first 30 seconds of a race.{{ref needed}} A player character can avoid a Spiny Shell using not only a Star or Bullet Bull, but alternatively a [[Mega Mushroom]] or a well-timed [[Dash Mushroom|Mushroom]]. It is even possible to drop a [[Banana Peel|Banana]] at a very precise time during the drop after a jump, which causes the Banana to collide with the shell and spare the target. In [[Battle Mode#Coin Runners|Coin Runners]] only, Spiny Shells can be hit by a POW Block. Other than items, a [[Barrel Cannon]], a [[Launch Star]] found on [[Wii Rainbow Road|Rainbow Road]], the wide [[ramp]] in [[N64 DK's Jungle Parkway|DK's Jungle Parkway]], or a well-timed [[Jump Boost|trick]] off a ramp can also avoid a Spiny Shell. The target can no longer dodge a Spiny Shell by changing their position after the item has been thrown. | ||
In team play, the Spiny Shell aims for whoever on the opposing team is farthest in front, ignoring and not damaging anyone on the user's team (so it targets the racer in fourth if the first three racers are on the user's team). This is the only time where a player can launch a Spiny Shell in first and not get targeted by it. For the first time, the item is also available in Battle Mode, flying straight to the opposing team's highest-scoring player after a short delay. The item is much rarer in Battle Mode than in VS and Grand Prix modes, and it appears only if there is a very large score difference between the user and the leader. | In team play, the Spiny Shell aims for whoever on the opposing team is farthest in front, ignoring and not damaging anyone on the user's team (so it targets the racer in fourth if the first three racers are on the user's team). This is the only time where a player can launch a Spiny Shell in first and not get targeted by it. For the first time, the item is also available in Battle Mode, flying straight to the opposing team's highest-scoring player after a short delay. The item is much rarer in Battle Mode than in VS and Grand Prix modes, and it appears only if there is a very large score difference between the user and the leader. | ||
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====''Mario Kart Tour''==== | ====''Mario Kart Tour''==== | ||
The Spiny Shell returns in ''[[Mario Kart Tour]]'', where it retains most characteristics from ''Mario Kart 8''. This item is obtainable from 5th to 7th place. It can still be destroyed with the Super Horn, which also returns to this game, or be dodged with a well-timed Mushroom boost; successfully performing either of these two maneuvers grants a large amount of action points. There is a new method to avoid the Spiny Shell from hitting the human player by simply letting any CPU-controlled driver overtake and take the lead at the last moment, resulting in the Spiny Shell immediately changing its target and hitting the new leader almost instantly. This works even if it appears the Spiny Shell has already locked on the player at the moment it is hovering above them ready to crash, unlike past titles. This cannot be done in Multiplayer mode, though, as the Spiny Shell hits the locked on leader regardless | The Spiny Shell returns in ''[[Mario Kart Tour]]'', where it retains most characteristics from ''Mario Kart 8''. This item is obtainable from 5th to 7th place. It can still be destroyed with the Super Horn, which also returns to this game, or be dodged with a well-timed Mushroom boost; successfully performing either of these two maneuvers grants a large amount of action points. There is a new method to avoid the Spiny Shell from hitting the human player by simply letting any CPU-controlled driver overtake and take the lead at the last moment, resulting in the Spiny Shell immediately changing its target and hitting the new leader almost instantly. This works even if it appears the Spiny Shell has already locked on the player at the moment it is hovering above them ready to crash, unlike past titles. This cannot be done in Multiplayer mode, though, as the Spiny Shell hits the locked on leader regardless. If the player gets three Spiny Shells, they enter Frenzy mode, enabling the player to launch several Spiny Shells for the rest of Frenzy mode. During frenzy, the Spiny Shell is less accurate to chase the lead target and explodes instantly if hits any other driver, obstacle or wall. Its blast radius is also much weaker than any previous iterations, only knocking over the target without causing the kart to flip or tumble while the user is unaffected by the blast. If the user is in first place throws a Spiny Shell, the shell will go in straight line and explode after some distance instead of targeting the lead racer. | ||
====''Mario Kart Live: Home Circuit''==== | ====''Mario Kart Live: Home Circuit''==== |