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{{merge from|Spike (Wario Land series)}}
{{split|Spike Trap|spiked platform}}
{{about|the common obstacle|other uses of the word "spike"|[[Spike (disambiguation)]]}}
{{about|the common obstacle|other uses of the word "spike"|[[Spike (disambiguation)]]}}
{{species infobox
{{species infobox
|image=[[File:Spike Trap SMO render.png|200px]]<br>Model from ''[[Super Mario Odyssey]]''
|image=[[File:Spike Trap SMO render.png|200px]]<br>Render of a Spike Trap from ''[[Super Mario Odyssey]]''
|first_appearance=''[[Yume Kōjō: Doki Doki Panic]]'' ([[List of games by date#1987|1987]], overall)<br>''[[Super Mario Bros. 2]]'' ([[List of games by date#1988|1988]], ''Super Mario'' franchise)
|first_appearance=''[[Yume Kōjō: Doki Doki Panic]]'' ([[List of games by date#1987|1987]], overall)<br>''[[Super Mario Bros. 2]]'' ([[List of games by date#1988|1988]], ''Mario'' franchise)
|latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|latest_appearance=''[[The Super Mario Bros. Movie]]'' (2023)
|variants=[[Falling spike]]<br>[[Spike Block]]
|variants=[[Falling spike]]
|comparable=[[Spike Ball]]
|comparable=[[Spike Ball]]
}}
}}
'''Spike Traps''' (or '''spikes''', sometimes '''Spiked Blocks''',<ref name="smbdxmanual">{{cite|title=''Super Mario Bros. Deluxe'' instruction booklet|page=19|date=1999|location=Redmond, WA|publisher=Nintendo of America|language=en-us}}</ref> '''spiked platforms''',<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|page=15, 170 and 171|date=September 3, 2002|isbn=0-7615-3961-1|language=en-us|publisher=[[Prima Games]]}}</ref> '''spike platforms''',<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|page=171|date=September 3, 2002|isbn=0-7615-3961-1|language=en-us|publisher=Prima Games}}</ref> or '''Spiked Floors'''<ref>{{cite|author=von Esmarch, Nick; van Grier, Cory|title=''Donkey Kong Country: Tropical Freeze'' PRIMA Official Game Guide|date=February 21, 2014|language=en-us|publisher=Prima Games|isbn=978-0804162524|page=26}}</ref>) are harmful obstacles appearing in many games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. Spike Traps can be stationary, retractable, or attached to a moving object. They are introduced in ''[[Super Mario Bros. 2]]''. They function similarly to the [[Icicle]]s from ''[[Mario Bros. (game)|Mario Bros.]]''; however, Spike Traps fall differently.
{{quote2|You'll take damage if you touch a block with spikes protruding in all four directions.|''[[Super Mario Bros. Deluxe]]'' instruction booklet}}
'''Spike Traps''' (or '''spikes''', sometimes '''Spiked Blocks''',<ref>''Super Mario Bros. Deluxe'' instruction booklet, page 19.</ref> '''spiked platforms''',<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Pages 15, 170 and 171.</ref> '''spike platforms''',<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Page 171.</ref> or '''Spiked Floors'''<ref>von Esmarch, Nick, and Cory van Grier. ''Donkey Kong Country: Tropical Freeze'' PRIMA Official Game Guide. Page 26.</ref>) are harmful obstacles that appear in nearly all ''[[Mario (franchise)|Mario]]'' games. Spike Traps can be stationary, retractable, or attached to a moving object. They are first introduced in ''[[Super Mario Bros. 2]]''. They function similarly to the [[Icicle]]s from ''[[Mario Bros. (game)|Mario Bros.]]''; however, Spike Traps fall differently.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
Spike Traps are very common obstacles throughout the [[Super Mario (series)|''Super Mario'' series]]. When touched, they cause the player to lose their current power-up and if the player is [[Small Mario]], they will lose a life. Players can safely traverse across spikes when invincible without any consequences.
Spike Traps are very common obstacles throughout the ''[[Super Mario (series)|Super Mario]]'' series. When touched, they cause the player to lose their current power-up and if the player is [[Small Mario]], they will lose a life. Players can safely traverse across spikes when invincible without any consequences.
 
====''Super Mario Bros. 2''====
====''Super Mario Bros. 2''====
Spike Traps appear in a few levels in ''Super Mario Bros. 2''. They are crossed only by riding on an [[Autobomb]].
In ''[[Super Mario Bros. 2]]'', in a few levels, the player has to ride an [[Autobomb]] in order to cross some Spike Traps.


====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
[[File:SMB3 Spike Trap.png|frame|left]]
In ''[[Super Mario Bros. 3]]'', if Mario or Luigi wears a [[Goomba's Shoe]], he can easily hop across spikes but can still be hurt from touching them with his side or head. In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', the [[World-e]] level [[Castle Dash]] contains circular Spike Traps that resemble large [[Spiny Egg]]s that simply float in place. These also appear in the [[Orange Mushroom House]] mini-game alongside moving blue ones.
Spikes return in ''[[Super Mario Bros. 3]]''. They can face in any of the cardinal directions. Spikes can be crossed harmlessly by wearing a [[Goomba's Shoe]], but the player character still takes damage if touching one from the side or on the head. The [[World-e]] level [[Castle Dash]] of ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' has large circular spike objects that float in place, also appearing with moving ones in the [[Orange Mushroom House]].


====''Super Mario World''====
====''Super Mario World''====
[[File:SMW Spiked ceiling trap.png|thumb|right|Spike Traps on a ceiling]]
In ''[[Super Mario World]]'', [[Yoshi]] can safely walk on Spike Traps due to the boots he wears. This game also introduces the [[falling spike]].
Spike Traps in ''[[Super Mario World]]'' can be crossed by [[Yoshi]] harmlessly. Spike Traps are on some moving stone blocks. This game also introduces the [[falling spike]].


====''Super Mario Bros. Deluxe''====
====''Super Mario Bros. Deluxe''====
Spike Traps return in the [[Super Mario Bros. Deluxe#You VS. Boo|You vs. Boo]] mode of ''[[Super Mario Bros. Deluxe]]''. They appear in some levels and are changed to solid blocks with [[Face Block (switch)|Face Block]]s.
In ''[[Super Mario Bros. Deluxe]]'', Spike Traps appear during certain levels of the [[Super Mario Bros. Deluxe#You VS. Boo|You vs. Boo]] mode. They can be changed to solid blocks with the use of the [[Face Block (switch)|Face Block]]s.


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
[[File:SMS spikes.png|200px|thumb|Spiked platforms in [[Corona Mountain]] in ''Super Mario Sunshine''.]]
[[File:SMS spikes.png|200px|thumb|Spiked platforms in [[Corona Mountain]] in ''Super Mario Sunshine''.]]
Spike Traps return in ''[[Super Mario Sunshine]]''. They are encountered in [[Corona Mountain]]. Spike Traps are likely to cause Mario to lose a life if touched because Mario's invincibility frames do not react to them.
In ''[[Super Mario Sunshine]]'', they only appear in Corona Mountain. Coming into contact with them will usually cause Mario to lose a life.


====''New Super Mario Bros.''====
====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
Spike Traps appear in [[castle]] and [[tower]] levels in ''[[New Super Mario Bros.]]'' Some have Spike Traps on them, like in ''Super Mario World''.
[[File:SMG2 spikes.png|200px|thumb|left|Spikes in [[Flip-Out Galaxy]] in ''[[Super Mario Galaxy 2]]'']]
 
In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', [[Mario]] or [[Luigi]] bounces into the air, loses health, and runs uncontrollably after coming into contact with a Spike Trap, similarly to [[lava]].
====''Super Mario Galaxy''====
Spikes in ''[[Super Mario Galaxy]]'' appear in three different varieties: moving lifts with spikes embedded into their sides appear in the [[Good Egg Galaxy]] missions [[Dino Piranha (mission)|Dino Piranha]] and [[Dino Piranha Speed Run]], the [[Flipswitch Galaxy]] mission [[Painting the Planet Yellow]], and the [[Toy Time Galaxy]] missions [[The Flipswitch Chain]] and [[Fast Foes of Toy Time]]; {{wp|Iceberg|bergy bits}} covered in spikes out of ice appear in the [[Beach Bowl Galaxy]] mission [[Wall Jumping up Waterfalls]]; and spikes attached to terrain appear in the [[Gold Leaf Galaxy]] mission [[When It Rains, It Pours]]. [[Mario]] or [[Luigi]] bounces into the air, loses health, and runs uncontrollably after coming into contact with spikes attached to terrain, similarly to [[lava]].


