Editing Spike's Lost City
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The level starts in a ruins area filled with [[Galoomba]]s, [[Spike]]s, and upward slopes. After avoiding some more enemies and traversing a moving platform, the player reaches the [[Checkpoint Flag]], followed by some more moving platforms. A nearby upwards slope with a Spike leads to an area with some moving platforms with spiked bars on them. After one last upwards slope, the player reaches the [[Goal Pole]]. | The level starts in a ruins area filled with [[Galoomba]]s, [[Spike]]s, and upward slopes. After avoiding some more enemies and traversing a moving platform, the player reaches the [[Checkpoint Flag]], followed by some more moving platforms. A nearby upwards slope with a Spike leads to an area with some moving platforms with spiked bars on them. After one last upwards slope, the player reaches the [[Goal Pole]]. | ||
At the end of the top of the wall to the right of the second Green Star's wall, there are three [[1-Up Mushroom]]s. However, climbing the height of the wall requires [[Cat Suit]] climbing after jumping off of a second player or the [[ | At the end of the top of the wall to the right of the second Green Star's wall, there are three [[1-Up Mushroom]]s. However, climbing the height of the wall requires [[Cat Suit]] climbing after jumping off of a second player or the [[List_of_Super_Mario_3D_World_glitches#Cat_Momentum_Glitch|Cat Momentum Glitch]] from the Green Star's wall.<ref>[https://youtu.be/hVON5XIsu_w How 3 Hidden 1-Ups Eluded Players for Years in Super Mario 3D World] - SwankyBox, YouTube</ref> In the [[Nintendo Switch]] port of the game, one player can get up there on their own due to the increased climbing speed.<ref>[https://twitter.com/TBG_Awesomegame/status/1360975999308038144 TBG_Awesomegames - Twitter]</ref> | ||
==Collectibles== | ==Collectibles== |