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{{Rewrite-expand|Appearance in ''[[Super Mario Bros. Wonder]]''|October 29, 2023}}
{{about|the common obstacle|other uses of the word "spike"|[[Spike (disambiguation)]]}}
{{about|the common obstacle|other uses of the word "spike"|[[Spike (disambiguation)]]}}
{{species infobox
{{species infobox
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|comparable=[[Spike Ball]]
|comparable=[[Spike Ball]]
}}
}}
'''Spike Traps''' (or '''spikes''', sometimes '''Spiked Blocks''',<ref name="smbdxmanual">{{cite|title=''Super Mario Bros. Deluxe'' instruction booklet|page=19|date=1999|location=Redmond, WA|publisher=Nintendo of America|language=en-us}}</ref> '''spiked platforms''',<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|page=15, 170 and 171|date=September 3, 2002|isbn=0-7615-3961-1|language=en-us|publisher=[[Prima Games]]}}</ref> '''spike platforms''',<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|page=171|date=September 3, 2002|isbn=0-7615-3961-1|language=en-us|publisher=Prima Games}}</ref> or '''Spiked Floors'''<ref>{{cite|author=von Esmarch, Nick; van Grier, Cory|title=''Donkey Kong Country: Tropical Freeze'' PRIMA Official Game Guide|date=February 21, 2014|language=en-us|publisher=Prima Games|isbn=978-0804162524|page=26}}</ref>) are harmful obstacles appearing in many games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. Spike Traps can be stationary, retractable, or attached to a moving object. They are introduced in ''[[Super Mario Bros. 2]]''. They function similarly to the [[Icicle]]s from ''[[Mario Bros. (game)|Mario Bros.]]''; however, Spike Traps fall differently.
'''Spike Traps''' (or '''spikes''', sometimes '''Spiked Blocks''',<ref name="smbdxmanual">{{cite|title=''Super Mario Bros. Deluxe'' instruction booklet|page=19|date=1999|location=Redmond, WA|publisher=Nintendo of America|language=American English}}</ref> '''spiked platforms''',<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|page=15, 170 and 171|date=September 3, 2002|isbn=0761539611|language=American English|publisher=[[Prima Games]]}}</ref> '''spike platforms''',<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|page=171|date=September 3, 2002|isbn=0761539611|language=American English|publisher=Prima Games}}</ref> or '''Spiked Floors'''<ref>{{cite|author=von Esmarch, Nick; van Grier, Cory|title=''Donkey Kong Country: Tropical Freeze'' PRIMA Official Game Guide|date=February 21, 2014|language=American English|publisher=Prima Games|isbn=978-0804162524|page=26}}</ref>) are harmful obstacles appearing in many games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. Spike Traps can be stationary, retractable, or attached to a moving object. They are introduced in ''[[Super Mario Bros. 2]]''. They function similarly to the [[Icicle]]s from ''[[Mario Bros. (game)|Mario Bros.]]''; however, Spike Traps fall differently.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
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====''Super Mario Bros. 2''====
====''Super Mario Bros. 2''====
Spike Traps appear in a few levels in ''Super Mario Bros. 2''. They are crossed only by riding on an [[Autobomb]].
In ''Super Mario Bros. 2'', in a few levels, the player has to ride an [[Autobomb]] in order to cross some Spike Traps.


====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
[[File:SMB3 Spike Trap.png|frame|left]]
[[File:SMB3 Spike Trap.png|frame|left]]
Spikes return in ''[[Super Mario Bros. 3]]''. They can face in any of the cardinal directions. Spikes can be crossed harmlessly by wearing a [[Goomba's Shoe]], but the player character still takes damage if touching one from the side or on the head. The [[World-e]] level [[Castle Dash]] of ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' has large circular spike objects that float in place, also appearing with moving ones in the [[Orange Mushroom House]].
In ''[[Super Mario Bros. 3]]'', if Mario or Luigi wears a [[Goomba's Shoe]], he can easily hop across spikes but can still be hurt from touching them with his side or head. In this game, spikes can also point left, right or downwards. In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', the [[World-e]] level [[Castle Dash]] contains large circular spike objects that simply float in place. These also appear in the [[Orange Mushroom House]] mini-game alongside moving ones.


====''Super Mario World''====
====''Super Mario World''====
[[File:SMW Spiked ceiling trap.png|thumb|right|Spike Traps on a ceiling]]
[[File:SMW Spiked ceiling trap.png|thumb|right|Spike Traps on a ceiling]]
Spike Traps in ''[[Super Mario World]]'' can be crossed by [[Yoshi]] harmlessly. Spike Traps are on some moving stone blocks. This game also introduces the [[falling spike]].
In ''[[Super Mario World]]'', [[Yoshi]] can safely walk on Spike Traps due to the boots he wears. Some moving stone blocks have Spike Traps. This game also introduces the [[falling spike]].


====''Super Mario Bros. Deluxe''====
====''Super Mario Bros. Deluxe''====
Spike Traps return in the [[Super Mario Bros. Deluxe#You VS. Boo|You vs. Boo]] mode of ''[[Super Mario Bros. Deluxe]]''. They appear in some levels and are changed to solid blocks with [[Face Block (switch)|Face Block]]s.
In ''[[Super Mario Bros. Deluxe]]'', Spike Traps appear during certain levels of the [[Super Mario Bros. Deluxe#You VS. Boo|You vs. Boo]] mode. They can be changed to solid blocks with the use of the [[Face Block (switch)|Face Block]]s.


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
[[File:SMS spikes.png|200px|thumb|Spiked platforms in [[Corona Mountain]] in ''Super Mario Sunshine''.]]
[[File:SMS spikes.png|200px|thumb|Spiked platforms in [[Corona Mountain]] in ''Super Mario Sunshine''.]]
Spike Traps return in ''[[Super Mario Sunshine]]''. They are encountered in [[Corona Mountain]]. Spike Traps are likely to cause Mario to lose a life if touched because Mario's invincibility frames do not react to them.
In ''[[Super Mario Sunshine]]'', they only appear in Corona Mountain. Coming into contact with them will mostly cause Mario to lose a life due to the spikes ignoring Mario's invincibility frames.


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
Spike Traps appear in [[castle]] and [[tower]] levels in ''[[New Super Mario Bros.]]'' Some have Spike Traps on them, like in ''Super Mario World''.
In ''[[New Super Mario Bros.]]'', Spike Traps are found commonly in castle and towers. Like in ''Super Mario World'', some moving stone blocks have Spike Traps on them.


====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[File:SMG Asset Model Spike Trap.png|thumb|An in-game render of a Spike Trap in ''Super Mario Galaxy'']]
[[File:SMG Asset Model Spike Trap.png|thumb|An in-game render of a Spike Trap in ''Super Mario Galaxy'']]
Spikes in ''[[Super Mario Galaxy]]'' appear in three different varieties: moving lifts with spikes embedded into their sides appear in the [[Good Egg Galaxy]] missions [[Dino Piranha (mission)|Dino Piranha]] and [[Dino Piranha Speed Run]], the [[Flipswitch Galaxy]] mission [[Painting the Planet Yellow]], and the [[Toy Time Galaxy]] missions [[The Flipswitch Chain]] and [[Fast Foes of Toy Time]]; {{wp|Iceberg|bergy bits}} covered in spikes out of ice appear in the [[Beach Bowl Galaxy]] mission [[Wall Jumping up Waterfalls]]; and spikes attached to terrain appear in the [[Gold Leaf Galaxy]] mission [[When It Rains, It Pours]]. [[Mario]] or [[Luigi]] bounces into the air, loses health, and runs uncontrollably after coming into contact with spikes attached to terrain, similarly to [[lava]].
In ''[[Super Mario Galaxy]]'', spikes come in three different varieties: moving lifts with spikes embedded into their sides appear in the [[Good Egg Galaxy]] missions [[Dino Piranha (mission)|Dino Piranha]] and [[Dino Piranha Speed Run]], the [[Flipswitch Galaxy]] mission [[Painting the Planet Yellow]], and the [[Toy Time Galaxy]] missions [[The Flipswitch Chain]] and [[Fast Foes of Toy Time]]; {{wp|Iceberg|bergy bits}} covered in spikes out of ice appear in the [[Beach Bowl Galaxy]] mission [[Wall Jumping up Waterfalls]]; and spikes attached to terrain appear in the [[Gold Leaf Galaxy]] mission [[When It Rains, It Pours]]. [[Mario]] or [[Luigi]] bounces into the air, loses health, and runs uncontrollably after coming into contact with spikes attached to terrain, similarly to [[lava]].


