Editing Spiny Shell (blue)
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A player character can avoid a Spiny Shell by either using a well-timed [[Dash Mushroom|Mushroom]] or a [[Super Star|Star]] or performing a [[Mini-Turbo]] by [[drift]]ing, sometimes causing the Spiny Shell to spin around the player and crash into a wall. | A player character can avoid a Spiny Shell by either using a well-timed [[Dash Mushroom|Mushroom]] or a [[Super Star|Star]] or performing a [[Mini-Turbo]] by [[drift]]ing, sometimes causing the Spiny Shell to spin around the player and crash into a wall. | ||
====''Mario Kart DS''==== | ====''Mario Kart DS''==== | ||
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====''Mario Kart Wii''==== | ====''Mario Kart Wii''==== | ||
[[File:MKW Spiny Shell Artwork.png|thumb|upright=0.8|Artwork from ''Mario Kart Wii'']] | [[File:MKW Spiny Shell Artwork.png|thumb|upright=0.8|Artwork from ''Mario Kart Wii'']] | ||
The Spiny Shell can be obtained in ''[[Mario Kart Wii]]'' anywhere from fourth to eighth place, as well as ninth in VS races or for CPUs. The best chance of getting the Spiny Shell is in sixth place, with a 7.5 percent (three out of 40) chance of acquiring it in said position. If the target falls out of bounds, the Spiny Shell does a U-turn and still targets them. Only one Spiny Shell can be active at a time, along with the [[Thunder Cloud]], [[Blooper]], [[Bullet Bill]], [[POW Block]], and [[Lightning]]. The Spiny Shell is also one of four items with a cooldown timer for the first few seconds of a race, besides the Blooper, POW Block, and Lightning. Spiny Shells cannot be obtained during the first 30 seconds of a race.{{ref needed}} A player character can avoid a Spiny Shell using not only a Star or Bullet | The Spiny Shell can be obtained in ''[[Mario Kart Wii]]'' anywhere from fourth to eighth place, as well as ninth in VS races or for CPUs. The best chance of getting the Spiny Shell is in sixth place, with a 7.5 percent (three out of 40) chance of acquiring it in said position. If the target falls out of bounds, the Spiny Shell does a U-turn and still targets them. Only one Spiny Shell can be active at a time, along with the [[Thunder Cloud]], [[Blooper]], [[Bullet Bill]], [[POW Block]], and [[Lightning]]. The Spiny Shell is also one of four items with a cooldown timer for the first few seconds of a race, besides the Blooper, POW Block, and Lightning. Spiny Shells cannot be obtained during the first 30 seconds of a race.{{ref needed}} A player character can avoid a Spiny Shell using not only a Star or Bullet Bull, but alternatively a [[Mega Mushroom]] or a well-timed [[Dash Mushroom|Mushroom]]. It is even possible to drop a [[Banana Peel|Banana]] at a very precise time during the drop after a jump, which causes the Banana to collide with the shell and spare the target. In [[Battle Mode#Coin Runners|Coin Runners]] only, Spiny Shells can be hit by a POW Block. Other than items, a [[Barrel Cannon]], a [[Launch Star]] found on [[Wii Rainbow Road|Rainbow Road]], the wide [[ramp]] in [[N64 DK's Jungle Parkway|DK's Jungle Parkway]], or a well-timed [[Jump Boost|trick]] off a ramp can also avoid a Spiny Shell. The target can no longer dodge a Spiny Shell by changing their position after the item has been thrown. | ||
In team play, the Spiny Shell aims for whoever on the opposing team is farthest in front, ignoring and not damaging anyone on the user's team (so it targets the racer in fourth if the first three racers are on the user's team). This is the only time where a player can launch a Spiny Shell in first and not get targeted by it. For the first time, the item is also available in Battle Mode, flying straight to the opposing team's highest-scoring player after a short delay. The item is much rarer in Battle Mode than in VS and Grand Prix modes, and it appears only if there is a very large score difference between the user and the leader. | In team play, the Spiny Shell aims for whoever on the opposing team is farthest in front, ignoring and not damaging anyone on the user's team (so it targets the racer in fourth if the first three racers are on the user's team). This is the only time where a player can launch a Spiny Shell in first and not get targeted by it. For the first time, the item is also available in Battle Mode, flying straight to the opposing team's highest-scoring player after a short delay. The item is much rarer in Battle Mode than in VS and Grand Prix modes, and it appears only if there is a very large score difference between the user and the leader. | ||
