Editing Special Skill (Mario & Luigi series)
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'''Special Skills''' are techniques used in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. They are exclusive to the ''[[Minion Quest: The Search for Bowser]]'' mode in the former and the ''[[Bowser Jr.'s Journey]]'' mode in the latter. Every ally and enemy in both games has a Special Skill which will randomly activate during battles. The likelihood of this happening is determined by a trooper's [[spirit]] stat. Most Special Skills are offensive moves which deal heavy damage to one or more opposing troopers, though a few of them give stat boosts instead. | '''Special Skills''' are techniques used in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. They are exclusive to the ''[[Minion Quest: The Search for Bowser]]'' mode in the former and the ''[[Bowser Jr.'s Journey]]'' mode in the latter. Every ally and enemy in both games has a Special Skill which will randomly activate during battles. The likelihood of this happening is determined by a trooper's [[spirit]] stat. Most Special Skills are offensive moves which deal heavy damage to one or more opposing troopers, though a few of them give stat boosts instead. | ||
When a trooper is about to use their Special Skill, an "!" will appear above their head. The "!" will be red for allies and blue for enemies. The effectiveness of allied troopers' Special Skills is dependent on [[ | When a trooper is about to use their Special Skill, an "!" will appear above their head. The "!" will be red for allies and blue for enemies. The effectiveness of allied troopers' Special Skills is dependent on [[action command]]s requiring well-timed presses of the {{button|3ds|A}} button (or in the case of Rain of Pain and Spitfire Fury, pressing {{button|3ds|A}} repeatedly). | ||
Captains can prevent opposing troopers' Special Skills from activating by using the [[Deny]] command after the "!" appears. In ''Bowser Jr.'s Journey'', the [[Stop and Drop]] command can also prevent Special Skills, while also dealing a small amount of damage to the trooper being denied. Additionally, enemies under the effects of [[Malatone Formula:X]] cannot be denied, whereas Stop and Drop still works on them. Only one Special Skill can activate at a time, and the effects of any [[Captain Command]]s used during a Special Skill's execution other than Deny will not occur until after it is finished. | Captains can prevent opposing troopers' Special Skills from activating by using the [[Deny]] command after the "!" appears. In ''Bowser Jr.'s Journey'', the [[Stop and Drop]] command can also prevent Special Skills, while also dealing a small amount of damage to the trooper being denied. Additionally, enemies under the effects of [[Malatone Formula:X]] cannot be denied, whereas Stop and Drop still works on them. Only one Special Skill can activate at a time, and the effects of any [[Captain Command]]s used during a Special Skill's execution other than Deny will not occur until after it is finished. |