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'''Spectral Swing''' is a battle in ''[[Mario + Rabbids Sparks of Hope]]'', exclusively in the [[Rayman in the Phantom Show]] DLC. It is part of the [[The Control Room]] main [[Quest]] at the [[Space Opera Network]]. It is the first of three phases against the [[Phantom (character)|Phantom]].
'''Spectral Swing''' is a battle in ''[[Mario + Rabbids Sparks of Hope]]'', exclusively in the [[Rayman in the Phantom Show]] DLC. It is part of the [[The Control Room]] main [[Quest]] at the [[Space Opera Network]]. It is the first of three phases against the [[Phantom (character)|Phantom]].


In this phase, the Phantom is in his Swingin' form, and is invincible while the spotlights are shining on him. The heroes must [[Dash (Mario + Rabbids)|Dash]] at two lights to deactivate them, and thus will make the Phantom vulnerable to attacks. After the Phantom is defeated, the [[Burnin' Rock]] battle will immediately start.
In this phase, the Phantom is in his Swingin' form, and is invincible while the spotlights at shining on him. The heroes must [[Dash (Mario + Rabbids)|Dash]] at two lights to deactivate them, and thus will make the Phantom vulnerable to attacks. After the Phantom is defeated, the [[Burnin' Rock]] battle will immediately start.


==Layout==
==Layout==
The battlefield is large and in the shape of a square. The Phantom is in the middle of the battlefield, and there is high ground behind him. One light is in front of the heroes, while the other is behind the Phantom. Ten [[Ring (Mario + Rabbids Sparks of Hope)|rings]] form a circle around the battlefield for [[Rayman]] to get around easily. Several [[Sea Stooge]]s and groups of [[Goomba]]s are present on the battlefield as well.
The battlefield large and in the shape of a square. The Phantom is in the middle of the battlefield, and there is high ground behind him. One light is in front of the heroes, while the other is behind the Phantom. Ten [[Ring (Mario + Rabbids Sparks of Hope)|rings]] form a circle around the battlefield for [[Rayman]] to get around easily. Several [[Sea Stooge]]s and groups of [[Goomba]]s are present on the battlefield as well.


==Battle==
==Battle==
To make the Phantom vulnerable, the heroes must Dash at all of the lights to deactivate the spotlights. [[Darkmess Portal]]s will appear during the battle, containing Sea Stooges and [[Ghostly Walker]]s. The turn limit goal is five turns; if it is not reached, it will affect the [[Burnin' Rock]] and [[Operatic Showdown]] battles. After the Phantom is defeated, the Burnin' Rock battle will immediately follow.
To make the Phantom vulnerable, the heroes must Dash at all of the lights to deactivate the spotlights. [[Darkmess Portal]]s will appear during the battle, containing Sea Stooges and [[Ghostly Walker]]s. The turn limit goal is five turns; if it is not reached, it will affect the Burnin' Rock and [[Operatic Showdown]] battles. After the Phantom is defeated, the Burnin' Rock battle will immediately follow.


==Enemies==
==Enemies==

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