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{{quote|Jump! Spin! Make 'em flip!|Star Bunny|Super Mario Galaxy 2}}
{{quote|Jump! Spin! Make 'em flip!|Star Bunny|Super Mario Galaxy 2}}


'''Spinning''', also called the '''Star Spin'''<ref>''Super Mario Galaxy'' trading card description for "Mario in Training"</ref> (alternatively '''Star-Spin'''<ref>''Super Mario Galaxy'' trading card "Mario (Star-Spin)"</ref> or '''star spin'''<ref>{{cite|quote=But if timed correctly, Mario can do a star spin into a Tweester and fly up higher than any jump could take him.|author=[[Bone Twister|Tweester]]|date=2007|title=''[[Super Mario Galaxy]]'' trading card|language=en}}</ref>), is a move that [[Mario]] and [[Luigi]] can perform in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', replacing [[punch]]ing  and [[kick]]ing from ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. The [[Co-Star Luma]] can also perform this move in ''Super Mario Galaxy 2'', and [[Rosalina]] can perform it in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] [[Reissue#Ports|port]], ''[[Super Mario 3D World + Bowser's Fury]]''. It is typically used to attack enemies and interact with objects such as levers; when performed midair, it also gives the playable character extra height, similarly to a [[Double Jump (airborne)|Double Jump]]. The spin creates a sparkly blue trail around the character when performed.
'''Spinning''', also called the '''Star Spin'''<ref>''Super Mario Galaxy'' trading card description for "Mario in Training"</ref> (alternatively '''Star-Spin'''<ref>''Super Mario Galaxy'' trading card "Mario (Star-Spin)"</ref> or '''star spin'''<ref>''Super Mario Galaxy'' trading card description for "[[Bone Twister|Tweester]]"</ref>), is a move that [[Mario]] and [[Luigi]] can perform in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', replacing [[punch]]ing  and [[kick]]ing from ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. The [[Co-Star Luma]] can also perform this move in ''Super Mario Galaxy 2'', and [[Rosalina]] can perform it in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] [[Reissue#Ports|port]], ''[[Super Mario 3D World + Bowser's Fury]]''. It is typically used to attack enemies and interact with objects such as levers; when performed midair, it also gives the playable character extra height, similarly to a [[Double Jump (airborne)|Double Jump]]. The spin creates a sparkly blue trail around the character when performed.


==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[File:SMG Castle Spin.png|thumb|left|Spinning can break crystals in ''Super Mario Galaxy'']]
{{multiple image
Spinning is done when the player shakes {{button|wii|wiimote}} or {{button|wii|nunchuk}}. In ''[[Super Mario 3D All-Stars]]'', it can be performed by pressing {{button|switch|x}}, {{button|switch|y}} or by shaking either {{button|switch|joy-con}}. Although the difference is minor, Mario spins higher if the player shakes {{button|wii|wiimote}} or {{button|switch|joy-con-r}} while Luigi spins higher if the player shakes {{button|wii|nunchuk}} or {{button|switch|joy-con-l}}.<ref>{{cite|url=x.com/MarioBrothBlog/status/1729159039890940366|title=Post|publisher=X|author=Supper Mario Broth|date=November 27, 2023|quote=In Super Mario Galaxy, Mario and Luigi have different preferences for which hand the player should shake when performing a spin. Mario spins higher if the player shakes the Wii Remote (right Joy-Con in the Switch version), while Luigi spins higher with the Nunchuk/left Joy-Con.|accessdate=December 17, 2024}}</ref> Besides being a key method of attacking, a spin is the only way to activate [[Launch Star]]s, which let Mario fly through the cosmos like a comet and reach new planets and galaxies, making it a vital move throughout the game. It can also add some height to his jumps, deflect certain projectiles, activate switches, break [[Crystal (Super Mario Galaxy)|crystal]]s, let him [[swim]] faster, and even pick up certain [[List of items|items]] that are nearby. However, once Mario performs a spin, he must wait a short period for [[Baby Luma]] to return to his hat before he is able to spin again, with Luigi's wait time being slightly longer. Also, he can spin only once in midair, as Baby Luma returns to his hat after he lands on solid ground.
|align=left
|direction=horizontal
|image1=SMG Castle Spin.png
|width1=200
|caption1=Mario breaks crystals by spinning into them.
|image2=SMG Star Spin.png
|width2=100
|caption2=Mario spins in midair to gain height.
}}
Spinning is done when the player shakes {{button|wii|wiimote}} or {{button|wii|nunchuk}}. In ''[[Super Mario 3D All-Stars]]'', it can be performed by pressing {{button|switch|x}}, {{button|switch|y}} or by shaking either {{button|switch|joy-con}}. Although the difference is minor, Mario spins higher if the player shakes {{button|wii|wiimote}} or {{button|switch|joy-con-r}} while Luigi spins higher if the player shakes {{button|wii|nunchuk}} or {{button|switch|joy-con-l}}.<ref>https://twitter.com/MarioBrothBlog/status/1729159039890940366</ref> In addition to being a main method of attacking enemies, performing a spin is the only way to activate [[Launch Star]]s, which let Mario fly through the cosmos like a comet and reach new planets and galaxies, making it a vital move throughout the game. It can also add some height to his jumps, deflect certain projectiles, activate switches, break [[Crystal (Super Mario Galaxy)|crystal]]s, let him [[swim]] faster, and even pick up certain [[List of items|items]] that are nearby. However, once Mario performs a spin, he must wait a short period for [[Baby Luma]] to return to his hat before he is able to spin again, with Luigi's wait time being slightly longer. Also, he can spin only once in midair, as Baby Luma returns to his hat after he lands on solid ground.


