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| {{species infobox | | {{Conjecture}} |
| |image=[[File:SMR Spike Bar.png|250px]]<br>A Spike Bar in ''Super Mario Run'' | | {{Species-infobox |
| |first_appearance=''[[Wario Land: Shake It!]]'' ([[List of games by date#2008|2008]]) | | |title=Spike Bar |
| |latest_appearance=''[[Super Mario Run]]'', version 3.0.4 (2017) | | |image=[[File:SpikeBar3DLand.PNG]] |
| |comparable=[[Fire Bar]]<br>[[Moonsnake]]<br>[[Spiked roller]]
| | |first_appearance=''[[Super Mario 3D Land]]'' ([[2011]]) |
| | |latest_appearance=''[[Super Mario 3D World]]'' ([[2013]]) |
| }} | | }} |
| '''Spike Bars''' are spiky obstacles that are similar to [[Fire Bar]]s but with small [[Spike Ball|spiked balls]] in place of [[fireball]]s. They usually can be destroyed with certain [[list of power-ups|power-up]] forms, whereas Fire Bars are completely indestructible. If characters come in contact with a Spike Bar, they take damage.
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| ==History==
| | Spike Bars are hazardous obstacles that are shown to first appear in [[Super Mario 3D Land]]. In the game, they are essentially duplicates of [[Fire Bar]]s except without the burning properties. However, unlike Fire Bars (which mostly only appear in lava themed levels), Spike Bars are found all over the place including levels like World 2-4 and World 5-3. Like Fire Bars, there can be two Spike Bars rotating at the same axis. But unlike Fire Bars, there has never been a Spike Bar to rotate on it's side nor has a Spike Bar with more than two bars rotating at the same axis been spotted. |
| ===''Wario Land: Shake It!''===
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| [[File:WLSI Launchpad Labyrinth spike bars.png|thumb|left|Spike poles in ''Wario Land: Shake It!'']]
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| In ''[[Wario Land: Shake It!]]'', Spike Bars, referred to as '''spike poles'''<ref>{{cite|author=Stratton, Steve|title=''Wario Land: Shake It!'' PRIMA Official Strategy Guide|page=166-169|publisher=[[Prima Games]]|date=September 22, 2008|language=en-us|isbn=978-0-7615-6113-2}}</ref> or '''spiky poles''',<ref>{{cite|author=Stratton, Steve|title=''Wario Land: Shake It!'' PRIMA Official Strategy Guide|page=96|publisher=[[Prima Games]]|date=September 22, 2008|language=en-us|isbn=978-0-7615-6113-2}}</ref> appear in [[level]]s that feature [[Rocket Bucket]]s, such as [[Airytale Castle]] and [[Launchpad Labyrinth]]. They extend out of a metallic pivot and start rotating around it the moment [[Wario]] mounts a Rocket Bucket, retracting when the vehicle is destroyed or abandoned. Spike poles appear with varying lengths, are indestructible, and are always surrounded with [[coin]]s, collectable by carefully navigating between the bars. If Wario flies a Rocket Bucket into a spike pole, the vehicle breaks, forcing him to plummet to solid ground. Since they appear only when a Rocket Bucket is in use, spike poles cannot hurt Wario directly.
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| ===''Super Mario'' series===
| | [[File:SpikeBar3dworld.PNG|thumb|left|A Spike Bar in ''Super Mario 3D World''.]] |
| ====''Super Mario 3D Land''====
| | Spike Bars return in [[Super Mario 3D World]], however their appearence has changed. This time they look more like spiked rollers rolling around a center than Fire Bars. They also are only seen with two or four bars rotating at the same axis. Spike Bars are only found in '''{{world|castle|4}}''' and '''{{world|mushroom|7}}'''. |
| [[File:SpikeBar3DLand.PNG|thumb|A Spike Bar in [[World 5-2 (Super Mario 3D Land)|World 5-2]] in ''Super Mario 3D Land'']] | |
| Contrary to Fire Bars, which mostly appear in [[lava]]-themed levels, Spike Bars are found in a variety of level themes throughout ''[[Super Mario 3D Land]]''. One or two Spike Bars can be found rotating around the same axis, but unlike Fire Bars, Spike Bars never rotate on their sides. If [[Mario]] or [[Luigi]] makes contact with a Spike Bar in his [[Statue Mario|Statue form]], it breaks and releases several coins.
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| ====''Super Mario Run''====
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| Spike Bars return in ''[[Super Mario Run]]'' as obstacles in the level [[Spike Bar Jungle]]. This time, the spiked balls that make up the Spike Bar are redesigned to be green with yellow spikes, making them resemble the Spike Balls as held up by [[River Piranha Plant]]s in ''[[New Super Mario Bros. Wii]]'', or the [[spike ball (seed)|spike ball]]s that appear in some courses of ''Super Mario 3D World''. In this game, the bar is also connected to a [[Hard Block]] with a cog. Albeit indestructible in this game, Spike Bars can be bounced on safely by [[Yoshi (species)|Yoshis]]. | |
| {{br|left}} | |
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| ==Names in other languages==
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| {{foreign names
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| |Jpn=トゲバー<ref>{{cite|author=Sakai, Kazuya (Ambit) et al.|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 3D Land'' section|page=185|isbn=978-4-09-106569-8}}</ref>
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| |JpnR=Toge Bā
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| |JpnM=Spike Bar
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| |Jpn2=トゲトゲバー
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| |Jpn2N=''Super Mario Run''
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| |Jpn2R=Togetoge Bā
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| |Jpn2M=Spiky Bar
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| |Chi=尖刺棒
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| |ChiR=Jiān cì bàng
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| |ChiM=Spiked stick
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| |Dut=Spijkerbalk
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| |DutM=Spike bar
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| |Fre=Barre à pointes
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| |FreM=Spike bar
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| |Ger=Piksbarriere
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| |GerM=Spike Barrier
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| |Ita=Sbarra chiodata
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| |Ita2=Sbarra Spino<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=185}}</ref>
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| |ItaM=Spike Bar
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| |Ita2M=Spike Bar
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| |Kor=가시가시바
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| |KorR=Gasigasi ba
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| |KorM=Spiky bar
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| |Por=Barra espinhosa
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| |PorM=Spiky bar
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| }}
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| ==References==
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| <references/>
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| {{WLSI}}
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| {{SM3DL}}
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| {{SMR}}
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| [[Category:Hazardous objects]]
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| [[Category:Super Mario 3D Land objects]]
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| [[Category:Super Mario 3D World objects]]
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| [[Category:Super Mario Run objects]]
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| [[Category:Wario Land: Shake It! objects]]
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| [[it:Sbarra chiodata]]
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