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The '''Sparx''' are obstacles of the ''{{wp|Qix}}'' games. They are [[Spark]]-like creatures that go around the lines of the area perimeter or the lines created by the player's [[Marker]]. At the beginning of a stage, only one or two Sparx are present, but their number increases when a meter bar at the bottom of the screen runs out, or, in case there are enough Sparx going around, their speed will increase. Touching one of it will result in a life loss. Depending on how much time the player spends on a stage, the Sparx will eventually evolve to '''Super Sparx''', making them bigger and faster. Another variety of a Sparx, a [[Fuse]], while chase the Marker on the line that is being created, if the player laze around for a long while. | The '''Sparx''' are obstacles of the ''{{wp|Qix}}'' games. They are [[Spark]]-like creatures that go around the lines of the area perimeter or the lines created by the player's [[Marker]]. At the beginning of a stage, only one or two Sparx are present, but their number increases when a meter bar at the bottom of the screen runs out, or, in case there are enough Sparx going around, their speed will increase. Touching one of it will result in a life loss. Depending on how much time the player spends on a stage, the Sparx will eventually evolve to '''Super Sparx''', making them bigger and faster. Another variety of a Sparx, a [[Fuse]], while chase the Marker on the line that is being created, if the player laze around for a long while. | ||
In the first storyline of the ''[[Super Mario Land 4]]'' manga, [[Mario]] and his friends are challenged by [[Qix Daiō]] into facing three minions in a real-life game of ''Qix''. The Sparx, depicted with an angry | In the first storyline of the ''[[Super Mario Land 4]]'' manga, [[Mario]] and his friends are challenged by [[Qix Daiō]] into facing three minions in a real-life game of ''Qix''. The Sparx, depicted with an angry face, appears in almost all stages, but only play a role in the first challenge. [[Luigi]] gets eliminated because of them after getting cornered right after re-entering the perimeter after taking some area. | ||
==Profile and statistics== | ==Profile and statistics== |