Mario gains this ability after being entrusted with Baby Luma's care. Here, spinning is one of Mario's few attacks, with the ability to stun, freeze, or make enemies dizzy by spinning into them. This gives Mario a chance to escape or attack the enemies. Spinning is needed to defeat some bosses. Spinning while moving also causes Mario to skate on icy surfaces, and spinning while crouching makes Mario do a sweep kick. By combining this move with a [[Long Jump|long jump]], Mario can chain a spin into a [[double kick]], and if he spins in midair and immediately [[Ground Pound|ground-pound]]s, he automatically homes in on nearby objects or enemies.
Mario gains this ability after being entrusted with Baby Luma's care. Here, spinning is one of Mario's few attacks, with the ability to stun, freeze, or make enemies dizzy by spinning into them. This gives Mario a chance to escape or attack the enemies. Spinning is needed to defeat some bosses. Spinning while moving also causes Mario to skate on icy surfaces, and spinning while crouching makes Mario do a sweep kick. By combining this move with a [[Long Jump|long jump]], Mario can chain a spin into a [[double kick]], and if he spins in midair and immediately [[Ground Pound|ground-pound]]s, he automatically homes in on nearby objects or enemies.
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Mario can collect [[coin]]s, [[Star Bit]]s, and [[shell]]s with the spin move. Mario can attract only coins and Star Bits when he uses it underwater or when he uses it as Flying Mario, while he can attract shells in any kind of condition.
Mario can collect [[coin]]s, [[Star Bit]]s, and [[shell]]s with the spin move. Mario can attract only coins and Star Bits when he uses it underwater or when he uses it as Flying Mario, while he can attract shells in any kind of condition.


[[File:SMG Dark Matter Plant Dark Star Spin.png|thumb|upright=1.1|left|[[Bowser]] uses a spin on [[Mario]].]]
It also appears that after his first defeat, [[Bowser]] uses the power of a [[Grand Star]] to attack Mario with a move similar to Mario's spin during [[Darkness on the Horizon|his fight]] at his [[Bowser's Dark Matter Plant|Dark Matter Plant]]. Mario is able to negate this spin by performing one of his own.
It also appears that after his first defeat, [[Bowser]] uses the power of a [[Grand Star]] to attack Mario with a move similar to Mario's spin during [[Darkness on the Horizon|his fight]] at his [[Bowser's Dark Matter Plant|Dark Matter Plant]]. Mario is able to negate this spin by performing one of his own.


====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
Spinning returns in ''Super Mario Galaxy 2''. It is largely the same as before. Mario once again gains this ability after finding Baby Luma at the beginning of the game. Mario can spin near [[Yoshi]] to ride him without having to jump on him, and when he rides Yoshi, the spin becomes a [[Head Shake]], which has the same effect as a spin, except it cannot be used to give him extra height while jumping. The ability to attract coins and Star Bits from the previous game is removed due to the absence of the Red Star, but Mario can still attract shells by spinning. Like the previous game, Mario spins higher if the player shakes {{button|wii|wiimote}} and Luigi spins higher if the player shakes {{button|wii|nunchuk}}.
Spinning returns in ''Super Mario Galaxy 2'', functioning largely the same as it did in its predecessor. Mario once again gains this ability after finding Baby Luma at the beginning of the game. Mario can spin near [[Yoshi]] to ride him without having to jump on him, and when he rides Yoshi, the spin becomes a [[Head Shake]], which has the same effect as a spin, except it cannot be used to give him extra height while jumping. The ability to attract coins and Star Bits from the previous game is removed due to the absence of the Red Star, but Mario can still attract shells by spinning. Like the previous game, Mario spins higher if the player shakes {{button|wii|wiimote}} and Luigi spins higher if the player shakes {{button|wii|nunchuk}}.


