Editing Spin Jump (Mario & Luigi series)

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{{italic title|Spin Jump (''Mario & Luigi'' series)}}
{{italic title|Spin Jump (''Mario & Luigi'' series)}}
[[File:M&LSSBMSpinJump.png|thumb|120px|Mario and Luigi performing the Spin Jump in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'']]
[[File:M&LSSBMSpinJump.png|thumb|120px|Mario and Luigi performing the Spin Jump in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'']]
The '''Spin Jump''' is a [[Bros. Move]] usable in nearly every game in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. In it, one of the Mario Brothers stands on top of the other, then both of them spin together in order to hover. In each game the Spin Jump appears in, it serves the same purpose; it is used to cross large gaps that the brothers cannot cross normally with a regular [[jump]]. [[Mario]] and [[Luigi]] can also Spin Jump into a [[whirlwind]] to thrust themselves in any direction.
The '''Spin Jump''' is a move usable in nearly every game in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. In each game the Spin Jump appears in, it serves the same purpose; it is used to cross large gaps that the brothers cannot cross normally with a regular [[jump]]. Mario and Luigi can also Spin Jump into a [[whirlwind]] to thrust themselves in any direction.
 
''[[Mario & Luigi: Paper Jam]]'' replaces this move with [[Paper Mario (character)|Paper Mario]]'s [[Trio Glider|airplane transformation]], while ''[[Mario & Luigi: Brothership]]'' introduces [[UFO Spin|a variant]] where Mario and Luigi merge into a flying saucer with their faces on it as they spin.


==History==
==History==
===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
{{quote|It is possible to use this {{color|red|Spin Jump}} to jump across wide valleys and dangerous pits!|[[Starshade Bros.|Sergeant Starshade]]|''[[Mario & Luigi: Superstar Saga]]''}}
{{quote|It is possible to use this {{color|Spin Jump|red}} to jump across wide valleys and dangerous pits!|[[Starshade Bros.|Sergeant Starshade]]|''[[Mario & Luigi: Superstar Saga]]''}}
In ''[[Mario & Luigi: Superstar Saga]]'' and its [[Nintendo 3DS|3DS]] remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Spin Jump is one of the [[Bros. Move|Bros. Action]]s. It is performed by having Mario as the rear brother using {{button|gba|start}}, switching to the move using the shoulder buttons ({{button|gba|L}} or {{button|gba|R}}), and pressing {{button|gba|A}}. Mario will jump on Luigi's shoulders, and pressing {{button|gba|A}} again will make Mario and Luigi spin through the air to clear large gaps. The bros can also spin jump into whirlwinds to launch themselves in the direction inputted much faster and farther than normal. They can also spin into [[Waterspout|updrafts]] on the [[Seabed]] to launch themselves upwards, and spin around the steam of a cauldron in [[Joke's End]] to create a whirlwind needed to progress. To cancel the move before executing or during the move, the player must press {{button|gba|B}}. The move is taught by the [[Starshade Bros.]] in [[Stardust Fields]] along with the [[High Jump]] move for Luigi. The in-battle equivalent of this move is the [[Splash Bros.]] [[Bros. Attack]].
In ''[[Mario & Luigi: Superstar Saga]]'' and its [[Nintendo 3DS|3DS]] remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the Spin Jump is performed by having [[Mario]] as the rear brother using {{button|gba|start}}, switching to the move using the shoulder buttons ({{button|gba|L}} or {{button|gba|R}}), and pressing {{button|gba|A}}. Mario will [[jump]] on [[Luigi]]'s shoulders, and pressing {{button|gba|A}} again will make Mario and Luigi spin through the air to clear large gaps. The bros can also spin jump into [[whirlwind]]s to launch themselves in the direction inputted much faster and farther than normal. They can also spin into [[Waterspout|updrafts]] on the [[Seabed]] to launch themselves upwards, and spin around the steam of a cauldron in [[Joke's End]] to create a whirlwind needed to progress. To cancel the move before executing or during the move, the player must press {{button|gba|B}}. The move is taught by the [[Starshade Bros.]] in [[Stardust Fields]] along with the [[High Jump]] move for Luigi. The in-battle equivalent of this move is the [[Splash Bros.]] [[Bros. Attack]].


