Editing Spike Ball (move)

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A slightly similar ability is utilized by Bowser in ''[[Super Mario Galaxy]]'' during the last fight against him in the final galaxy of the game, [[Bowser's Galaxy Reactor]]. It must be countered by [[spin]]ning a [[rubbery bulb]] at him during the second phase of the fight. In ''[[Super Mario Galaxy 2]]'' during the final battle, Bowser briefly uses this ability to move from side to side, during which the [[meteorite]]s will bounce right off him if ground-pounded at him.
A slightly similar ability is utilized by Bowser in ''[[Super Mario Galaxy]]'' during the last fight against him in the final galaxy of the game, [[Bowser's Galaxy Reactor]]. It must be countered by [[spin]]ning a [[rubbery bulb]] at him during the second phase of the fight. In ''[[Super Mario Galaxy 2]]'' during the final battle, Bowser briefly uses this ability to move from side to side, during which the [[meteorite]]s will bounce right off him if ground-pounded at him.


He also uses this move in ''[[Mario & Luigi: Dream Team]]'' during the battle against him and [[Antasma]] in [[Dream's Deep]]. First he curls up, then he grows larger, and last he jumps to crush Mario. This is only a cutscene setting up for the actual attack. Mario runs away, while Bowser spits [[Bowser's Flame|orange fire]] that lands ahead of Mario. He does this while still in a Spike Ball. Bowser starts chasing Mario down, and the player must evade the fires, with large purple fires that have to be walked around and small orange ones that can also be jumped over. Taking damage or moving left and right will slow Mario down, and slowing down too much allows Bowser to catch up and stomp on Mario, ending the attack early. If Mario stays ahead of Bowser for long enough, Bowser will trip and the chase will end. In the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]], [[Bowser X]] and [[Antasma X]] can use this attack as well.
He also uses this move in ''[[Mario & Luigi: Dream Team]]'' during the battle against him and [[Antasma]] in [[Dream's Deep]]. First he curls up, then he grows larger, and last he jumps to crush Mario. This is only a cutscene setting up for the actual attack. Mario runs away, while Bowser spits orange fire that lands ahead of Mario. He does this while still in a Spike Ball. Bowser starts chasing Mario down, and the player must evade the fires, with large purple fires that have to be walked around and small orange ones that can also be jumped over. Taking damage or moving left and right will slow Mario down, and slowing down too much allows Bowser to catch up and stomp on Mario, ending the attack early. If Mario stays ahead of Bowser for long enough, Bowser will trip and the chase will end. In the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]], [[Bowser X]] and [[Antasma X]] can use this attack as well.


In ''[[Super Mario Odyssey]]'', during the second Bowser battle in the [[Moon Kingdom]], one of Bowser's attacks is to throw golden burning Bowser shells at Mario. Their appearance resembles the Spike Ball.
In ''[[Super Mario Odyssey]]'', during the second Bowser battle in the [[Moon Kingdom]], one of Bowser's attacks is to throw burning Bowser shells at Mario. Their appearance resembles the Spike Ball.


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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=スパイクボール
|Jap=スパイクボール
|JpnR=Supaiku Bōru
|JapR=Supaiku Bōru
|JpnM=Spike Ball
|JapM=Spike Ball
|SpaA=Bola con púas
|SpaA=Bola con púas
|SpaAM=Spiked Ball
|SpaAM=Spiked Ball

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