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
Spike Traps return in ''[[New Super Mario Bros. Wii]]''. They appear in two forms: traps with each spike at one block wide like in ''Super Mario World'', as seen in {{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}, and traps with each spike half the length of a block like in ''Super Mario Bros. 3'', as seen in {{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}.
Spike Traps appear in ''[[New Super Mario Bros. Wii]]'' in two forms: traps with each spike being one block wide like in ''Super Mario World'', as seen in {{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}, and traps with each spike being half a block wide like in ''Super Mario Bros. 3'', as seen in {{world-link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}.
 
====''Super Mario Galaxy 2''====
[[File:SMG2 spikes.png|200px|thumb|left|Spikes in [[Flip-Out Galaxy]] in ''[[Super Mario Galaxy 2]]'']]
Spikes return in ''[[Super Mario Galaxy 2]]''. They are the same as in ''Super Mario Galaxy''. They are encountered in the [[Clockwork Ruins Galaxy]] mission [[Time for Adventure]] and the [[Flip-Out Galaxy]] missions [[Wicked Wall Jumps]] and [[Cosmic Clone Wall Jumpers]].


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
[[Spike Bar]]s debut in ''[[Super Mario 3D Land]]'', operating similarly to [[Fire Bar]]s. Retractable spikes on the floor appear too.
In ''[[Super Mario 3D Land]]'', [[Spike Bar]]s make their first appearance. They operate similarly to [[Fire Bar]]s. Retractable spikes on the floor make their appearance as well.


====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World''====
Ground spike traps appear in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. They are encountered in levels such as [[Hands-On Hall]] and [[Spiky Spike Bridge]].
In ''[[Super Mario 3D World]]'', the ground spike traps appear again in levels such as [[Hands-On Hall]] and [[Spiky Spike Bridge]].


====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
Spike Traps are course elements in ''[[Super Mario Maker]]'', [[Super Mario Maker for Nintendo 3DS|its port]], and ''[[Super Mario Maker 2]]''. They are classified as block objects. Spike Traps can change appearance depending on the game style and theme; in underwater areas in the ''Super Mario Bros. 3'' and ''Super Mario World'' game styles, they become a [[Jelectro]] or a [[zeldawiki:Sea Urchin|Sea Urchin]] from ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'', respectively. Shaking a Spike Trap in the ''New Super Mario Bros. U'' ground theme plays a train sound.<ref>{{cite|author=GameXplain|date=April 4, 2016|url=www.youtube.com/watch?v=EToxTmkrbkk|title=Train Whistle SECRET in Super Mario Maker|language=en|publisher=YouTube|accessdate=May 18, 2016}}</ref> Spike Traps in ''Super Mario Maker 2'' have a slightly wider hitbox and are replaced with [[Spike Block]]s in the ''Super Mario 3D World'' style.
In ''[[Super Mario Maker]]'' and [[Super Mario Maker for Nintendo 3DS|its 3DS port]], Spike Traps are classified as block objects. Depending on the game style and theme, Spike Traps can change appearance, most notably in the ''Super Mario Bros. 3'' and ''Super Mario World'' game styles, where in the underwater theme, the Spike Trap is replaced by a [[Jelectro]] or a [[zeldawiki:Sea Urchin|Sea Urchin]] from ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'' (which in turn is based on the [[wikirby:Gordo|Gordo]] from the [[wikirby:Kirby (series)|''Kirby'' series]], and in this appearance acts more like one due to being invincible), respectively. Additionally, shaking a Spike Trap in the ''New Super Mario Bros. U'' ground theme makes a train sound.<ref>GameXplain. April 4, 2016. [https://www.youtube.com/watch?v=EToxTmkrbkk Train Whistle SECRET in Super Mario Maker]. ''YouTube''. Retrieved May 18, 2016.</ref>


====''Super Mario Run''====
====''Super Mario Run''====
Spike Traps return in ''[[Super Mario Run]]''. They look identically to the Spike Traps in the ''New Super Mario Bros. U'' style of ''Super Mario Maker''. Spike Traps are first encountered in [[Shell Me the Way!]] when collecting the [[Black Coin]]s.
Spike Traps reappear in ''[[Super Mario Run]]'', making their first appearance in the level [[Shell Me the Way!]] when collecting the [[Black Coin]]s. They have the same appearance as the Spike Traps in the ''New Super Mario Bros. U'' style of ''Super Mario Maker''.


