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{{about|the common obstacle|other uses of the word "spike"|[[Spike (disambiguation)]]}}
{{rewrite-expand}}
{{species infobox
[[File:SMS spikes.png|thumb|left|[[Mario]] in [[Corona Mountain]].]]
|image=[[File:Spike Trap SMO render.png|200px]]<br>Model from ''[[Super Mario Odyssey]]''
'''Spikes''' are harmful objects that can lead to losing health (while in ''[[Super Mario Galaxy 2]]'', causes [[Mario]] or [[Luigi]] to run uncontrollably) or even lives. These traps appeared in nearly all ''[[Mario (series)|Mario]]'' games. Spikes tend to be stationary, retractable, or attached to a moving object. They are first introduced in ''[[Super Mario Bros. 2]]'' though [[Icicle]]s in ''[[Mario Bros. (game)|Mario Bros.]]'' are functionally the same until they fall. In ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'' and ''[[Yoshi's Island DS]]'', spikes are found mostly in castles. A more common rough object, a [[thorn]], also appears in the two ''Yoshi's Island'' games. In ''Yoshi's Story'', spikes actually move and jump around in the [[Bone Dragon Pit]] and [[Magma Castle]].
|first_appearance=''[[Yume Kōjō: Doki Doki Panic]]'' ([[List of games by date#1987|1987]], overall)<br>''[[Super Mario Bros. 2]]'' ([[List of games by date#1988|1988]], ''Super Mario'' franchise)
|latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|variants=[[Falling spike]]<br>[[Spike Block]]
|comparable=[[Spike Ball]]
}}
'''Spike Traps''' (or '''spikes''', sometimes '''Spiked Blocks''',<ref name="smbdxmanual">{{cite|title=''Super Mario Bros. Deluxe'' instruction booklet|page=19|date=1999|location=Redmond, WA|publisher=Nintendo of America|language=en-us}}</ref> '''spiked platforms''',<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|page=15, 170 and 171|date=September 3, 2002|isbn=0-7615-3961-1|language=en-us|publisher=[[Prima Games]]}}</ref> '''spike platforms''',<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|page=171|date=September 3, 2002|isbn=0-7615-3961-1|language=en-us|publisher=Prima Games}}</ref> or '''Spiked Floors'''<ref>{{cite|author=von Esmarch, Nick; van Grier, Cory|title=''Donkey Kong Country: Tropical Freeze'' PRIMA Official Game Guide|date=February 21, 2014|language=en-us|publisher=Prima Games|isbn=978-0804162524|page=26}}</ref>) are harmful obstacles appearing in many games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. Spike Traps can be stationary, retractable, or attached to a moving object. They are introduced in ''[[Super Mario Bros. 2]]''. They function similarly to the [[Icicle]]s from ''[[Mario Bros. (game)|Mario Bros.]]''; however, Spike Traps fall differently.
==History==
===''Super Mario'' series===
Spike Traps are very common obstacles throughout the [[Super Mario (series)|''Super Mario'' series]]. When touched, they cause the player to lose their current power-up and if the player is [[Small Mario]], they will lose a life. Players can safely traverse across spikes when invincible without any consequences.


====''Super Mario Bros. 2''====
In ''[[Super Mario World]]'', Yoshi can safely walk on spikes. This game also introduces the [[Falling Spike]].
Spike Traps appear in a few levels in ''Super Mario Bros. 2''. They are crossed only by riding on an [[Autobomb]].


====''Super Mario Bros. 3''====
<br clear=all>
[[File:SMB3 Spike Trap.png|frame|left]]
<center><gallery>
Spikes return in ''[[Super Mario Bros. 3]]''. They can face in any of the cardinal directions. Spikes can be crossed harmlessly by wearing a [[Goomba's Shoe]], but the player character still takes damage if touching one from the side or on the head. The [[World-e]] level [[Castle Dash]] of ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' has large circular spike objects that float in place, also appearing with moving ones in the [[Orange Mushroom House]].
File:Yellow_spikes_YI.PNG|''[[Super Mario World 2: Yoshi's Island]]''
 
File:2-3+ MvsDK.png|''[[Mario vs. Donkey Kong]]''
====''Super Mario World''====
File:Spike down.png|''[[New Super Mario Bros. Wii]]''
[[File:SMW Spiked ceiling trap.png|thumb|right|Spike Traps on a ceiling]]
File:SMG2 spikes.png|''[[Super Mario Galaxy 2]]''
Spike Traps in ''[[Super Mario World]]'' can be crossed by [[Yoshi]] harmlessly. Spike Traps are on some moving stone blocks. This game also introduces the [[falling spike]].
File:Flipsville spikes.png|Multi-surface spikes that appear only in the [[Flipsville Galaxy]]
 
</gallery></center>
====''Super Mario Bros. Deluxe''====
Spike Traps return in the [[Super Mario Bros. Deluxe#You VS. Boo|You vs. Boo]] mode of ''[[Super Mario Bros. Deluxe]]''. They appear in some levels and are changed to solid blocks with [[Face Block (switch)|Face Block]]s.
 
====''Super Mario Sunshine''====
[[File:SMS spikes.png|200px|thumb|Spiked platforms in [[Corona Mountain]] in ''Super Mario Sunshine''.]]
Spike Traps return in ''[[Super Mario Sunshine]]''. They are encountered in [[Corona Mountain]]. Spike Traps are likely to cause Mario to lose a life if touched because Mario's invincibility frames do not react to them.
 
====''New Super Mario Bros.''====
Spike Traps appear in [[castle]] and [[tower]] levels in ''[[New Super Mario Bros.]]'' Some have Spike Traps on them, like in ''Super Mario World''.
 
====''Super Mario Galaxy''====
Spikes in ''[[Super Mario Galaxy]]'' appear in three different varieties: moving lifts with spikes embedded into their sides appear in the [[Good Egg Galaxy]] missions [[Dino Piranha (mission)|Dino Piranha]] and [[Dino Piranha Speed Run]], the [[Flipswitch Galaxy]] mission [[Painting the Planet Yellow]], and the [[Toy Time Galaxy]] missions [[The Flipswitch Chain]] and [[Fast Foes of Toy Time]]; {{wp|Iceberg|bergy bits}} covered in spikes out of ice appear in the [[Beach Bowl Galaxy]] mission [[Wall Jumping up Waterfalls]]; and spikes attached to terrain appear in the [[Gold Leaf Galaxy]] mission [[When It Rains, It Pours]]. [[Mario]] or [[Luigi]] bounces into the air, loses health, and runs uncontrollably after coming into contact with spikes attached to terrain, similarly to [[lava]].
 
====''New Super Mario Bros. Wii''====
Spike Traps return in ''[[New Super Mario Bros. Wii]]''. They appear in two forms: traps with each spike at one block wide like in ''Super Mario World'', as seen in {{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}, and traps with each spike half the length of a block like in ''Super Mario Bros. 3'', as seen in {{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}.
 
====''Super Mario Galaxy 2''====
[[File:SMG2 spikes.png|200px|thumb|left|Spikes in [[Flip-Out Galaxy]] in ''[[Super Mario Galaxy 2]]'']]
Spikes return in ''[[Super Mario Galaxy 2]]''. They are the same as in ''Super Mario Galaxy''. They are encountered in the [[Clockwork Ruins Galaxy]] mission [[Time for Adventure]] and the [[Flip-Out Galaxy]] missions [[Wicked Wall Jumps]] and [[Cosmic Clone Wall Jumpers]].
 
====''Super Mario 3D Land''====
[[Spike Bar]]s debut in ''[[Super Mario 3D Land]]'', operating similarly to [[Fire Bar]]s. Retractable spikes on the floor appear too.
 
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
Ground spike traps appear in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. They are encountered in levels such as [[Hands-On Hall]] and [[Spiky Spike Bridge]].
 
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
Spike Traps are course elements in ''[[Super Mario Maker]]'', [[Super Mario Maker for Nintendo 3DS|its port]], and ''[[Super Mario Maker 2]]''. They are classified as block objects. Spike Traps can change appearance depending on the game style and theme; in underwater areas in the ''Super Mario Bros. 3'' and ''Super Mario World'' game styles, they become a [[Jelectro]] or a [[zeldawiki:Sea Urchin|Sea Urchin]] from ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'', respectively. Shaking a Spike Trap in the ''New Super Mario Bros. U'' ground theme plays a train sound.<ref>{{cite|author=GameXplain|date=April 4, 2016|url=www.youtube.com/watch?v=EToxTmkrbkk|title=Train Whistle SECRET in Super Mario Maker|language=en|publisher=YouTube|accessdate=May 18, 2016}}</ref> Spike Traps in ''Super Mario Maker 2'' have a slightly wider hitbox and are replaced with [[Spike Block]]s in the ''Super Mario 3D World'' style.
 
====''Super Mario Run''====
Spike Traps return in ''[[Super Mario Run]]''. They look identically to the Spike Traps in the ''New Super Mario Bros. U'' style of ''Super Mario Maker''. Spike Traps are first encountered in [[Shell Me the Way!]] when collecting the [[Black Coin]]s.
 
====''Super Mario Odyssey''====
Spike Traps appear in ''[[Super Mario Odyssey]]'' with their design from ''Super Mario 3D World'' design. They are encountered in [[Bowser's Kingdom]]. They can be crossed safely by [[capture|capturing]] [[Jizo]] statues.
 
====''Super Mario Bros. Wonder''====
Spike Traps are obstacles in ''[[Super Mario Bros. Wonder]]''. They are depicted with a few different designs. One of the designs resembles a spiked ball. The upward pointed types have two aesthetic varieties, resembling either a rock or being colored orange.
 
===''Yoshi's Island'' series===
[[File:Yellow spikes YI.png|thumb]]
Spikes in the [[Yoshi's Island (series)|''Yoshi's Island'' series]] instantly causes a [[Yoshi (species)|Yoshi]] to lose a life, unlike with other games. The games also feature [[thorn]]s, which function identically to spikes. If Yoshi touches spikes, he is shown spinning and then collapsing; not counting when [[Baby Mario]] is snatched away from Yoshi, this is only one of two ways where Yoshi's death is shown onscreen, the other being from touching lava.
 
===''Yoshi's Story''===
''[[Yoshi's Story]]'' features living, jumping [[Spike (Yoshi's Story)|Spikes]] in [[Bone Dragon Pit]] and [[Magma Castle]].
 
===''Mario vs. Donkey Kong'' series===
[[File:2-3+ MvsDK.png|thumb|Screenshot from ''Mario vs. Donkey Kong'', showing two rows of spikes in [[Level 2-3+]]]]
Spikes are obstacles throughout the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series. They can defeat the playable characters instantly but not enemies, which walk across them without taking damage. Spikes bob up and down slightly. They have a variety of appearances throughout the series. They are depicted generically in ''[[Mario vs. Donkey Kong]]'' and point upward only. Spikes have a red metallic base framing them in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Spikes from ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' onward also cover walls and ceilings. Each row of spikes in ''[[Mario vs. Donkey Kong: Tipping Stars]]'' and ''[[Mini Mario & Friends: amiibo Challenge]]'' has two additional smaller spikes on its sides, and the middle spikes appear shorter than in previous entries of the ''Mario vs. Donkey Kong'' series.
[[File:MarioVsDKSwitch_SpikeTrap.png|thumb|A row of spikes in ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]])]]
The spikes in ''[[Mario vs. Donkey Kong]]'' cover pits and platforms, and can be crossed by riding [[Shy Guy]]s, [[Bucket Man|Bucket Men]] and [[RamRam]]s across a bed of spikes. Spikes in ''Mario vs. Donkey Kong 2: March of the Minis'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'' are harmless on the sides, although [[Mini]]s try to jump over them and break themselves regardless. ''[[Mario and Donkey Kong: Minis on the Move]]'' has some tiles consisting of spike pits, and any Mini that reaches the edge of one tips for a short time, eventually falling into them and causing a [[Game Over]] if the path is not modified quickly enough. The spikes in ''Mario vs. Donkey Kong: Tipping Stars'' and ''Mini Mario & Friends: amiibo Challenge'' have two additional smaller spikes on its sides that destroy a Mini instantly upon contact, though the [[Spike Guard]] ability of [[Mini Bowser Jr.]] allows it to hover across safely.
 
{{br}}
 
===''Paper Mario'' series===
{{stub|section=y}}
====''Paper Mario: The Thousand-Year Door''====
[[File:PM-TTYD Retractable Spike Trap at the Palace of Shadow.png|thumb|Spike Trap]]
A Spike Trap appears in ''[[Paper Mario: The Thousand-Year Door]]'' in [[Hooktail Castle]]. When Mario takes the [[Black Key]] out of the chest, spikes pop out of the ground to form a maze and the ceiling starts to lower down with spikes. Mario must run out of the spike maze in 50 seconds or he will receive a [[Game Over]].
 