In addition to the returning power-ups utilized by spinning, it is also used to activate [[Cloud Mario]], [[Rock Mario]], and the [[Spin Drill]].
In addition to the returning power-ups utilized by spinning, it is also used to activate [[Cloud Mario]], [[Rock Mario]], and the [[Spin Drill]].
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===''Mario & Sonic'' series===
===''Mario & Sonic'' series===
In the [[4x100m Relay]] event featured across multiple ''[[Mario & Sonic (series)|Mario & Sonic]]'' games, Mario's special boost is highly reminiscent of the spin from ''Super Mario Galaxy''. For instance, in ''[[Mario & Sonic at the London 2012 Olympic Games]]'', Mario spins while creating a translucent blue trail to gain a burst of speed. In the [[Wii U]] version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]'', the spin additionally creates sparkles around the character, making the resemblance more prominent. Luigi and [[Amy]] also spin in their 4x100 Relay special boosts, but the trails they leave are green and magenta, respectively, isolating Mario's special boost as a reference to the move in ''Super Mario Galaxy''.
In the [[4x100m Relay]] event featured across multiple ''[[Mario & Sonic (series)|Mario & Sonic]]'' games, Mario's special boost is highly reminiscent of the spin from ''Super Mario Galaxy''. For instance, in ''[[Mario & Sonic at the London 2012 Olympic Games]]'', Mario spins while creating a translucent blue trail to gain a burst of speed. In the [[Wii U]] version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]'', the spin additionally creates sparkles around the character, making the resemblance more prominent. Luigi and [[Amy]] also spin in their 4x100 Relay special boosts, but the trails they leave are green and magenta, respectively, isolating Mario's special boost as a reference to the ''Super Mario Galaxy'' move.


In the [[Dream Ski Jumping]] event of the [[Wii]] version of ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]'', Mario's special action is a spin that surrounds him with a sparkly blur, resembling the spin from ''Super Mario Galaxy''.
====''Mario & Sonic at the Olympic Winter Games''====
In the [[Dream Ski Jumping]] event of the [[Wii]] version of ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]'', Mario's special action is a spin that surrounds him with a sparkly blur, similarly to the spin from ''Super Mario Galaxy''.


In the [[Dream Spacewalk]] event of the Wii version of ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'', the characters can perform a spin, here referred to as a '''Spin Attack''',<ref>{{cite|quote=The Dino Piranha shoots fireballs when it's angry. Press {{button|Wii|2}} for a '''Spin Attack''' to knock back the fireballs.|author=[[Dream Spacewalk]] controls|title=''Mario & Sonic at the London 2012 Olympic Games''|format=Wii|publisher=Sega|language=en}}</ref> to deflect [[Dino Piranha]]'s fireballs.
====''Mario & Sonic at the London 2012 Olympic Games''====
In the [[Dream Spacewalk]] event of the Wii version of ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'', the characters can perform a spin, here referred to as a '''Spin Attack''', to deflect [[Dino Piranha]]'s fireballs.


==Similar attack methods==
==Similar attack methods==
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In ''[[Captain Toad: Treasure Tracker]]'', spinning is done in the same vein as the [[Spin Jump]] from ''Super Mario 3D World'', rather than the Spin that is seen in the ''Super Mario Galaxy'' games. To make [[Captain Toad]] or [[Toadette]] spin around, the player has to quickly rotate the analog stick. While spinning, the characters become dizzy and immobile for a brief moment; however, if timed correctly, the move also enables them to defeat enemies that come into contact with them, serving as an alternative form of attack from stomping, throwing [[Turnip]]s, or using a [[Super Pickax]].
In ''[[Captain Toad: Treasure Tracker]]'', spinning is done in the same vein as the [[Spin Jump]] from ''Super Mario 3D World'', rather than the Spin that is seen in the ''Super Mario Galaxy'' games. To make [[Captain Toad]] or [[Toadette]] spin around, the player has to quickly rotate the analog stick. While spinning, the characters become dizzy and immobile for a brief moment; however, if timed correctly, the move also enables them to defeat enemies that come into contact with them, serving as an alternative form of attack from stomping, throwing [[Turnip]]s, or using a [[Super Pickax]].
In {{a|YWW|l}} and {{a|P&YWW|l}}, [[Mega Yoshi]] can use a Tail Swipe, spinning around while lashing enemies and objects in front of {{id|Yoshi|species}}. In the air, it also prevents Yoshi from falling.


