Editing Spade Panel
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|latest_appearance=''[[Super Mario All-Stars Limited Edition]]'' ([[List of games by date#2010|2010]]) | |latest_appearance=''[[Super Mario All-Stars Limited Edition]]'' ([[List of games by date#2010|2010]]) | ||
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'''Spade Panels''',<ref name="smasmanual"> | '''Spade Panels''',<ref name="smasmanual">''Super Mario All-Stars'' instruction booklet, pages 31–32</ref><ref name="smb3manual">''Super Mario Bros. 3'' English instruction booklet, page 21</ref> also known as '''Flip Games'''<ref>''Super Mario Advance 4: Super Mario Bros. 3'' Player's Guide, page 18</ref> or '''Spade Houses''',<ref>''Super Mario Advance 4: Super Mario Bros. 3'' Prima's Official Strategy Guide back cover</ref> are small [[panel (Super Mario Bros. 3)|panel]]s on overworld maps in ''[[Super Mario Bros. 3]]'' that can be used to earn [[Extra life|extra lives]] for [[Mario]] or [[Luigi]]. Once the player enters one, they can play a [[minigame]] hosted by a [[Toad (species)|Toad]]. Its gameplay is similar to that of a slot machine, in which parts of pictures slide past on panels and the player must line up three of the same panel to make a picture and win extra lives. There are [[Super Mushroom|Mushroom]], [[Fire Flower|Flower]], and [[Super Star|Star]] icons, granting two, three, and five extra lives when lined up as the '''Mushroom Picture''',<ref name="smasmanual"/><ref name="smb3manual"/> the '''Flower Picture''',<ref name="smasmanual"/><ref name="smb3manual"/> and the '''Star Picture''',<ref name="smasmanual"/><ref name="smb3manual"/> respectively, similar to the [[Goal (Super Mario Bros. 3)|goal]] at the end of nearly every [[level]]. If any of the panels are mismatched, no extra lives are awarded. The player gets only one chance to play the minigame. | ||
In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', if a Spade Panel is matched up correctly, further Spade Panels change to '''{{conjectural|Heart Panels}}'''. The Stars are replaced by [[Super Leaf]] icons that give seven extra lives. Clearing one of these turns further Heart Panels into '''{{conjectural|Club Panels}}''', and the Super Leaves change to "3" icons that reward 10 extra lives. Clearing a Club Panel turns further panels into '''{{conjectural|Diamond Panels}}''', where only one picture can be lined up, making it impossible to lose. Earning a minimal number of lives at previous panels results in a Mushroom Picture, while higher numbers yield a random picture, and each picture gives the corresponding number of extra lives. If the player clears a Diamond Panel, or fails at any of the other ones, all panels revert to Spade Panels, restarting the process. [[Completion|Clearing all levels]] makes all Spade Panels reusable. | In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', if a Spade Panel is matched up correctly, further Spade Panels change to '''{{conjectural|Heart Panels}}'''. The Stars are replaced by [[Super Leaf|Leaf]] icons that give seven extra lives. Clearing one of these turns further Heart Panels into '''{{conjectural|Club Panels}}''', and the Super Leaves change to "3" icons that reward 10 extra lives. Clearing a Club Panel turns further panels into '''{{conjectural|Diamond Panels}}''', where only one picture can be lined up, making it impossible to lose. Earning a minimal number of lives at previous panels results in a Mushroom Picture, while higher numbers yield a random picture, and each picture gives the corresponding number of extra lives. If the player clears a Diamond Panel, or fails at any of the other ones, then all panels revert to Spade Panels, restarting the process. [[Completion|Clearing all levels]] makes all Spade Panels reusable. | ||
