Editing Spin

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In ''[[Captain Toad: Treasure Tracker]]'', spinning is done in the same vein as the [[Spin Jump]] from ''Super Mario 3D World'', rather than the Spin that is seen in the ''Super Mario Galaxy'' games. To make [[Captain Toad]] or [[Toadette]] spin around, the player has to quickly rotate the analog stick. While spinning, the characters become dizzy and immobile for a brief moment; however, if timed correctly, the move also enables them to defeat enemies that come into contact with them, serving as an alternative form of attack from stomping, throwing [[Turnip]]s, or using a [[Super Pickax]].
In ''[[Captain Toad: Treasure Tracker]]'', spinning is done in the same vein as the [[Spin Jump]] from ''Super Mario 3D World'', rather than the Spin that is seen in the ''Super Mario Galaxy'' games. To make [[Captain Toad]] or [[Toadette]] spin around, the player has to quickly rotate the analog stick. While spinning, the characters become dizzy and immobile for a brief moment; however, if timed correctly, the move also enables them to defeat enemies that come into contact with them, serving as an alternative form of attack from stomping, throwing [[Turnip]]s, or using a [[Super Pickax]].
In {{a|YWW|l}} and {{a|P&YWW|l}}, [[Mega Yoshi]] can use a Tail Swipe, spinning around while lashing enemies and objects in front of {{id|Yoshi|species}}. In the air, it also prevents Yoshi from falling.


In ''[[Super Mario Odyssey]]'' the [[Cap Throw]] partially functions as a Spin. In it, Mario spins to throw [[Cappy]] forward. Damage is dealt entirely through Cappy, but the move affects Mario's trajectory in the same way the Spin does. While a Cap Throw can be used more than once per jump, Mario is not able to send out Cappy on further throws, and the spin's properties only apply to the first throw. The [[Cap Throw|Spin Throw]] move has Cappy whirl around Mario to attack, which has a wider radius than the Spin but again is tied to a projectile rather than Mario. If Mario jumps right as Cappy returns from a throw, he twirls while jumping and reaches slightly higher than a standard jump. [[Pokio]] can perform an action similar to a Spin when [[capture]]d, but they can use their beaks with the spin to create an attack. [[Gushen]] can also perform an action similar to a Spin when captured, which shoots out water in all directions as an attack.
In ''[[Super Mario Odyssey]]'' the [[Cap Throw]] partially functions as a Spin. In it, Mario spins to throw [[Cappy]] forward. Damage is dealt entirely through Cappy, but the move affects Mario's trajectory in the same way the Spin does. While a Cap Throw can be used more than once per jump, Mario is not able to send out Cappy on further throws, and the spin's properties only apply to the first throw. The [[Cap Throw|Spin Throw]] move has Cappy whirl around Mario to attack, which has a wider radius than the Spin but again is tied to a projectile rather than Mario. If Mario jumps right as Cappy returns from a throw, he twirls while jumping and reaches slightly higher than a standard jump. [[Pokio]] can perform an action similar to a Spin when [[capture]]d, but they can use their beaks with the spin to create an attack. [[Gushen]] can also perform an action similar to a Spin when captured, which shoots out water in all directions as an attack.

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