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====''Mario Kart 7''==== | ====''Mario Kart 7''==== | ||
[[File:MK7-Spiny-Shell.png|thumb|left|upright=0.8|Artwork from ''Mario Kart 7'']] | [[File:MK7-Spiny-Shell.png|thumb|left|upright=0.8|Artwork from ''Mario Kart 7'']] | ||
The Spiny Shell returns in ''[[Mario Kart 7]]''. The shell lacks wings, like its first incarnation, and is larger than previous versions. The Spiny Shell can be obtained in 5th place or lower, though CPUs cannot receive it in 8th place. The Spiny Shell cannot travel further than a set distance: If it exceeds the distance, then the shell disappears. The Spiny Shell's function of hitting other racers while traveling has been reinstated, traveling along the ground and spinning like it originally had. Obtaining a Spiny Shell is about as uncommon as receiving [[Lightning]]. The Spiny Shell can be avoided by dropping out of first place or falling off of course, unlike ''Mario Kart Wii'', but the Spiny Shell now explodes ahead of the targeted racer. The game adds invincibility frames when the racer is hit by a perfectly timed Shell, a Banana, invincible racers, or Lightning, nullifying the effects of the Spiny Shell. The explosion is weaker than in ''Mario Kart Wii'' and disappears faster, now knocking racers sideways. The Spiny Shell still hits the target if they are traveling between sections of the course through methods like Barrel Cannons, unlike before. When launched, the Spiny Shell has a different sound effect akin to that used for [[Koopa Shell]]s, but the hissing sound effect is slightly audible before exploding. The "incoming item" warning sound still occurs, but only when a Spiny Shell or Bullet Bill is launched. Any racer hit by a Spiny Shell drops [[coin]]s amongst any other items they have, but the Spiny Shell no longer destroys any items unless they are being dragged behind a character's kart. If a Spiny Shell hits a player with their [[glider]] out, the glider retracts, causing the kart to tumble in midair before falling. | The Spiny Shell returns in ''[[Mario Kart 7]]''. The shell lacks wings, like its first incarnation, and is larger than previous versions. Since this game, the Spiny Shell has separate hexagonal plates on the carapace akin the winged design. The Spiny Shell can be obtained in 5th place or lower, though CPUs cannot receive it in 8th place. The Spiny Shell cannot travel further than a set distance: If it exceeds the distance, then the shell disappears. The Spiny Shell's function of hitting other racers while traveling has been reinstated, traveling along the ground and spinning like it originally had. Obtaining a Spiny Shell is about as uncommon as receiving [[Lightning]]. The Spiny Shell can be avoided by dropping out of first place or falling off of course, unlike ''Mario Kart Wii'', but the Spiny Shell now explodes ahead of the targeted racer. The game adds invincibility frames when the racer is hit by a perfectly timed Shell, a Banana, invincible racers, or Lightning, nullifying the effects of the Spiny Shell. The explosion is weaker than in ''Mario Kart Wii'' and disappears faster, now knocking racers sideways. The Spiny Shell still hits the target if they are traveling between sections of the course through methods like Barrel Cannons, unlike before. When launched, the Spiny Shell has a different sound effect akin to that used for [[Koopa Shell]]s, but the hissing sound effect is slightly audible before exploding. The "incoming item" warning sound still occurs, but only when a Spiny Shell or Bullet Bill is launched. Any racer hit by a Spiny Shell drops [[coin]]s amongst any other items they have, but the Spiny Shell no longer destroys any items unless they are being dragged behind a character's kart. If a Spiny Shell hits a player with their [[glider]] out, the glider retracts, causing the kart to tumble in midair before falling. | ||