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
Spike Traps return in ''[[New Super Mario Bros. Wii]]''. They appear in two forms: traps with each spike at one block wide like in ''Super Mario World'', as seen in {{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}, and traps with each spike half the length of a block like in ''Super Mario Bros. 3'', as seen in {{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}.
Spike Traps appear in ''[[New Super Mario Bros. Wii]]'' in two forms: traps with each spike being one block wide like in ''Super Mario World'', as seen in {{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}, and traps with each spike being half a block wide like in ''Super Mario Bros. 3'', as seen in {{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}.


====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
[[File:SMG2 spikes.png|200px|thumb|left|Spikes in [[Flip-Out Galaxy]] in ''[[Super Mario Galaxy 2]]'']]
[[File:SMG2 spikes.png|200px|thumb|left|Spikes in [[Flip-Out Galaxy]] in ''[[Super Mario Galaxy 2]]'']]
Spikes return in ''[[Super Mario Galaxy 2]]''. They are the same as in ''Super Mario Galaxy''. They are encountered in the [[Clockwork Ruins Galaxy]] mission [[Time for Adventure]] and the [[Flip-Out Galaxy]] missions [[Wicked Wall Jumps]] and [[Cosmic Clone Wall Jumpers]].
Spikes appear in ''[[Super Mario Galaxy 2]]'', retaining their behavior and appearance in ''Super Mario Galaxy''. They appear in the [[Clockwork Ruins Galaxy]] mission [[Time for Adventure]] and the [[Flip-Out Galaxy]] missions [[Wicked Wall Jumps]] and [[Cosmic Clone Wall Jumpers]].


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
[[Spike Bar]]s debut in ''[[Super Mario 3D Land]]'', operating similarly to [[Fire Bar]]s. Retractable spikes on the floor appear too.
In ''[[Super Mario 3D Land]]'', [[Spike Bar]]s make their first appearance. They operate similarly to [[Fire Bar]]s. Retractable spikes on the floor make their appearance as well.


====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World''====
Ground spike traps appear in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. They are encountered in levels such as [[Hands-On Hall]] and [[Spiky Spike Bridge]].
In ''[[Super Mario 3D World]]'', the ground spike traps appear again in levels such as [[Hands-On Hall]] and [[Spiky Spike Bridge]].


====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
Spike Traps are course elements in ''[[Super Mario Maker]]'', [[Super Mario Maker for Nintendo 3DS|its port]], and ''[[Super Mario Maker 2]]''. They are classified as block objects. Spike Traps can change appearance depending on the game style and theme; in underwater areas in the ''Super Mario Bros. 3'' and ''Super Mario World'' game styles, they become a [[Jelectro]] or a [[zeldawiki:Sea Urchin|Sea Urchin]] from ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'', respectively. Shaking a Spike Trap in the ''New Super Mario Bros. U'' ground theme plays a train sound.<ref>{{cite|author=GameXplain|date=April 4, 2016|url=www.youtube.com/watch?v=EToxTmkrbkk|title=Train Whistle SECRET in Super Mario Maker|language=en|publisher=YouTube|accessdate=May 18, 2016}}</ref> Spike Traps in ''Super Mario Maker 2'' have a slightly wider hitbox and are replaced with [[Spike Block]]s in the ''Super Mario 3D World'' style.
In ''[[Super Mario Maker]]'' and [[Super Mario Maker for Nintendo 3DS|its 3DS port]], Spike Traps are classified as block objects. Depending on the game style and theme, Spike Traps can change appearance, most notably in the ''Super Mario Bros. 3'' and ''Super Mario World'' game styles, where in the underwater theme, the Spike Trap is replaced by a [[Jelectro]] or a [[zeldawiki:Sea Urchin|Sea Urchin]] from ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'' (which in turn is based on the [[wikirby:Gordo|Gordo]] from the [[wikirby:Kirby (series)|''Kirby'' series]], and in this appearance acts more like one due to being invincible), respectively. Additionally, shaking a Spike Trap in the ''New Super Mario Bros. U'' ground theme makes a train sound.<ref>{{cite|author=GameXplain|date=April 4, 2016|url=www.youtube.com/watch?v=EToxTmkrbkk|title=Train Whistle SECRET in Super Mario Maker|publisher=YouTube|accessdate=May 18, 2016}}</ref>


====''Super Mario Run''====
====''Super Mario Run''====
Spike Traps return in ''[[Super Mario Run]]''. They look identically to the Spike Traps in the ''New Super Mario Bros. U'' style of ''Super Mario Maker''. Spike Traps are first encountered in [[Shell Me the Way!]] when collecting the [[Black Coin]]s.
Spike Traps reappear in ''[[Super Mario Run]]'', making their first appearance in the level [[Shell Me the Way!]] when collecting the [[Black Coin]]s. They have the same appearance as the Spike Traps in the ''New Super Mario Bros. U'' style of ''Super Mario Maker''.


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
Spike Traps appear in ''[[Super Mario Odyssey]]'' with their design from ''Super Mario 3D World'' design. They are encountered in [[Bowser's Kingdom]]. They can be crossed safely by [[capture|capturing]] [[Jizo]] statues.
In ''[[Super Mario Odyssey]]'', the Spike Traps appear once again in their ''[[Super Mario 3D World]]'' design, where they can be found in [[Bowser's Kingdom]]. In one part, Mario must capture [[Jizo]] statues to safely move over them.


====''Super Mario Bros. Wonder''====
====''Super Mario Maker 2''====
Spike Traps are obstacles in ''[[Super Mario Bros. Wonder]]''. They are depicted with a few different designs. One of the designs resembles a spiked ball. The upward pointed types have two aesthetic varieties, resembling either a rock or being colored orange.
Spike Traps reappear in ''[[Super Mario Maker 2]]'', functioning as they did in the previous ''Super Mario Maker'' games with a slightly wider hitbox. The ''[[Super Mario 3D World]]'' style replaces them with [[Spike Block]]s.


===''Yoshi's Island'' series===
===''Yoshi's Island'' series===
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===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
[[File:2-3+ MvsDK.png|thumb|Screenshot from ''Mario vs. Donkey Kong'', showing two rows of spikes in [[Level 2-3+]]]]
Spikes are common indestructible obstacles throughout the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series. Like the other obstacles in the series, they can instantly take out the playable characters. However, enemies are able to stand or walk safely on spikes. In these games, spikes bob up and down slightly, although this is just aesthetic.
Spikes are obstacles throughout the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series. They can defeat the playable characters instantly but not enemies, which walk across them without taking damage. Spikes bob up and down slightly. They have a variety of appearances throughout the series. They are depicted generically in ''[[Mario vs. Donkey Kong]]'' and point upward only. Spikes have a red metallic base framing them in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Spikes from ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' onward also cover walls and ceilings. Each row of spikes in ''[[Mario vs. Donkey Kong: Tipping Stars]]'' and ''[[Mini Mario & Friends: amiibo Challenge]]'' has two additional smaller spikes on its sides, and the middle spikes appear shorter than in previous entries of the ''Mario vs. Donkey Kong'' series.
====''Mario vs. Donkey Kong''====
[[File:2-3+ MvsDK.png|thumb|Spikes at the bottom and top-right of [[Level 2-3+]] in ''Mario vs. Donkey Kong'']]
Spikes have a generic appearance in ''[[Mario vs. Donkey Kong]]''. They cover pits and platforms, always pointing upward. In some levels, Mario can stand on enemies such as [[Shy Guy]]s and [[RamRam]]s and ride them across a bed of spikes to traverse it.


