Editing Special Skill (Mario & Luigi series)

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{{italic title|Special Skill (''Mario & Luigi'' series)}}
{{italic title|Special Skill (''Mario & Luigi'' series)}}
[[File:GoldBeanieFinalStand MinionQuest.png|thumb|256px|A Spiny's Special Skill activating]]
[[File:GoldBeanieFinalStand MinionQuest.png|thumb|256px|A Spiny's Special Skill activating]]
'''Special Skills''' are techniques used in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. They are exclusive to the ''[[Minion Quest: The Search for Bowser]]'' mode in the former and the ''[[Bowser Jr.'s Journey]]'' mode in the latter. Every ally and enemy in both games has a Special Skill which will randomly activate during battles. The likelihood of this happening is determined by a trooper's [[spirit]] stat. Most Special Skills are offensive moves which deal heavy damage to one or more opposing troopers, though a few of them give stat boosts instead.
'''Special Skills''' are techniques used in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. They are exclusive to the ''Minion Quest: The Search for Bowser'' mode in the former and the ''Bowser Jr.'s Journey'' mode in the latter. Every ally and enemy in both games has a Special Skill which will randomly activate during battles. The likelihood of this happening is determined by a trooper's [[spirit]] stat. Most Special Skills are offensive moves which deal heavy damage to one or more opposing troopers, though a few of them give stat boosts instead.


When a trooper is about to use their Special Skill, an "!" will appear above their head. The "!" will be red for allies and blue for enemies. The effectiveness of allied troopers' Special Skills is dependent on [[Action Command]]s requiring well-timed presses of the {{button|3ds|A}} button (or in the case of Rain of Pain and Spitfire Fury, pressing {{button|3ds|A}} repeatedly).
When a trooper is about to use their Special Skill, an "!" will appear above their head. The "!" will be red for allies and blue for enemies. The effectiveness of allied troopers' Special Skills is dependent on [[Action Command]]s requiring well-timed presses of the {{button|3ds|A}} button (or in the case of Rain of Pain and Spitfire Fury, pressing {{button|3ds|A}} repeatedly).
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Captains can prevent opposing troopers' Special Skills from activating by using the [[Deny]] command after the "!" appears. In ''Bowser Jr.'s Journey'', the [[Stop and Drop]] command can also prevent Special Skills, while also dealing a small amount of damage to the trooper being denied. Additionally, enemies under the effects of [[Malatone Formula:X]] cannot be denied, whereas Stop and Drop still works on them. Only one Special Skill can activate at a time, and the effects of any [[Captain Command]]s used during a Special Skill's execution other than Deny will not occur until after it is finished.
Captains can prevent opposing troopers' Special Skills from activating by using the [[Deny]] command after the "!" appears. In ''Bowser Jr.'s Journey'', the [[Stop and Drop]] command can also prevent Special Skills, while also dealing a small amount of damage to the trooper being denied. Additionally, enemies under the effects of [[Malatone Formula:X]] cannot be denied, whereas Stop and Drop still works on them. Only one Special Skill can activate at a time, and the effects of any [[Captain Command]]s used during a Special Skill's execution other than Deny will not occur until after it is finished.


''Bowser Jr's Journey'' introduces group attacks, where multiple copies of the same troop team up to perform a more powerful version of their Special Skill. If Deny is used against a group attack, at least one unit will resist. If Stop and Drop is used against a group attack, all units will be stopped and damaged.
''Bowser Jr's Journey'' introduces Group Attacks, where multiple copies of the same troop team up to perform a more powerful version of their Special Skill. If Deny is used against a group attack, at least one unit will resist. If Stop and Drop is used against a group attack, all units will be stopped and damaged.