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
Spike Traps appear in ''[[Super Mario Odyssey]]'' with their design from ''Super Mario 3D World'' design. They are encountered in [[Bowser's Kingdom]]. They can be crossed safely by [[capture|capturing]] [[Jizo]] statues.
In ''[[Super Mario Odyssey]]'', the Spike Traps appear once again in their ''[[Super Mario 3D World]]'' design, where they can be found in [[Bowser's Kingdom]]. In one part, Mario must capture [[Jizo]] statues to safely move over them.


====''Super Mario Bros. Wonder''====
====''Super Mario Maker 2''====
Spike Traps are obstacles in ''[[Super Mario Bros. Wonder]]''. They are depicted with a few different designs. One of the designs resembles a spiked ball. The upward pointed types have two aesthetic varieties, resembling either a rock or being colored orange.
Spike Traps reappear in ''[[Super Mario Maker 2]]'', functioning as they did in the previous ''Super Mario Maker'' games. The ''[[Super Mario 3D World]]'' style replaces them with [[Spike Block]]s.


===''Yoshi's Island'' series===
===''Yoshi'' franchise===
[[File:Yellow spikes YI.png|thumb]]
[[File:Yellow spikes YI.png|thumb]]
Spikes in the [[Yoshi's Island (series)|''Yoshi's Island'' series]] instantly causes a [[Yoshi (species)|Yoshi]] to lose a life, unlike with other games. The games also feature [[thorn]]s, which function identically to spikes. If Yoshi touches spikes, he is shown spinning and then collapsing; not counting when [[Baby Mario]] is snatched away from Yoshi, this is only one of two ways where Yoshi's death is shown onscreen, the other being from touching lava.
''[[Yoshi's Story]]'' features living, jumping [[Spike (Yoshi's Story)|Spikes]] in [[Bone Dragon Pit]] and [[Magma Castle]].


===''Yoshi's Story''===
Unlike other games, spikes are fatal, as simply touching them causes a [[Yoshi (species)|Yoshi]] to lose a life. A more common sharp object, a [[thorn]], also appears in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series. In the same series, falling into lava or spikes are the only ways Yoshi's death is shown on-screen (not counting when the baby is snatched away); the former shows him spinning and collapsing, while the latter shows him flying off-screen.
''[[Yoshi's Story]]'' features living, jumping [[Spike (Yoshi's Story)|Spikes]] in [[Bone Dragon Pit]] and [[Magma Castle]].


===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
[[File:2-3+ MvsDK.png|thumb|Screenshot from ''Mario vs. Donkey Kong'', showing two rows of spikes in [[Level 2-3+]]]]
Spikes are common indestructible obstacles throughout the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series. Like the other obstacles in the series, they can instantly take out the playable characters. However, enemies are able to stand or walk safely on spikes. In these games, spikes bob up and down slightly, although this is just aesthetic.
Spikes are obstacles throughout the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series. They can defeat the playable characters instantly but not enemies, which walk across them without taking damage. Spikes bob up and down slightly. They have a variety of appearances throughout the series. They are depicted generically in ''[[Mario vs. Donkey Kong]]'' and point upward only. Spikes have a red metallic base framing them in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Spikes from ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' onward also cover walls and ceilings. Each row of spikes in ''[[Mario vs. Donkey Kong: Tipping Stars]]'' and ''[[Mini Mario & Friends: amiibo Challenge]]'' has two additional smaller spikes on its sides, and the middle spikes appear shorter than in previous entries of the ''Mario vs. Donkey Kong'' series.
====''Mario vs. Donkey Kong''====
[[File:MarioVsDKSwitch_SpikeTrap.png|thumb|A row of spikes in ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]])]]
[[File:2-3+ MvsDK.png|thumb|Spikes at the bottom and top-right of [[Level 2-3+]] in ''Mario vs. Donkey Kong'']]
The spikes in ''[[Mario vs. Donkey Kong]]'' cover pits and platforms, and can be crossed by riding [[Shy Guy]]s, [[Bucket Man|Bucket Men]] and [[RamRam]]s across a bed of spikes. Spikes in ''Mario vs. Donkey Kong 2: March of the Minis'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'' are harmless on the sides, although [[Mini]]s try to jump over them and break themselves regardless. ''[[Mario and Donkey Kong: Minis on the Move]]'' has some tiles consisting of spike pits, and any Mini that reaches the edge of one tips for a short time, eventually falling into them and causing a [[Game Over]] if the path is not modified quickly enough. The spikes in ''Mario vs. Donkey Kong: Tipping Stars'' and ''Mini Mario & Friends: amiibo Challenge'' have two additional smaller spikes on its sides that destroy a Mini instantly upon contact, though the [[Spike Guard]] ability of [[Mini Bowser Jr.]] allows it to hover across safely.
Spikes have a generic appearance in ''[[Mario vs. Donkey Kong]]''. They cover pits and platforms, always pointing upward. In some levels, Mario can stand on enemies such as [[Shy Guy (toy)|Shy Guys]] and [[RamRam]]s and ride them across a bed of spikes to traverse it.
 
====''Mario vs. Donkey Kong 2: March of the Minis'' / ''Mario vs. Donkey Kong: Minis March Again!''====
Starting with ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', spikes have a red metallic base framing them. In this game and ''[[Mario vs. Donkey Kong: Minis March Again!]]'', the sides of these spikes are harmless, but the [[Mini]]s will attempt to jump over the spikes once they encounter a side and break themselves anyway.
 
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
In ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', and in future 2D ''Mario vs. Donkey Kong'' games, spikes can also be seen covering walls and ceilings.
 
====''Mario and Donkey Kong: Minis on the Move''====
In ''[[Mario and Donkey Kong: Minis on the Move]]'', some tiles consist of spike pits. When a Mini reaches the edge of one, it will tip there for a short time. If the player does not modify the Mini's path in time, the toy will fall onto the spikes and cause a Game Over.
 
====''Mario vs. Donkey Kong: Tipping Stars''====
In ''[[Mario vs. Donkey Kong: Tipping Stars]]'', each row of spikes has two additional smaller spikes on its sides, destroying a Mini instantly upon coming into contact with them. The middle spikes also appear shorter now than in previous appearances.


{{br}}
====''Mini Mario & Friends: amiibo Challenge''====
Spikes retain the appearance from the previous title in ''[[Mini Mario & Friends: amiibo Challenge]]''. [[Mini Bowser Jr.]]'s [[Spike Guard]] ability allows the toy to hover above spikes and cross them safely.


===''Paper Mario'' series===
===''Paper Mario'' series===
{{stub|section=y}}
{{stub|section=y}}
====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
[[File:PM-TTYD Retractable Spike Trap at the Palace of Shadow.png|thumb|Spike Trap]]
A Spike Trap appears in ''[[Paper Mario: The Thousand-Year Door]]'' in [[Hooktail Castle]]. When Mario takes the [[Black Key]] out of the chest, spikes pop out of the ground to form a maze and the ceiling starts to lower down with spikes. Mario must run out of the spike maze in 50 seconds or he will receive a [[Game Over]].
A Spike Trap appears in ''[[Paper Mario: The Thousand-Year Door]]'' in [[Hooktail Castle]]. When Mario takes the [[Black Key]] out of the chest, spikes pop out of the ground to form a maze and the ceiling starts to lower down with spikes. Mario must run out of the spike maze in 50 seconds or he will receive a [[Game Over]].


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===''Super Princess Peach''===
===''Super Princess Peach''===
Spikes are obstacles appearing in two varieties in ''[[Super Princess Peach]]''. One type is a round, block-sized object often found in midair or on ceilings, usually on top of areas with blue [[Donut Block]]s passable only with the [[Gloom]] [[vibe]], and they have an animation for rotating. The other type is on the ground, having thematic differences between each world, and touching one costs [[Princess Peach]] half a [[Health Meter|heart]] of damage.
Two types of spikes appear in ''[[Super Princess Peach]]''. The first type are round, block-sized objects often found in midair or on ceilings. They are usually found on top of areas with blue [[Donut Block]]s to prevent the player from jumping, requiring the use of the [[Gloom]] [[vibe]] to cross those blocks. They also have a rotation animation, but are otherwise stationary. The other type of spike is a floored variety that also comes in a large size. These ones are thematically decorated to fit each world of the game. When [[Princess Peach]] runs into one, she takes half a [[Health Meter|heart]] of damage; while invincible, she can move through the airborne type.


===''Nintendo Land''===
===''Nintendo Land''===
{{quote|You can use levers to deal with annoying spikes. Hit a lever to trigger or withdraw spikes.|{{iw|miiwiki|Monita}}|Nintendo Land}}
{{quote2|You can use levers to deal with annoying spikes. Hit a lever to trigger or withdraw spikes.|Monita|Nintendo Land}}
[[File:Spike Nintendo Land.png|thumb|Spikes in ''Nintendo Land'']]
[[File:Spike Nintendo Land.png|thumb|Spikes in ''Nintendo Land'']]
Spikes are hazards in the [[Yoshi's Fruit Cart]] minigame in ''[[Nintendo Land]]''. They are first encountered in Gate 23. Spikes can be retracted by using a [[Lever Switch|lever]], allowing the [[Yoshi Cart]] to move on them safely, but otherwise costs the player a life when touched.
Spikes are hazards in the [[Yoshi's Fruit Cart]] minigame in ''[[Nintendo Land]]''. If the [[Yoshi Cart]] touches a spike, the player loses a life. Spikes can be retracted by using a [[Lever Switch|lever]]. When retracted, the Yoshi Cart can safely walk on them. They first appear in Gate 23.
====Prize description====
{{quote2|This trap can be levered in and out of the ground. The cart may not be able to feel pain, but stepping on one of these will certainly damage it.|Monita}}


===''Luigi's Mansion 3''===
===''Luigi's Mansion 3''===
Spike Traps are hazards in ''[[Luigi's Mansion 3]]''. They are found mainly in [[Castle MacFrights]]. [[Gooigi]] can move through Spike Traps without taking damage, unlike [[Luigi]].
Spiked Traps appear in ''[[Luigi's Mansion 3]]'', primarily in [[Castle MacFrights]]. They will harm [[Luigi]]; however, [[Gooigi]] can walk through them without getting hurt.
{{br}}


===''The Super Mario Bros. Movie''===
===''The Super Mario Bros. Movie''===
Many Spike Traps are seen in ''[[The Super Mario Bros. Movie]]'' scattered around the [[Training Course]] and attached to [[Brick Block]]s and [[Empty Block]]s.
{{new subject|section=y|film}}
 
Many Spike Traps are seen in ''[[The Super Mario Bros. Movie]]'' scattered around the [[Training Course (The Super Mario Bros. Movie)|Training Course]] and attached to [[Brick Block]]s and [[Empty Block]]s.
==Profiles==
===''Super Mario Bros. Deluxe''===
*'''Instruction booklet:''' ''You'll take damage if you touch a block with spikes protruding in all four directions.''<ref name="smbdxmanual"/>
 
===''Nintendo Land''===
*'''Monita's prize description:''' ''This trap can be levered in and out of the ground. The cart may not be able to feel pain, but stepping on one of these will certainly damage it.''


==Gallery==
==Gallery==
===Artwork===
<gallery>
<gallery>
SpikeTrap CTTT.png|''[[Captain Toad: Treasure Tracker]]''
</gallery>
===Sprites and models===
<gallery>
SMB2 Sprite Spike Trap.png|''[[Yume Kōjō: Doki Doki Panic]]'' / ''[[Super Mario Bros. 2]]''
SML Sprite Spikes.png|''[[Super Mario Land]]'' (poison needles)
SMW Sprite Spike Trap.png|''[[Super Mario World]]''
SML2 Sprite Spike Trap.png|''[[Super Mario Land 2: 6 Golden Coins]]''
SMBDXSpikeTrap.png|''[[Super Mario Bros. Deluxe]]''
SMBDXSpikeTrap.png|''[[Super Mario Bros. Deluxe]]''
NsmbSpikeLine.png|''[[New Super Mario Bros.]]''
Ladida Plains 1-3.png|Screenshot of [[Ladida Plains 1-3]] in ''[[Super Princess Peach]]''
MvDK2 Spikes.png|''[[Mario vs. Donkey Kong 2: March of the Minis]]''
SMG Spike Trap.png|''[[Super Mario Galaxy]]''
SMG Asset Model Spike Trap.png|''[[Super Mario Galaxy]]''
Spike down.png|''[[New Super Mario Bros. Wii]]''
Spike down.png|''[[New Super Mario Bros. Wii]]''
Flipsville spikes.png|Multi-surface spikes that only appear in the [[Flipsville Galaxy]] in ''[[Super Mario Galaxy 2]]''
MLM Spike.png|''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''
MLM Spike.png|''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''
SMM-SMB-Spikes.png|''[[Super Mario Maker]]'' (''[[Super Mario Bros.]]'' style)
DKCTF Spiked Floor Prima.jpg|Spikes in ''[[Donkey Kong Country: Tropical Freeze]]''
SMM-SMB3-Spikes.png|''Super Mario Maker'' (''[[Super Mario Bros. 3]]'' style)
SMM-SMB-Spikes.png|Spike Trap sprite in the ''[[Super Mario Bros.]]'' style in ''[[Super Mario Maker]]''
SMM-SMW-Spikes.png|''Super Mario Maker'' (''Super Mario World'' style)
SMM-SMB3-Spikes.png|Spike Trap sprite in the ''[[Super Mario Bros. 3]]'' style in ''Super Mario Maker''
SMM-SMW-SeaUrchin.png|''Super Mario Maker'' (''Super Mario World'' style) (underwater theme)
SMM-SMW-Spikes.png|Spike Trap sprite in the ''[[Super Mario World]]'' style in ''Super Mario Maker''
SMM NSMBU Spikes.png|''Super Mario Maker'' (''[[New Super Mario Bros. U]]'' style)
SMM-SMW-SeaUrchin.png|The [[zeldawiki:Sea Urchin|Sea Urchin]] in ''Super Mario Maker''
</gallery>
SMM NSMBU Spikes.png|Spike Trap sprite in the ''[[New Super Mario Bros. U]]'' style in ''Super Mario Maker''
 