The spikes in ''[[Mario vs. Donkey Kong]]'' cover pits and platforms, and can be crossed by riding [[Shy Guy]]s and [[RamRam]]s across a bed of spikes. Spikes in ''Mario vs. Donkey Kong 2: March of the Minis'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'' are harmless on the sides, although [[Mini]]s try to jump over them and break themselves regardless. ''[[Mario and Donkey Kong: Minis on the Move]]'' has some tiles consisting of spike pits, and any Mini that reaches the edge of one tips for a short time, eventually falling into them and causing a [[Game Over]] if the path is not modified quickly enough. The spikes in ''Mario vs. Donkey Kong: Tipping Stars'' and ''Mini Mario & Friends: amiibo Challenge'' have two additional smaller spikes on its sides that destroy a Mini instantly upon contact, though the [[Spike Guard]] ability of [[Mini Bowser Jr.]] allows it to hover across safely.
====''Mario vs. Donkey Kong 2: March of the Minis''====
Starting with ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', spikes have a red metallic base framing them. The sides of these spikes are harmless, but the [[Mini]]s will attempt to jump over the spikes once they encounter a side and break themselves anyway.
 
====''Mario vs. Donkey Kong: Minis March Again!''====
The spikes in ''[[Mario vs. Donkey Kong: Minis March Again!]]'' are no different than their appearance in ''Mario vs. Donkey Kong 2: March of the Minis''.
 
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
In ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', and in future 2D ''Mario vs. Donkey Kong'' games, spikes can also be seen covering walls and ceilings.
 
====''Mario and Donkey Kong: Minis on the Move''====
In ''[[Mario and Donkey Kong: Minis on the Move]]'', some tiles consist of spike pits. When a Mini reaches the edge of one, it will tip there for a short time. If the player does not modify the Mini's path in time, the toy will fall onto the spikes and cause a Game Over.
 
====''Mario vs. Donkey Kong: Tipping Stars''====
In ''[[Mario vs. Donkey Kong: Tipping Stars]]'', each row of spikes has two additional smaller spikes on its sides, destroying a Mini instantly upon coming into contact with them. The middle spikes also appear shorter now than in previous appearances.
 
====''Mini Mario & Friends: amiibo Challenge''====
Spikes retain the appearance from the previous title in ''[[Mini Mario & Friends: amiibo Challenge]]''. [[Mini Bowser Jr.]]'s [[Spike Guard]] ability allows the toy to hover above spikes and cross them safely.


===''Paper Mario'' series===
===''Paper Mario'' series===
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===''Super Princess Peach''===
===''Super Princess Peach''===
Spikes are obstacles appearing in two varieties in ''[[Super Princess Peach]]''. One type is a round, block-sized object often found in midair or on ceilings, usually on top of areas with blue [[Donut Block]]s passable only with the [[Gloom]] [[vibe]], and they have an animation for rotating. The other type is on the ground, having thematic differences between each world, and touching one costs [[Princess Peach]] half a [[Health Meter|heart]] of damage.
Two types of spikes appear in ''[[Super Princess Peach]]''. The first type are round, block-sized objects often found in midair or on ceilings. They are usually found on top of areas with blue [[Donut Block]]s to prevent the player from jumping, requiring the use of the [[Gloom]] [[vibe]] to cross those blocks. They also have a rotation animation, but are otherwise stationary. The other type of spike is a floored variety that also comes in a large size. These ones are thematically decorated to fit each world of the game. When [[Princess Peach]] runs into one, she takes half a [[Health Meter|heart]] of damage; while invincible, she can move through the airborne type.


===''Nintendo Land''===
===''Nintendo Land''===
{{quote|You can use levers to deal with annoying spikes. Hit a lever to trigger or withdraw spikes.|{{iw|miiwiki|Monita}}|Nintendo Land}}
{{quote|You can use levers to deal with annoying spikes. Hit a lever to trigger or withdraw spikes.|Monita|Nintendo Land}}
[[File:Spike Nintendo Land.png|thumb|Spikes in ''Nintendo Land'']]
[[File:Spike Nintendo Land.png|thumb|Spikes in ''Nintendo Land'']]
Spikes are hazards in the [[Yoshi's Fruit Cart]] minigame in ''[[Nintendo Land]]''. They are first encountered in Gate 23. Spikes can be retracted by using a [[Lever Switch|lever]], allowing the [[Yoshi Cart]] to move on them safely, but otherwise costs the player a life when touched.
Spikes are hazards in the [[Yoshi's Fruit Cart]] minigame in ''[[Nintendo Land]]''. If the [[Yoshi Cart]] touches a spike, the player loses a life. Spikes can be retracted by using a [[Lever Switch|lever]]. When retracted, the Yoshi Cart can safely walk on them. They first appear in Gate 23.


