Editing Spiny
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 191: | Line 191: | ||
====''Mario & Luigi: Dream Team''==== | ====''Mario & Luigi: Dream Team''==== | ||
In ''[[Mario & Luigi: Dream Team]]'', Spinies appear in [[Dreamy Driftwood Shore]]. They are more common than they were in previous RPGs. In the field, a Spiny can slide back and forth in its shell. In battle, Spinies exclusively appear in groups, and can only attack as a group. If | In ''[[Mario & Luigi: Dream Team]]'', Spinies appear in [[Dreamy Driftwood Shore]]. They are more common than they were in previous RPGs. In the field, a Spiny can slide back and forth in its shell. In battle, Spinies exclusively appear in groups, and can only attack as a group. If there are not enough Spinies to attack, they pass the turn. Spinies have two attacks. | ||
One of their attacks has them line up in columns of four. Two Spinies per column will jump in place. In rare cases, three Spinies will jump. Then the group approaches Mario column by column. Mario must move around and jump over the Spinies that were stationary before the attack. The ones that jumped while preparing to attack will curl into their egg form and jump as they approach, colliding with Mario even if he jumps. If there are not enough Spinies, the last column will not have a full set, allowing Mario to stand in the empty space. This attack may cause the [[DEF-Down]] status affect | One of their attacks has them line up in columns of four. Two Spinies per column will jump in place. In rare cases, three Spinies will jump. Then the group approaches Mario column by column. Mario must move around and jump over the Spinies that were stationary before the attack. The ones that jumped while preparing to attack will curl into their egg form and jump as they approach, colliding with Mario even if he jumps. If there are not enough Spinies, the last column will not have a full set, allowing Mario to stand in the empty space. This attack may cause the [[DEF-Down]] status affect. | ||
Their second attack is marching toward Mario in multiple groups, each coming in a straight line formation. One Spiny per group arrives noticeably earlier, while the rest trail behind. The other Spinies may move into and out of the line formation. Mario must hit the Spiny who is leading the group with his Hammer, causing it to spin in place. Then, hitting it again knocks it back into the line, ideally when all of the following Spinies are lined up with each other. (The first Spiny takes no damage from the Hammer.) If Mario does not hit every Spiny in a group, the remainder go into their shells and slide into Mario from above and below. Mario can still stop them with Hammer attacks, but the rate at which they approach and their potential numbers makes countering all Spinies difficult. Once one group's attack has concluded, the next group attacks. | Their second attack is marching toward Mario in multiple groups, each coming in a straight line formation. One Spiny per group arrives noticeably earlier, while the rest trail behind. The other Spinies may move into and out of the line formation. Mario must hit the Spiny who is leading the group with his Hammer, causing it to spin in place. Then, hitting it again knocks it back into the line, ideally when all of the following Spinies are lined up with each other. (The first Spiny takes no damage from the Hammer.) If Mario does not hit every Spiny in a group, the remainder go into their shells and slide into Mario from above and below. Mario can still stop them with Hammer attacks, but the rate at which they approach and their potential numbers makes countering all Spinies difficult. Once one group's attack has concluded, the next group attacks. | ||
Using a | Using a hammer attack on Spinies flips them over. Flipped Spinies are excluded from the Spinies's attacks. Spinies are capable of flipping themselves back up after a certain number of turns, and using hammers a second time will flip them back to normal. Spinies have a weakness to jump attacks, taking critical damage from them. While the spikes normally block jump attacks, a flipped over Spiny can be jumped on. | ||
In [[Dreamy Neo Bowser Castle]], a new type of Spiny enemies appear named [[Spiny R]] appear. They look the same as normal Spinies but attack faster and in a more complex pattern. Some Spiny R are summoned in [[Kamek]]'s second battle. | In [[Dreamy Neo Bowser Castle]], a new type of Spiny enemies appear named [[Spiny R]] appear. They look the same as normal Spinies but attack faster and in a more complex pattern. Some Spiny R are summoned in [[Kamek]]'s second battle. |