Spikes also serve as obstacles in some platforming sections, and falling into them will cause Mario to lose 1 HP, go flying off the top of the screen, and land at the start of the section.
 
====''Paper Mario: Color Splash''====
Spike Traps appear in ''[[Paper Mario: Color Splash]]''. Spike pits appear in levels such as [[Mustard Café]], [[The Golden Coliseum]], and [[Fortune Island]]. 8-bit spikes appear in [[Green Energy Plant]]. In [[Kiwano Temple]], there are many spikes that resemble [[Spiny Shell (red)|Spiny Shell]]s. Some must be crossed by rolling platforms, and others must be flipped over with a [[POW Block]].
 
===''Super Princess Peach''===
Spikes are obstacles appearing in two varieties in ''[[Super Princess Peach]]''. One type is a round, block-sized object often found in midair or on ceilings, usually on top of areas with blue [[Donut Block]]s passable only with the [[Gloom]] [[vibe]], and they have an animation for rotating. The other type is on the ground, having thematic differences between each world, and touching one costs [[Princess Peach]] half a [[Health Meter|heart]] of damage.
 
===''Nintendo Land''===
{{quote|You can use levers to deal with annoying spikes. Hit a lever to trigger or withdraw spikes.|{{iw|miiwiki|Monita}}|Nintendo Land}}
[[File:Spike Nintendo Land.png|thumb|Spikes in ''Nintendo Land'']]
Spikes are hazards in the [[Yoshi's Fruit Cart]] minigame in ''[[Nintendo Land]]''. They are first encountered in Gate 23. Spikes can be retracted by using a [[Lever Switch|lever]], allowing the [[Yoshi Cart]] to move on them safely, but otherwise costs the player a life when touched.
 
===''Luigi's Mansion 3''===
Spike Traps are hazards in ''[[Luigi's Mansion 3]]''. They are found mainly in [[Castle MacFrights]]. [[Gooigi]] can move through Spike Traps without taking damage, unlike [[Luigi]].
 
===''The Super Mario Bros. Movie''===
Many Spike Traps are seen in ''[[The Super Mario Bros. Movie]]'' scattered around the [[Training Course]] and attached to [[Brick Block]]s and [[Empty Block]]s.
 
==Profiles==
===''Super Mario Bros. Deluxe''===
*'''Instruction booklet:''' ''You'll take damage if you touch a block with spikes protruding in all four directions.''<ref name="smbdxmanual"/>
 
===''Nintendo Land''===
*'''Monita's prize description:''' ''This trap can be levered in and out of the ground. The cart may not be able to feel pain, but stepping on one of these will certainly damage it.''
 
==Gallery==
===Artwork===
<gallery>
SpikeTrap CTTT.png|''[[Captain Toad: Treasure Tracker]]''
</gallery>
 
===Sprites and models===
<gallery>
SMB2 Sprite Spike Trap.png|''[[Yume Kōjō: Doki Doki Panic]]'' / ''[[Super Mario Bros. 2]]''
SML Sprite Spikes.png|''[[Super Mario Land]]'' (poison needles)
SMW Sprite Spike Trap.png|''[[Super Mario World]]''
SML2 Sprite Spike Trap.png|''[[Super Mario Land 2: 6 Golden Coins]]''
SMBDXSpikeTrap.png|''[[Super Mario Bros. Deluxe]]''
NsmbSpikeLine.png|''[[New Super Mario Bros.]]''
MvDK2 Spikes.png|''[[Mario vs. Donkey Kong 2: March of the Minis]]''
SMG Asset Model Spike Trap.png|''[[Super Mario Galaxy]]''
Spike down.png|''[[New Super Mario Bros. Wii]]''
MLM Spike.png|''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''
SMM-SMB-Spikes.png|''[[Super Mario Maker]]'' (''[[Super Mario Bros.]]'' style)
SMM-SMB3-Spikes.png|''Super Mario Maker'' (''[[Super Mario Bros. 3]]'' style)
SMM-SMW-Spikes.png|''Super Mario Maker'' (''Super Mario World'' style)
SMM-SMW-SeaUrchin.png|''Super Mario Maker'' (''Super Mario World'' style) (underwater theme)
SMM NSMBU Spikes.png|''Super Mario Maker'' (''[[New Super Mario Bros. U]]'' style)
</gallery>
 
