Editing Spiny R

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{species infobox
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Spiny R|align=right}}
|image=[[File:SpinyR.png]]<br>Sprite from ''Mario & Luigi: Dream Team''
'''Spinies R''' are enemies that can be found in the [[Dreamy Neo Bowser Castle]] in ''[[Mario & Luigi: Dream Team]]''. They can also be summoned by a [[Lakitu R]].
|first_appearance=''[[Mario & Luigi: Dream Team]]'' ([[List of games by date#2013|2013]])
|variant_of=[[Spiny]]
}}
 
'''Spinies R''' are more powerful versions of [[Spiny|Spinies]]. They can be found in the [[Dreamy Neo Bowser Castle]] in ''[[Mario & Luigi: Dream Team]]''. They can also be summoned by a [[Lakitu R]].
 
In the field, Spiny R can spin back and forth in their shell.
 
In battle, Spinies R only appear in groups, and can only attack as a group. If there is only one Spiny R available to attack, it passes the turn. Spinies R can sometimes cause the [[DEF Down]] status ailment if they harm Mario. They have two attacks.
 
One of their attacks has them line up in columns of four. Three Spinies R per column will jump in place. (It is possible for only two to jump, but three is more likely and a difference between Spiny R and Spiny.) Then the group approaches Mario column by column. Mario must move around and jump over the Spinies R that were stationary before the attack. The ones that jumped while preparing to attack will curl into their [[Spiny Eggs]] and jump as they approach, colliding with Mario even if he jumps. If there are not enough Spinies R, the last column will not have a full set, allowing Mario to stand in the empty space. Spinies R do not use this attack when they have lower numbers.
 
Their second attack is marching toward Mario in multiple groups, each coming in a straight line formation. One Spiny R per group arrives noticeably earlier, while the rest trail behind. The other Spinies may move into and out of the line formation. Mario must hit the Spiny R who is leading the group with his [[Hammer]], causing it to spin in place. Then, hitting it again knocks it back into the line, ideally when all of the following Spinies R are lined up with each other. (The first Spiny R takes no damage from the Hammer.) Spinies R reach Mario faster than Spinies during this attack, and have more complex patterns of movement involving faster shifts. If Mario does not hit every Spiny R in a group, the remainder go into their shells and slide into Mario from above and below. Mario can still stop them with Hammer attacks, but the rate at which they approach and their potential numbers makes countering all Spinies R difficult. Once one group's attack has concluded, the next group attacks.
 
Using a normal hammer attack on Spinies R flips them over. Flipped Spinies R are excluded from the Spinies R's attacks. Spinies R are capable of flipping themselves back up after a certain number of turns, and using hammers a second time will flip them back to normal. Spinies R have a weakness to jump attacks, taking critical damage from them. While the spikes normally block jump attacks, a flipped over Spiny R can be jumped on.  


==Statistics==
Spinies R can sometimes cause the [[DEF Down]] status ailment if they harm Mario. One of their attacks involves a group of them jumping before attacking while the others remain stationary. [[Mario]] must move around and jump over the Spinies R that were stationary before the attack. Otherwise, the jumping Spiny R will damage Mario. An alternative attack involves a Spiny R marching towards Mario, with some others following. Mario must hit the lead Spiny R with his hammer and hit it again when all of the following Spinies R line up with each other. If the player does not hit one or more Spinies R, they will hide in their shell and damage Mario with their spikes. This process can be repeated one or more times depending on the number of Spinies R on the battlefield. Using a hammer causes the Spinies R to flip over, allowing Mario to jump on them to deal critical damage.
===''Mario & Luigi: Dream Team''===
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Spiny R|align=horizontal}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=トゲゾーR
|JapR=Togezō Āru
|JapM=Spiny R
|Ger=Stachi R
|Ger=Stachi R
|GerM=Spiny R
|GerM=Spiny R
|FreE=Hériss R
|FraE=Hériss R
|FreEM=Spiny R
|FraEM=Spiny R
|Rus=Колючкин*
|Rus=Колючкин*
|RusR=Kolyuchkin*
|RusR=Kolyuchkin*
|RusM=Spiny*
|RusM=Spiny*
|SpaA=Picudo R
|SpaAM=Spiny R
|Ita=Koopistrice R
|ItaM=Spiny R
|Por=Piquinhos R
|PorM=Spiny R
}}
}}


Line 44: Line 18:
{{M&LDT}}
{{M&LDT}}
[[Category:Spinies]]
[[Category:Spinies]]
[[Category:Mario & Luigi: Dream Team enemies]]
[[Category:Mario & Luigi: Dream Team Enemies]]
[[it:Koopistrice R]]
[[it:Koopistrice R]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: