Editing Special Event Space

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{{space infobox
{{space-infobox
|image=[[File:MP10 SpaceSpecialEvent.png|104px]]
|image=MPIT SpaceDeadEnd.png
|width=46px
|purpose=Forces the player to stop for an event.
|purpose=Forces the player to stop for an event.
|first_appearance=''[[Mario Party: Island Tour]]'' ([[List of games by date#2013|2013]])
|first_appearance=''[[Mario Party: Island Tour]]'' ([[List of games by date#2013|2013]])
}}
}}
[[File:Mario Party Island Tour Dead End Space.png|thumb|left]]
[[File:Mario Party Island Tour Dead End Space.png|thumb|left]]
The '''Special Event Space''' (known as the '''Dead-End Space''' in ''Mario Party: Island Tour'' and parsed as '''Dead End Space''' in the British English version of said game) is a kind of [[Space (Mario Party series)|space]] in ''[[Mario Party: Island Tour]]'' and ''[[Mario Party 10]]''.
The '''Dead-End Space''' (called the '''Dead End Space''' in the PAL release) is a kind of [[Space (Mario Party series)|space]] in ''[[Mario Party: Island Tour]]''. It appears in [[Perilous Palace Path]], [[Shy Guy's Shuffle City]], and [[Bowser's Peculiar Peak]] as the very last space of each board. When the player passes on the space, they are forced to stop until they clear an event, after which the space will allow the player to continue progressing.
 
In ''Mario Party: Island Tour'', the space appears in [[Perilous Palace Path]], [[Shy Guy's Shuffle City]], and [[Bowser's Peculiar Peak]] as the very last space of each board. When the player passes on the space, they are forced to stop until they clear an event, after which the space will allow the player to continue progressing.


In Perilous Palace Path, it appears at the end where the player must face a [[Whomp]]. They must roll a 6 to defeat it and win the game. If a lower number is rolled, the Whomp still takes damage, but squishes the player. They try again on their next turn. The next time the player challenges the Whomp, the number they need to roll decreases.
In Perilous Palace Path, it appears at the end where the player must face a [[Whomp]]. They must roll a 6 to defeat it and win the game. If a lower number is rolled, the Whomp still takes damage, but squishes the player. They try again on their next turn. The next time the player challenges the Whomp, the number they need to roll decreases.
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Bowser's Peculiar Peak's Dead-End Space has the player encounter Bowser in the Bowser Challenge at the end of the board. If the player rolls a 1, 2, or 3, Bowser smacks out that number of platforms the player is standing on, but if they roll a 4, 5, 6, or any number already rolled before, Bowser hammers out the player, resulting in their loss.
Bowser's Peculiar Peak's Dead-End Space has the player encounter Bowser in the Bowser Challenge at the end of the board. If the player rolls a 1, 2, or 3, Bowser smacks out that number of platforms the player is standing on, but if they roll a 4, 5, 6, or any number already rolled before, Bowser hammers out the player, resulting in their loss.


In ''Mario Party 10'', only one Special Event Space appears in the entire game in [[Chaos Castle]], replacing the normal Homestretch! event and leading the player to the third segment of the board.
Dead-End Spaces look and behave identically to the [[Captain Event Space]]s in ''[[Mario Party 9]]''.
 
Special Event Spaces look and behave identically to the [[Captain Event Space]]s in ''[[Mario Party 9]]''.
 
==Gallery==
<gallery widths="104">
MPIT SpaceDeadEnd.png|''Mario Party: Island Tour''
MP10 SpaceSpecialEvent.png|''Mario Party 10''
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=SPイベントマス
|JapR=SP Ibento Masu
|JapM=SP Event Space
|Ita=Spazio arresto
|ItaM=Stop space
}}


{{MPIT}}
{{MPIT}}
{{MP10}}
[[Category:Mario Party: Island Tour Spaces]]
[[Category:Mario Party: Island Tour spaces]]
[[Category:Mario Party 10 spaces]]

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