Unlike in ''Mario Kart Wii'', the racers in the front hit by the explosion do not get thrown off the ground. Instead, they crash and roll over sideways, similar to being hit by a racer under effect of a [[Bullet Bill]] or a [[Super Star|Star]]. However, the impact is still powerful enough on courses where it is possible to fall off, such as [[3DS Bowser's Castle|Bowser's Castle]] and [[3DS Rainbow Road|Rainbow Road]]. | Unlike in ''Mario Kart Wii'', the racers in the front hit by the explosion do not get thrown off the ground. Instead, they crash and roll over sideways, similar to being hit by a racer under effect of a [[Bullet Bill]] or a [[Super Star|Star]]. However, the impact is still powerful enough on courses where it is possible to fall off, such as [[3DS Bowser's Castle|Bowser's Castle]] and [[3DS Rainbow Road|Rainbow Road]]. | ||
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====''Mario Kart Tour''==== | ====''Mario Kart Tour''==== | ||
The Spiny Shell returns in ''[[Mario Kart Tour]]'', where it retains most characteristics from ''Mario Kart 8''. This item is obtainable from 5th to 7th place. It can still be destroyed with the Super Horn, which also returns to this game, or be dodged with a well-timed Mushroom boost; successfully performing either of these two maneuvers grants a large amount of action points. There is a new method to avoid the Spiny Shell from hitting the human player by simply letting any CPU-controlled driver overtake and take the lead at the last moment, resulting in the Spiny Shell immediately changing its target and hitting the new leader almost instantly. This works even if it appears the Spiny Shell has already locked on the player at the moment it is hovering above them ready to crash, unlike past titles. This cannot be done in Multiplayer mode, though, as the Spiny Shell hits the locked on leader regardless | The Spiny Shell returns in ''[[Mario Kart Tour]]'', where it retains most characteristics from ''Mario Kart 8''. This item is obtainable from 5th to 7th place. It can still be destroyed with the Super Horn, which also returns to this game, or be dodged with a well-timed Mushroom boost; successfully performing either of these two maneuvers grants a large amount of action points. There is a new method to avoid the Spiny Shell from hitting the human player by simply letting any CPU-controlled driver overtake and take the lead at the last moment, resulting in the Spiny Shell immediately changing its target and hitting the new leader almost instantly. This works even if it appears the Spiny Shell has already locked on the player at the moment it is hovering above them ready to crash, unlike past titles. This cannot be done in Multiplayer mode, though, as the Spiny Shell hits the locked on leader regardless. If the player gets three Spiny Shells, they enter Frenzy mode, enabling the player to launch Spiny Shells for the rest of Frenzy mode. Its blast radius is also much weaker than any previous iterations, only knocking over the target without causing the kart to flip or tumble. | ||
====''Mario Kart Live: Home Circuit''==== | ====''Mario Kart Live: Home Circuit''==== | ||
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===Spiny Shell=== | ===Spiny Shell=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=トゲゾーこうら | ||
| | |JapR=Togezō Kōra | ||
| | |JapM=Spiny Shell | ||
| | |JapN=Same as [[Spiny Shell]] | ||
|ChiS=刺虫龟壳 | |ChiS=刺虫龟壳 | ||
|ChiSC=<ref>{{cite|language=zh-hans|title=马力欧卡丁车|url=www.ique.com/games/52011.htm|publisher=[[iQue]]|accessdate=June 28, 2024}}</ref> | |ChiSC=<ref>{{cite|language=zh-hans|title=马力欧卡丁车|url=www.ique.com/games/52011.htm|publisher=[[iQue]]|accessdate=June 28, 2024}}</ref> | ||
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===Blue Shell=== | ===Blue Shell=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ブルー・シェル | ||
| | |JapC=<ref>{{cite|timestamp=03:14|author=fore|date=September 24, 2023|url=youtu.be/v4M_ihW_tiU?t=194|title=ザ・スーパーマリオブラザーズ・ムービー|publisher=YouTube|language=ja|accessdate=January 2, 2025}}</ref> | ||
| | |JapN=''The Super Mario Bros. Movie'' | ||
| | |JapR=Burū Sheru | ||
| | |JapM=Blue Shell | ||
|Cat=Closca Blava | |Cat=Closca Blava | ||
|CatN=''The Super Mario Bros. Movie'' | |CatN=''The Super Mario Bros. Movie'' |