In [[Hoohoo Mountain]], [[Hoohooros]]'s minigame requires the player to utilize the move to get ten [[Hoohoo Spirit]]s in a set amount of time without touching the ground.
In [[Hoohoo Mountain]], [[Hoohooros]]'s minigame requires the player to utilize the move to get ten [[Hoohoo Spirit]]s in a set amount of time without touching the ground.
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===''Mario & Luigi: Partners in Time''===
===''Mario & Luigi: Partners in Time''===
[[File:MLPiTSpinJump.jpg|thumb|150px|In ''Mario & Luigi: Partners in Time'', the Spin Jump has Luigi stand on Mario. ]]
{{quote|This marvelous technique will allow you to cross gaps where mere jumping proves lacking.|Toadsworth the Younger|Mario & Luigi: Partners in Time}}
{{quote|This marvelous technique will allow you to cross gaps where mere jumping proves lacking.|Toadsworth the Younger|Mario & Luigi: Partners in Time}}
The Spin Jump makes a reappearance in ''[[Mario & Luigi: Partners in Time]]''; this time, Luigi jumps on Mario's shoulders. Also, unlike in ''Mario & Luigi: Superstar Saga'', the duo can move while stacked before actually beginning the move, and the move lasts a bit longer. The move is taught by [[Toadsworth|the]] [[Toadsworth the Younger|Toadsworths]] (who call the move '''Toadsworth Twist''') after the first two [[Cobalt Star]] shards are stolen by [[Baby Bowser]] in the [[Vim Factory]] and before the player heads to [[Yoshi's Island (location)#Mario & Luigi: Partners in Time|Yoshi's Island]].
The Spin Jump makes a reappearance in ''[[Mario & Luigi: Partners in Time]]''; this time, Luigi jumps on Mario's shoulders. Also, unlike in ''Mario & Luigi: Superstar Saga'', the duo can move while stacked before actually beginning the move, and the move lasts a bit longer. The move is taught by [[Toadsworth|the]] [[Toadsworth the Younger|Toadsworths]] (who call the move "Toadsworth Twist") after the first two [[Cobalt Star]] shards are stolen by [[Baby Bowser]] in the [[Vim Factory]] and before the player heads to [[Yoshi's Island (location)#Mario & Luigi: Partners in Time|Yoshi's Island]].


Later on in the game, the Toadsworths teach the [[Baby Spin]] after the player clears the [[Gritzy Caves]] and before they head for [[Thwomp Volcano]], which is executed by spin jumping into [[Baby Mario|the]] [[Baby Luigi|babies]] to send them up to much higher ledges.
Later on in the game, the Toadsworths teach the [[Baby Spin]] after the player clears the [[Gritzy Caves]] and before they head for [[Thwomp Volcano]], which is executed by spin jumping into [[Baby Mario|the]] [[Baby Luigi|babies]] to send them up to much higher ledges.


===''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
===''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
The Spin Jump returns in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its 3DS remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', being generally similar, if not nearly identical in function, to the move from ''Mario & Luigi: Partners in Time''. The only differences are that Mario once again jumps on Luigi's shoulders, and the brothers can Spin Jump into [[rising air]] that will send them up higher, similar to the ones in ''Mario & Luigi: Superstar Saga''. The player learns the technique in the [[Flab Zone]] of [[Bowser's body]] once they come across a whirlwind in a certain area. It can be used to activate objects like drills, the bones in the [[Joint Tower]], as well as [[Kretin]]s. The Spin Jump is also used in the [[Nose Deck]] to knock pollen into Bowser's nasal mounds to turn them pink and hit large mounds once they appear.
The Spin Jump returns in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its 3DS remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', being generally similar, if not nearly identical in function, to the move from ''Mario & Luigi: Partners in Time''. The only differences are that Mario once again jumps on Luigi's shoulders, and the brothers can Spin Jump into upward drafts that will send them up higher, similar to the ones in ''Mario & Luigi: Superstar Saga''. The player learns the technique in the [[Flab Zone]] of [[Bowser's body]] once they come across a whirlwind in a certain area. It can be used to activate objects like drills, the bones in the [[Joint Tower]], as well as [[Kretin]]s. The Spin Jump is also used in the [[Nose Deck]] to knock pollen into Bowser's nasal mounds to turn them pink and hit large mounds once they appear.


===''Mario & Luigi: Dream Team''===
===''Mario & Luigi: Dream Team''===
The Spin Jump also returns in ''[[Mario & Luigi: Dream Team]]'', where it remains unchanged from its last appearance, with Mario on Luigi's shoulders. Whirlwinds do not appear. However, rising air continues to appear.
The Spin Jump also returns in ''[[Mario & Luigi: Dream Team]]'', where it remains unchanged from its last appearance, with Mario on Luigi's shoulders. [[Big Massif]] and [[Lil' Massif]] teach the brothers this move during their first visit to [[Mount Pajamaja]], which is required to gain access to and free the first imprisoned Mega Pi'illo on the mountain, [[Phil]]. [[Kylie Koopa]]'s [[Mario & Luigi: Dream Team#Kylie Koopa's photo puzzles|photo puzzle]] of Mount Pajamaja depicts Mario and Luigi performing the move.
 