===Screenshots===
<gallery>
SMWMAYAL Ceiling Trap.png|''[[Super Mario World: Mario to Yoshi no Bōken Land]]''
SMA4 It's a Shoe-In Screenshot.png|''[[Super Mario Advance 4: Super Mario Bros. 3]]''
Ladida Plains 1-3.png|''[[Super Princess Peach]]''
SMG Spike Trap.png|''Super Mario Galaxy''
SMG Screenshot Spiky Ice Obstacle.png|''Super Mario Galaxy''
Flipsville spikes.png|''[[Super Mario Galaxy 2]]''
FireFleeingMario.png|''[[New Super Mario Bros. U]]''
NSLU Icicle Tower Screenshot.png|''[[New Super Luigi U]]''
DKCTF Spiked Floor Prima.jpg|''[[Donkey Kong Country: Tropical Freeze]]''
PMCS Spike Trap.png|''[[Paper Mario: Color Splash]]''
SMO SpikeTraps.png|''[[Super Mario Odyssey]]''
SMO Metro Moon 76.png|''Super Mario Odyssey
SpikeTrapSMBW.png|''[[Super Mario Bros. Wonder]]''
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreignname
|Jap=トゲ
|Jap=とんがりくん<br />''Tongari-Kun''<br />トゲブロック<br />''Toge Block''
|JapC=<ref>{{cite|author=Sakai, Kazuya (Ambit), et al.|language=ja|publisher=[[Shogakukan]]|location=Tokyo|date=October 19, 2015|title=『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』 (''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'')|page=41, 61, 78, 105, 119, 150, 200|isbn=978-4-09-106569-8}}</ref>
|JapM=Sharp Point-Kun<br />Splinter Block
|JapR=Toge
|Jap2=トゲブロック
|Jap2C=<ref>{{cite|title=''Mario & Wario'' instruction booklet|page=9|publisher=Nintendo|language=ja|date=1993}}</ref>
|Jap2R=Toge Burokku
|Jap3=トゲ床
|Jap3C=<ref>{{cite|language=Japanese|publisher=Shogakukan|date=2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''|page=170, 186, 233}}</ref>
|Jap3R=Toge Yuka
|Jap4=針
|Jap4C=<ref name=MVDK>[[Media:Mvsdk book i.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref>{{page needed}}
|Jap4R=Hari
|Jap5=針の床
|Jap5C=<ref name=MVDK/>
|Jap5R=Hari no Yuka
|Jap6=トゲ地形 (''Super Mario Maker 2'')
|Jap6R=Toge Chikei
|JapM=Spike
|Jap2M=Spike Block
|Jap3M=Spike Floor
|Jap4M=Needle
|Jap5M=Needled Floor
|Jap6M=Spike Terrain
|Spa=Trampa Espinosa
|Spa2=Bola de picos
|SpaM=Spiky Trap
|Spa2M=Spiky Trap
|Por=Armadilha Espinhosa
|PorM=Spiked Trap
|Dut=Stekels
|DutM=Prickles
|Ger=Stacheln
|GerM=Spikes
|Ita=Spuntoni
|Ita2=Fiori dalle spine avvelenate
|Ita2C=<ref>{{cite|title=''[[Super Mario Land]]'' Italian manual|language=Italian|page=12}}</ref>
|Ita3=Pavimento con punte
|Ita3C=<ref>{{cite|title=''Super Mario Land'' (3DS - [[Virtual Console]]) Italian e-manual|page=13}}</ref>
|ItaM=Spikes
|Ita2M=Flowers with poisoned spikes/thorns
|Ita3M=Floor with spikes
|Kor=가시지형
|KorR=Gasi Jihyeong
|KorM=Spike Terrain
|Rus=Колючка-западня
|RusR=Kolyuchka-zapadnya
|RusM=Trap Spike
|Chi=尖刺地形
|ChiR=Jiāncì Dìxíng
|ChiM=Sharp point terrain
|Fre=Boule à pointes
|FreM=Spiked ball
}}
}}
 
{{BoxTop}}
==References==
{{Yoshi's Island}}
<references/>
 
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