In ''[[Super Mario Odyssey]]'' the [[Cap Throw]] partially functions as a Spin. In it, Mario spins to throw [[Cappy]] forward. Damage is dealt entirely through Cappy, but the move affects Mario's trajectory in the same way the Spin does. While a Cap Throw can be used more than once per jump, Mario is not able to send out Cappy on further throws, and the spin's properties only apply to the first throw. The [[Cap Throw|Spin Throw]] move has Cappy whirl around Mario to attack, which has a wider radius than the Spin but again is tied to a projectile rather than Mario. If Mario jumps right as Cappy returns from a throw, he twirls while jumping and reaches slightly higher than a standard jump. [[Pokio]] can perform an action similar to a Spin when [[capture]]d, but they can use their beaks with the spin to create an attack. [[Gushen]] can also perform an action similar to a Spin when captured, which shoots out water in all directions as an attack.
In ''[[Super Mario Odyssey]]'' the [[Cap Throw]] partially functions as a Spin. In it, Mario spins to throw [[Cappy]] forward. Damage is dealt entirely through Cappy, but the move affects Mario's trajectory in the same way the Spin does. While a Cap Throw can be used more than once per jump, Mario is not able to send out Cappy on further throws, and the spin's properties only apply to the first throw. The [[Cap Throw|Spin Throw]] move has Cappy whirl around Mario to attack, which has a wider radius than the Spin but again is tied to a projectile rather than Mario. If Mario jumps right as Cappy returns from a throw, he twirls while jumping and reaches slightly higher than a standard jump. [[Pokio]] can perform an action similar to a Spin when [[capture]]d, but they can use their beaks with the spin to create an attack. [[Gushen]] can also perform an action similar to a Spin when captured, which shoots out water in all directions as an attack.
==Gallery==
<gallery>
SMG Star Spin.png|Mario spins in midair to gain height in ''Super Mario Galaxy''
SMG Dark Matter Plant Dark Star Spin.png|[[Bowser]] uses a spin on Mario in ''Super Mario Galaxy''.
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{Foreign names
|Jpn=スピン
|Jap=スピン
|JpnR=Supin
|JapR=Supin
|JpnM=Spin
|JapM=Spin
|ChiS=旋转
|ChiS=旋转
|ChiSR=Xuánzhuǎn
|ChiSR=Xuánzhuǎn
|ChiSM=Spin
|ChiSM=Spin
|ChiT=旋轉
|ChiT=旋轉<ref>[https://www.nintendo.com.hk/smg2/action/index.html Official Chinese website for ''Super Mario Galaxy 2'']. Retrieved March 16, 2020.</ref>
|ChiTC=<ref>{{cite|url=www.nintendo.com.hk/smg2/action/index.html|title=超級瑪利歐銀河2|publisher=Nintendo of HK|language=zh-hant|accessdate=December 17, 2024}}</ref>
|ChiTR=Xuánzhuǎn
|ChiTR=Xuánzhuǎn
|ChiTM=Spin
|ChiTM=Spin
|Fre=Tourbillonner
|Fre=Tourbillonner<ref>''Super Mario Galaxy'' instruction booklet, French segment</ref><ref>''Super Mario Galaxy 2'' move pamphlet, French side</ref>
|FreC=<ref>''Super Mario Galaxy'' instruction booklet, French segment</ref><ref>''Super Mario Galaxy 2'' move pamphlet, French side</ref>
|FreM=Spin
|FreM=Spin
|Ita=Piroetta
|Ita=Piroetta
|ItaM=Pirouette
|ItaM=Pirouette
|Spa=Girar
|Spa=Girar<ref>''Super Mario Galaxy'' instruction booklet, Spanish segment</ref>
|SpaC=<ref>''Super Mario Galaxy'' instruction booklet, Spanish segment</ref>
|SpaM=Spin
|SpaM=Spin
}}
}}

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