===Screenshots===
<gallery>
SMWMAYAL Ceiling Trap.png|''[[Super Mario World: Mario to Yoshi no Bōken Land]]''
SMA4 It's a Shoe-In Screenshot.png|''[[Super Mario Advance 4: Super Mario Bros. 3]]''
Ladida Plains 1-3.png|''[[Super Princess Peach]]''
SMG Spike Trap.png|''Super Mario Galaxy''
SMG Screenshot Spiky Ice Obstacle.png|''Super Mario Galaxy''
Flipsville spikes.png|''[[Super Mario Galaxy 2]]''
FireFleeingMario.png|''[[New Super Mario Bros. U]]''
NSLU Icicle Tower Screenshot.png|''[[New Super Luigi U]]''
DKCTF Spiked Floor Prima.jpg|''[[Donkey Kong Country: Tropical Freeze]]''
PMCS Spike Trap.png|''[[Paper Mario: Color Splash]]''
PMCS Spike Trap.png|''[[Paper Mario: Color Splash]]''
SMO SpikeTraps.png|''[[Super Mario Odyssey]]''
SMO SpikeTraps.png|Some spike traps in [[Bowser's Kingdom]] in ''[[Super Mario Odyssey]]''
SMO Metro Moon 76.png|''Super Mario Odyssey
SpikeTrapSMBW.png|''[[Super Mario Bros. Wonder]]''
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=トゲ
|Jap=トゲ<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', pages 41, 61, 78, 105, 119, 150, 200.</ref><br>''Toge''<br>トゲ玉<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Land 2: 6 Golden Coins'' section, page 78.</ref><br>''Togedama''<br>トゲブロック<ref>''Mario & Wario'' instruction booklet, page 9.</ref><br>''Toge Burokku''<br>トゲ床<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', pages 170, 186, 233.</ref><br>''Toge Yuka''<br>針<ref name=MVDK>[[Media:Mvsdk book i.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref><br>''Hari''<br>針の床<ref name=MVDK/><br>''Hari no Yuka''<br>トゲ地形 (''Super Mario Maker 2'')<br>''Toge Chikei''
|JapC=<ref>{{cite|author=Sakai, Kazuya (Ambit), et al.|language=ja|publisher=[[Shogakukan]]|location=Tokyo|date=October 19, 2015|title=『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』 (''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'')|page=41, 61, 78, 105, 119, 150, 200|isbn=978-4-09-106569-8}}</ref>
|JapM=Spike<br><br>Spike Ball<br><br>Spike Block<br><br>Spike Floor<br><br>Needle<br><br>Needled Floor<br><br>Spike Terrain
|JapR=Toge
|Spa=Trampa Espinosa<br>Bola de picos
|Jap2=トゲブロック
|SpaM=Spiky Trap<br>
|Jap2C=<ref>{{cite|title=''Mario & Wario'' instruction booklet|page=9|publisher=Nintendo|language=ja|date=1993}}</ref>
|Jap2R=Toge Burokku
|Jap3=トゲ床
|Jap3C=<ref>{{cite|language=Japanese|publisher=Shogakukan|date=2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''|page=170, 186, 233}}</ref>
|Jap3R=Toge Yuka
|Jap4=
|Jap4C=<ref name=MVDK>[[Media:Mvsdk book i.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref>{{page needed}}
|Jap4R=Hari
|Jap5=針の床
|Jap5C=<ref name=MVDK/>
|Jap5R=Hari no Yuka
|Jap6=トゲ地形 (''Super Mario Maker 2'')
|Jap6R=Toge Chikei
|JapM=Spike
|Jap2M=Spike Block
|Jap3M=Spike Floor
|Jap4M=Needle
|Jap5M=Needled Floor
|Jap6M=Spike Terrain
|Spa=Trampa Espinosa
|Spa2=Bola de picos
|SpaM=Spiky Trap
|Spa2M=Spiky Trap
|Por=Armadilha Espinhosa
|Por=Armadilha Espinhosa
|PorM=Spiked Trap
|PorM=Spiked Trap
Line 186: Line 141:
|GerM=Spikes
|GerM=Spikes
|Ita=Spuntoni
|Ita=Spuntoni
|Ita2=Fiori dalle spine avvelenate
|Ita2C=<ref>{{cite|title=''[[Super Mario Land]]'' Italian manual|language=Italian|page=12}}</ref>
|Ita3=Pavimento con punte
|Ita3C=<ref>{{cite|title=''Super Mario Land'' (3DS - [[Virtual Console]]) Italian e-manual|page=13}}</ref>
|ItaM=Spikes
|ItaM=Spikes
|Ita2M=Flowers with poisoned spikes/thorns
|Ita3M=Floor with spikes
|Kor=가시지형
|Kor=가시지형
|KorR=Gasi Jihyeong
|KorR=Gasi Jihyeong
Line 202: Line 151:
|ChiR=Jiāncì Dìxíng
|ChiR=Jiāncì Dìxíng
|ChiM=Sharp point terrain
|ChiM=Sharp point terrain
|Fre=Boule à pointes
|Fra=Boule à pointes
|FreM=Spiked ball
|FraM=Spiked ball
}}
}}


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<references/>
<references/>


{{navboxes|
{{nav templates|
{{Blocks}}
{{Blocks}}
{{SMB2}}
{{SMB2}}
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{{SMM2}}
{{SMM2}}
{{TSMBM}}
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[[Category:Hazardous objects]]
[[Category:Hazardous objects]]
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[[Category:Super Mario Bros. 2 objects]]
[[Category:Super Mario Bros. 2 objects]]
[[Category:Super Mario Bros. 3 objects]]
[[Category:Super Mario Bros. 3 objects]]
[[Category:Super Mario Bros. Wonder objects]]
[[Category:Super Mario Galaxy 2 objects]]
[[Category:Super Mario Galaxy 2 objects]]
[[Category:Super Mario Maker objects]]
[[Category:Super Mario Maker objects]]

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