Editing Spade Panel
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[[File:SMB3 Spade Panel Delay Frames.png|700px]] | [[File:SMB3 Spade Panel Delay Frames.png|700px]] | ||
The delay range for the first reel (16 frames) is three frames fewer than its timing window (19 frames), meaning that for each full revolution of the reels, the player has a window of three frames to press {{button|nes|A}} to guarantee that the reel | The delay range for the first reel (16 frames) is three frames fewer than its timing window (19 frames), meaning that for each full revolution of the reels, the player has a window of three frames to press {{button|nes|A}} to guarantee that the reel stops on a desired picture, regardless of any added delay. However, the delay ranges for the second and third reels (32 and 64 frames, respectively) are larger than their timing windows (19 and 16 frames, respectively), meaning that the delay can potentially cause the reel to skip over the entire timing window for a certain picture; therefore, it is impossible for the player to guarantee that the second and third reels stop on a desired picture. For the third reel, the minimum delay of 64 frames is equivalent to one full revolution of the reel, and the maximum delay of 127 frames is equivalent to two full revolutions, essentially meaning that the third reel can start slowing down anywhere on the reel and stop on any of the pictures, regardless of when the player presses {{button|nes|A}}. Thus, the outcome of the minigame cannot be determined by the player whatsoever. | ||
==Gallery== | ==Gallery== |