Editing Spiny Shell (blue)

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====''Mario Kart 7''====
====''Mario Kart 7''====
[[File:MK7-Spiny-Shell.png|thumb|left|upright=0.8|Artwork from ''Mario Kart 7'']]
[[File:MK7-Spiny-Shell.png|thumb|left|upright=0.8|Artwork from ''Mario Kart 7'']]
The Spiny Shell returns in ''[[Mario Kart 7]]''. The shell lacks wings, like its first incarnation, and is larger than previous versions. The Spiny Shell can be obtained in 5th place or lower, though CPUs cannot receive it in 8th place. The Spiny Shell cannot travel further than a set distance: If it exceeds the distance, then the shell disappears. The Spiny Shell's function of hitting other racers while traveling has been reinstated, traveling along the ground and spinning like it originally had. Obtaining a Spiny Shell is about as uncommon as receiving [[Lightning]]. The Spiny Shell can be avoided by dropping out of first place or falling off of course, unlike ''Mario Kart Wii'', but the Spiny Shell now explodes ahead of the targeted racer. The game adds invincibility frames when the racer is hit by a perfectly timed Shell, a Banana, invincible racers, or Lightning, nullifying the effects of the Spiny Shell. The explosion is weaker than in ''Mario Kart Wii'' and disappears faster, now knocking racers sideways. The Spiny Shell still hits the target if they are traveling between sections of the course through methods like Barrel Cannons, unlike before. When launched, the Spiny Shell has a different sound effect akin to that used for [[Koopa Shell]]s, but the hissing sound effect is slightly audible before exploding. The "incoming item" warning sound still occurs, but only when a Spiny Shell or Bullet Bill is launched. Any racer hit by a Spiny Shell drops [[coin]]s amongst any other items they have, but the Spiny Shell no longer destroys any items unless they are being dragged behind a character's kart. If a Spiny Shell hits a player with their [[glider]] out, the glider retracts, causing the kart to tumble in midair before falling.
The Spiny Shell returns in ''[[Mario Kart 7]]''. The shell lacks wings, like its first incarnation, and is larger than previous versions. Since this game, the Spiny Shell has separate hexagonal plates on the carapace akin the winged design. The Spiny Shell can be obtained in 5th place or lower, though CPUs cannot receive it in 8th place. The Spiny Shell cannot travel further than a set distance: If it exceeds the distance, then the shell disappears. The Spiny Shell's function of hitting other racers while traveling has been reinstated, traveling along the ground and spinning like it originally had. Obtaining a Spiny Shell is about as uncommon as receiving [[Lightning]]. The Spiny Shell can be avoided by dropping out of first place or falling off of course, unlike ''Mario Kart Wii'', but the Spiny Shell now explodes ahead of the targeted racer. The game adds invincibility frames when the racer is hit by a perfectly timed Shell, a Banana, invincible racers, or Lightning, nullifying the effects of the Spiny Shell. The explosion is weaker than in ''Mario Kart Wii'' and disappears faster, now knocking racers sideways. The Spiny Shell still hits the target if they are traveling between sections of the course through methods like Barrel Cannons, unlike before. When launched, the Spiny Shell has a different sound effect akin to that used for [[Koopa Shell]]s, but the hissing sound effect is slightly audible before exploding. The "incoming item" warning sound still occurs, but only when a Spiny Shell or Bullet Bill is launched. Any racer hit by a Spiny Shell drops [[coin]]s amongst any other items they have, but the Spiny Shell no longer destroys any items unless they are being dragged behind a character's kart. If a Spiny Shell hits a player with their [[glider]] out, the glider retracts, causing the kart to tumble in midair before falling.


Unlike in ''Mario Kart Wii'', the racers in the front hit by the explosion do not get thrown off the ground. Instead, they crash and roll over sideways, similar to being hit by a racer under effect of a [[Bullet Bill]] or a [[Super Star|Star]]. However, the impact is still powerful enough on courses where it is possible to fall off, such as [[3DS Bowser's Castle|Bowser's Castle]] and [[3DS Rainbow Road|Rainbow Road]].
Unlike in ''Mario Kart Wii'', the racers in the front hit by the explosion do not get thrown off the ground. Instead, they crash and roll over sideways, similar to being hit by a racer under effect of a [[Bullet Bill]] or a [[Super Star|Star]]. However, the impact is still powerful enough on courses where it is possible to fall off, such as [[3DS Bowser's Castle|Bowser's Castle]] and [[3DS Rainbow Road|Rainbow Road]].

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