==List of Special Skills==
==List of Special Skills==
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|Chain Shot
|Chain Shot
|''Press the {{button|3ds|A}} Button each time the moving cursor is squarely placed over the target. Each time a button input is successfully performed, the number of projectiles increases, all of which are eventually fired at once.''
|''Press the {{button|3ds|A}} Button each time the moving cursor is squarely placed over the target. Each time a button input is successfully performed, the number of projectiles increases, all of which are eventually fired at once.''
|[[Dry Bones]], [[Magikoopa|Magikoopa (Blue)]], [[Ludwig]]
|[[Dry Bones]], [[Magikoopa|Magikoopa (Blue)]], [[Ludwig von Koopa|Ludwig]]
|[[Fawful|Most Furious Fawful Z]], [[Fawful]]
|[[Fawful|Most Furious Fawful Z]], [[Fawful]]
|-
|-
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|Chain Stomp
|Chain Stomp
|''Jump atop an opponent's head, and then jump some more to chain together up to two stomps. Press the {{button|3ds|A}} Button right as your trooper stomps down. Succeed to get another chance to stomp!''
|''Jump atop an opponent's head, and then jump some more to chain together up to two stomps. Press the {{button|3ds|A}} Button right as your trooper stomps down. Succeed to get another chance to stomp!''
|[[Lakitu]], [[Morton]]
|[[Lakitu]], [[Morton Koopa Jr.|Morton]]
|[[Lakipea]], [[Fawful|Most Furious Fawful X]]
|[[Lakipea]], [[Fawful|Most Furious Fawful X]]
|-
|-
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|Spitfire Fury
|Spitfire Fury
|''Spit out flames or projectiles to <font color=blue>damage enemies in front</font color>. Press the {{button|3ds|A}} Button quickly to build up power. The more power that is built up, the more projectiles your trooper will be able to throw.''
|''Spit out flames or projectiles to <font color=blue>damage enemies in front</font color>. Press the {{button|3ds|A}} Button quickly to build up power. The more power that is built up, the more projectiles your trooper will be able to throw.''
|[[Fire Stalking Piranha Plant]], [[Lemmy]]
|[[Fire Stalking Piranha Plant]], [[Lemmy Koopa|Lemmy]]
|[[Ice Snifit (Mario & Luigi: Superstar Saga)|Ice Snifit]], [[Piranha Bean]], [[Starkiss]]
|[[Ice Snifit (Mario & Luigi: Superstar Saga)|Ice Snifit]], [[Piranha Bean]], [[Starkiss]]
|-
|-
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|Chain Stomp
|Chain Stomp
|''Jump atop an opponent's head, and then jump some more to chain together up to two stomps. Press {{button|3ds|A}} right as your trooper stomps down. Succeed to get another chance to stomp! When used as a group attack, both troopers will face the opponent and stomp at the same time.''
|''Jump atop an opponent's head, and then jump some more to chain together up to two stomps. Press {{button|3ds|A}} right as your trooper stomps down. Succeed to get another chance to stomp! When used as a group attack, both troopers will face the opponent and stomp at the same time.''
|[[Morton]], [[Lakitu]]
|[[Morton Koopa Jr.|Morton]], [[Lakitu]]
|[[Fawful Guy]], [[Urchin]], [[Oho Jee]] (Blue)
|[[Fawful Guy]], [[Urchin]], [[Oho Jee]] (Blue)
|-
|-
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|Spitfire Fury
|Spitfire Fury
|''This attack spits flames to <font color=blue>damage enemies in front</font color>. Press {{button|3ds|A}} quickly to build up power. The more power you build, the more fire you can spew at your enemies. When used as a group attack, all troopers will blast fire at the same time.''
|''This attack spits flames to <font color=blue>damage enemies in front</font color>. Press {{button|3ds|A}} quickly to build up power. The more power you build, the more fire you can spew at your enemies. When used as a group attack, all troopers will blast fire at the same time.''
|[[Lemmy]], [[Fire Stalking Piranha Plant]]
|[[Lemmy Koopa|Lemmy]], [[Fire Stalking Piranha Plant]]
|[[Borp]]
|[[Borp]]
|-
|-
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|Chain Shot
|Chain Shot
|''Press {{button|3ds|A}} each time the moving cursor appears over the target. Each time a button input is successfully performed, the number of projectiles increases, all of which are eventually fired at once.''
|''Press {{button|3ds|A}} each time the moving cursor appears over the target. Each time a button input is successfully performed, the number of projectiles increases, all of which are eventually fired at once.''
|[[Ludwig]], [[Kamek]]
|[[Ludwig von Koopa|Ludwig]], [[Kamek]]
|[[Magifoofa]]
|[[Magifoofa]]
|-
|-

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