[[Big Massif]] and [[Lil' Massif]] teach the brothers this move during their first visit to [[Mount Pajamaja]], which is required to gain access to and free the first imprisoned Mega Pi'illo on the mountain, [[Phil]].  
 
Later on Mount Pajamaja, two rooms require that the Mario Bros. Spin Jump into Big Massif and Lil' Massif. This allows the [[Hooski]]s to perform a more powerful variation that flies an indefinite distance in the direction they were pushed in. Their move can break icicles in the quartet's path. 
 
There has to be enough space above Mario's head to get into position, otherwise Mario will jump but not leave space for Luigi to walk under Mario to pick him up. While spinning, Spin Jump treats scene transitions as walls, and therefore cannot pass through until after the move ends.
 
While Mario is standing on Luigi, [[wind]] is capable of pushing the Mario Brothers. If the Spin Jump is used while exposed to wind, the Spin Jump is forced to fly in the direction of the gust until the users collide with an object.
 
[[Kylie Koopa]]'s [[Mario & Luigi: Dream Team#Kylie Koopa's photo puzzles|photo puzzle]] of Mount Pajamaja depicts Mario and Luigi performing the move.
 
While Spin Jump cannot be used in the [[Dream World]], the [[Luiginoid Formation#Hover Spin|Hover Spin]] move of [[Mario]] and the [[Luiginoids]] is broadly similar as a floaty spinning jump that is affected by wind.


===''Mario & Luigi: Brothership''===
A [[Luiginoid Formation#Spin Jump|similar move]] can be used in the [[Dream World]] by [[Mario]] and [[Dreamy Luigi]] when the [[Luiginoid]]s form into a cone.
[[File:MLB Mix Tornado Artwork.png|thumb|Mario and Luigi doing a Spin Jump inside the Max-Mix Vortex]]
The Spin Jump as a Bros. Move does not return in ''[[Mario & Luigi: Brothership]]'', where it is instead replaced by [[UFO Spin]]. However, during [[Max-Mix Vortex]], Mario and Luigi perform a Spin Jump in the tornado after filling it with [[Fireball]]s and [[Ice Ball]]s and continue spinning until the attack ends.


==Profiles==
==Profiles==
===''Mario & Luigi: Partners in Time''===
*'''Instruction manual description:''' ''"Press the B Button and Luigi will jump onto Mario’s shoulders. Press the B Button again and the Bros. will spin and rise into the air. Use the {{button|ds|pad}} Control Pad to change the direction they’re flying in."''
===''Mario & Luigi: Bowser's Inside Story''===
===''Mario & Luigi: Bowser's Inside Story''===
*'''Instruction manual description:''' ''"Press {{button|ds|A}} to make Mario jump on top of Luigi. Press {{button|ds|A}} again to make Mario & Luigi spin into the air. Move with {{button|ds|pad}} while you're in the air to fly across wide gaps."''
*'''Instruction manual description:''' ''"Press {{button|ds|A}} to make Mario jump on top of Luigi. Press {{button|ds|A}} again to make Mario & Luigi spin into the air. Move with {{button|ds|pad}} while you're in the air to fly across wide gaps."''
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=スピンジャンプ
|Jap=スピンジャンプ
|JpnR=Supin Janpu
|JapR=Supin Janpu
|JpnM=Spin Jump
|JapM=Spin Jump
|ChiS=旋转跳
|ChiS=旋转跳
|ChiSR=Xuánzhuǎn Tiào
|ChiSR=Xuánzhuǎn Tiào
|ChiSM=Spin Jump
|ChiSM=Spin Jump
|Ger=Drehsprung
|Ger=Drehsprung
|Ger2=Wirbelsprung <small>(''Mario & Luigi: Superstar Saga'')</small>
|GerM=Spin Jump
|GerM=Spin Jump
|Ger2M=Spin Jump
|Fre=Saut en vrille
|FreM=Spin Jump
|Ita=Salto Avvitato
|Ita=Salto Avvitato
|ItaM=Spin(ing) Jump
|ItaM=Spin(ing) Jump
|Spa=Salto con Giro
|SpaM=Jump with Spin
|Kor=스핀 점프
|Kor=스핀 점프
|KorR=Seupin Jeompeu
|KorR=Seupin Jeompeu
|KorM=Spin Jump
|KorM=Spin Jump
|Por=Salto Rotativo
|PorM=Rotating Jump
}}
}}


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[[Category:Mario & Luigi: Partners in Time moves]]
[[Category:Mario & Luigi: Partners in Time moves]]
[[Category:Mario & Luigi: Superstar Saga moves]]
[[Category:Mario & Luigi: Superstar Saga moves]]
[[it:Salto avvitato (azione fratelli)]]

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