A special Spade Panel, the [[N-Mark Spade Panel]], appears every 80,000 [[point]]s. When it is activated, the player plays a card game for prizes, with a total of nine prizes per game. After the game, all prizes earned are included in the player's inventory. Unlike with the other Spade Panel games, a player can make two mistakes during an N-Mark Spade Panel game before being returned to the [[world]] map; when the next 80,000 points are achieved, the player can continue the game off where they left. | A special Spade Panel, the [[N-Mark Spade Panel]], appears every 80,000 [[point]]s. When it is activated, the player plays a card game for prizes, with a total of nine prizes per game. After the game, all prizes earned are included in the player's inventory. Unlike with the other Spade Panel games, a player can make two mistakes during an N-Mark Spade Panel game before being returned to the [[world]] map; when the next 80,000 points are achieved, the player can continue the game off where they left. | ||
In ''[[Super Mario Maker 2]]'', while the Spade Panel itself does not appear, its minigame reappears | In ''[[Super Mario Maker 2]]'', while the Spade Panel itself does not appear, its minigame reappears as part of the version 3.0.0 update in one of the [[Toad House]]s the player can place on the world map in World Maker. They are distinguished by the Super Star on the Toad House's roof. | ||
==Gallery== | ==Gallery== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スペードパネル<ref>''Super Mario Bros. 3'' Japanese instruction booklet, page 19.</ref> | ||
|JapR=Supēdo Paneru | |||
|JapM=Spade Panel | |||
|Ita=Quadro del segno di picche<ref>''[[Super Mario Bros. 3]]'' Italian manual, pag. 16</ref><br>Pannello picche<ref>''[[Super Mario All-Stars]] 25th Anniversary Edition'' Italian manual, pag. 17</ref> | |||
|ItaM=Spade symbol square<br>Spade panel | |||
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|Ita=Quadro del segno di picche | |||
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}} | }} | ||
== | ==Trivia== | ||
* | *This minigame's theme music is arranged in ''[[Super Mario RPG: Legend of the Seven Stars]]'' (for [[Grate Guy's Casino]]), ''[[Super Mario 64 DS]]'', ''[[New Super Mario Bros.]]'' (both for the minigames [[Wanted!]], [[Connect the Characters]], and [[Mario's Slides]]), ''[[Paper Mario: Sticker Star]]'', ''[[Paper Mario: Color Splash]]'' (both for ''[[Snifit or Whiffit]]''), ''[[Mario Party: Island Tour]]'' (for the minigame theme "Slowly Bubble Up"), and ''[[Super Mario Odyssey]]'' (for the [[Slots]] minigame). | ||
*This minigame's theme music in ''Super Mario Bros. 3'' is a looped sample from the bassline (or pause music) from ''[[Super Mario Bros. 2]]''{{'}}s [[Ground Theme (Super Mario Bros. 2)|Ground Theme]]. | *This minigame's theme music in ''Super Mario Bros. 3'' is a looped sample from the bassline (or pause music) from ''[[Super Mario Bros. 2]]''{{'}}s [[Ground Theme (Super Mario Bros. 2)|Ground Theme]]. | ||
*Much like the case with [[Bowser]]'s wristbands from the original ''[[Super Mario Bros.]]'', in the sprites for Mario and the Toad in the Spade Panel cutscene, due to the NES supporting just three colors for each sprite, Mario/Luigi's gloves and the white parts of the Toad's body, including the primary color for his mushroom "hat" and pants, are actually transparent and appear white due to the sprites appearing in front of a white background. This also results in the Toad gaining an orange pixel (formed from the brick outlines of the wall) on his sprite if one looks closely enough. | *Much like the case with [[Bowser]]'s wristbands from the original ''[[Super Mario Bros.]]'', in the sprites for Mario and the Toad in the Spade Panel cutscene, due to the NES supporting just three colors for each sprite, Mario/Luigi's gloves and the white parts of the Toad's body, including the primary color for his mushroom "hat" and pants, are actually transparent and appear white due to the sprites appearing in front of a white background. This also results in the Toad gaining an orange pixel (formed from the brick outlines of the wall) on his sprite if one looks closely enough. |