===''Luigi's Mansion 3''===
===''Luigi's Mansion 3''===
Spike Traps are hazards in ''[[Luigi's Mansion 3]]''. They are found mainly in [[Castle MacFrights]]. [[Gooigi]] can move through Spike Traps without taking damage, unlike [[Luigi]].
Spike Traps appear in ''[[Luigi's Mansion 3]]'', primarily in [[Castle MacFrights]]. They will harm [[Luigi]]; however, [[Gooigi]] can walk through them without getting hurt.


===''The Super Mario Bros. Movie''===
===''The Super Mario Bros. Movie''===
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=トゲ
|Jap=トゲ<ref>{{cite|language=Japanese|publisher=Shogakukan|date=2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''|page=41, 61, 78, 105, 119, 150, 200}}</ref>
|JapC=<ref>{{cite|author=Sakai, Kazuya (Ambit), et al.|language=ja|publisher=[[Shogakukan]]|location=Tokyo|date=October 19, 2015|title=『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』 (''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'')|page=41, 61, 78, 105, 119, 150, 200|isbn=978-4-09-106569-8}}</ref>
|JapR=Toge
|JapR=Toge
|Jap2=トゲブロック
|Jap2=トゲブロック<ref>{{cite|title=''Mario & Wario'' instruction booklet|page=9|publisher=Nintendo|date=1993}}</ref>
|Jap2C=<ref>{{cite|title=''Mario & Wario'' instruction booklet|page=9|publisher=Nintendo|language=ja|date=1993}}</ref>
|Jap2R=Toge Burokku
|Jap2R=Toge Burokku
|Jap3=トゲ床
|Jap3=トゲ床<ref>{{cite|language=Japanese|publisher=Shogakukan|date=2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''|page=170, 186, 233}}</ref>
|Jap3C=<ref>{{cite|language=Japanese|publisher=Shogakukan|date=2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''|page=170, 186, 233}}</ref>
|Jap3R=Toge Yuka
|Jap3R=Toge Yuka
|Jap4=針
|Jap4=針<ref name=MVDK>[[Media:Mvsdk book i.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref>{{page needed}}
|Jap4C=<ref name=MVDK>[[Media:Mvsdk book i.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref>{{page needed}}
|Jap4R=Hari
|Jap4R=Hari
|Jap5=針の床
|Jap5=針の床<ref name=MVDK/>
|Jap5C=<ref name=MVDK/>
|Jap5R=Hari no Yuka
|Jap5R=Hari no Yuka
|Jap6=トゲ地形 (''Super Mario Maker 2'')
|Jap6=トゲ地形 (''Super Mario Maker 2'')
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|GerM=Spikes
|GerM=Spikes
|Ita=Spuntoni
|Ita=Spuntoni
|Ita2=Fiori dalle spine avvelenate
|Ita2=Fiori dalle spine avvelenate<ref>{{cite|title=''[[Super Mario Land]]'' Italian manual|language=Italian|page=12}}</ref>
|Ita2C=<ref>{{cite|title=''[[Super Mario Land]]'' Italian manual|language=Italian|page=12}}</ref>
|Ita3=Pavimento con punte<ref>{{cite|title=''Super Mario Land'' (3DS - [[Virtual Console]]) Italian e-manual|page=13}}</ref>
|Ita3=Pavimento con punte
|Ita3C=<ref>{{cite|title=''Super Mario Land'' (3DS - [[Virtual Console]]) Italian e-manual|page=13}}</ref>
|ItaM=Spikes
|ItaM=Spikes
|Ita2M=Flowers with poisoned spikes/thorns
|Ita2M=Flowers with poisoned spikes/thorns

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