Editing Snowball Scrimmage
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{{ | {{event-infobox | ||
|image=[[File:WiiU MSWO Snowball 01 V2.png|250px]] | |image=[[File:WiiU MSWO Snowball 01 V2.png|250px]] | ||
| | |appeared_in=''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' | ||
|info=''Teams of two compete to bring large balls of ice back to the goal while shooting snowballs to prevent the team from doing the same. The team that '''scores the most points''' within the allotted time wins.'' | |info=''Teams of two compete to bring large balls of ice back to the goal while shooting snowballs to prevent the team from doing the same. The team that '''scores the most points''' within the allotted time wins.'' | ||
}} | }} | ||
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==Gameplay== | ==Gameplay== | ||
In this event, the length of the match can be set to | In this event, the length of the match can be set to 3 minutes, 3 and a half minutes or four minutes before starting the event. In this event, the player can move around by using either the left stick on the GamePad or the control pad on the Wii Remote, and can lock on to target by pressing the B or 1 Buttons, cycling through targets with each press from nearest opponent to further opponent and then no target. The player can fire snowballs by pressing the A or 2 Buttons, and can fire larger snowballs by holding the button down. When opponents are hit by snowballs, their health is depleted. The opponent will be temporarily knocked over it they are hit with enough snowballs, and will be knocked out for a longer time if their health is fully depleted. To regain health, the character can walk over one of the life recovery panels located around the arena, and regains more health for the longer they stand on it. To jump on the ice ball, the player must walk towards it when it is not occupied, and can control movements on it the same way as moving around without the ice ball. While on the ball, the player must aim to get it towards their goal, and also gains the ability to use jump pockets. When in a jump pocket, the player can hold down the A or 2 Buttons to launch, going further the longer it is held for, and can control their aerial movements the same way as moving on the ground. Once the ball is taken to the goal, the team scores a point and the ball is returned to the centre. Characters can be knocked off the ice ball by hitting them with enough snowballs, working the same way as hitting characters on the ground, and characters can also be knocked over using the ice ball, though it does not cause them to lose health, including the player's teammate. If one team gains a significant advantage over the other, the poles blocking the losing team's goal from the front will lower, offering them a shortcut. The team that manages to score the most points within the time limit wins the event. | ||
==Tutorial== | ==Tutorial== | ||
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*''If the score becomes lopsided, the '''poles''' in front of the losing team's '''goal''' are lowered, allowing them a '''shortcut''' to the gaol when riding the ice ball.'' | *''If the score becomes lopsided, the '''poles''' in front of the losing team's '''goal''' are lowered, allowing them a '''shortcut''' to the gaol when riding the ice ball.'' | ||
*''Press the button quickly to shoot '''small snowballs''' in rapid succession, or press and hold the button to charge up and shoot a '''large snowball'''.'' | *''Press the button quickly to shoot '''small snowballs''' in rapid succession, or press and hold the button to charge up and shoot a '''large snowball'''.'' | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スノーメダルそうだつ たまのり雪合戦 | ||
| | |JapR=Sunō Medaru Sōdatsu Tamanori Yukigassen | ||
| | |JapM=Snowball Fight for Snow Medal | ||
}} | }} | ||
{{M&SATSOWG}} | {{M&SATSOWG}} | ||
[[Category:Mario & Sonic at the Sochi 2014 Olympic Winter Games events]] | [[Category:Mario & Sonic at the Sochi 2014 Olympic Winter Games events]] |