Editing Snifster
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{{ | {{rewrite|Lots of fluff needing trimmed}} | ||
|image=[[File: | {{italic title|id=yes}}<!-- | ||
-->{{character-infobox | |||
|title=Snifit | |||
|image=[[File:SnifitNew.jpg|200px]] | |||
|first_appearance=''[[Super Mario RPG: Legend of the Seven Stars]]'' ([[List of games by date#1996|1996]]) | |first_appearance=''[[Super Mario RPG: Legend of the Seven Stars]]'' ([[List of games by date#1996|1996]]) | ||
| | |species=[[Snifit|Spookum]] | ||
}} | }} | ||
{{ | {{quote2|We're pretty sure [[Mario|Mr. Mustache]] can't break in here. But [[Bowser|that turtle]] looks pretty mean. He could be trouble!|Snifit|[[Super Mario RPG: Legend of the Seven Stars]]}} | ||
'''Snifits''' are dark-robed [[Snifit|Spookum]]s that serve [[Booster]] as minions and playpals in ''[[Super Mario RPG: Legend of the Seven Stars]]''. The three main Snifits are aptly named '''Snifit 1''' (or '''No.1'''), '''Snifit 2''' (or '''No.2''') and '''Snifit 3'''. They first meet [[Mario]] after returning [[Dyna & Mite]] to their home in [[Moleville]], where they are hunting [[Beetle (Super Mario RPG: Legend of the Seven Stars)|beetle]]s for Booster. While hunting these beetles, the Snifits accidentally reveal to Mario that a "princess from the sky" is being imprisoned in [[Booster Tower]]. | |||
Later, in Booster Tower, Mario, [[Mallow]], [[Geno]], and [[Bowser]] can battle the three Snifits. At first, each of them can be encountered individually. After entering Booster's playroom, Mario needs to try and hide from the Snifits behind curtains as they search for Booster's lost [[Mario doll]]. If Mario is found behind these curtains too many times by a Snifit, he is forced to battle Booster and the Snifit trio. If he remains hidden, Booster joins in and finds his Mario doll; because it is too high for him, he is convinced by Snifit 2 to guilt Mario into knocking it down, and Booster rewards him with an [[Accessory (Super Mario RPG: Legend of the Seven Stars)#Amulet|Amulet]]. | |||
On [[Booster Hill]], the three Snifits try to ram Mario as he races up the hillside after Booster and [[Princess Peach|Princess Toadstool]]. Mario could jump on one of the heads of a charging Snifit or a rolling [[barrel]] to get a boost and reach Toadstool, who rewards him with a [[Flower (Super Mario RPG: Legend of the Seven Stars)|Flower]] each time, and Mario is then knocked back by Booster. | |||
Finally, in [[Marrymore]], after Booster barges into the wedding hall (interrupting the wedding of [[Raz]] and [[Raini]]), the three Snifits act as guards, making sure no one interrupts Booster's forced wedding to Princess Toadstool. After breaking into the wedding hall, the Snifits, after learning that Princess Toadstool has lost her accessories, begin to search for them and relies on Mario to bring the accessories they had found to Princess Toadstool. | |||
At the end of the battle against [[Raspberry]], the Snifits and Booster appear; it was the Snifits who inadvertently destroy Raspberry, after they convince Booster to devour the cake whole. | |||
An unnamed Snifit that appears to be unaffiliated with Booster can later be seen in [[Seaside Town]], acting as the manager of “[[Beetles Are Us]]”. Some Spookums, known as [[Apprentice (enemy)|Apprentice]]s, train on a hidden obstacle course at [[Booster Pass]], which can be unveiled by jumping on a green switch in Booster Tower. Apprentices can be promoted to '''Snifit 4''', '''Snifit 5''', '''Snifit 6''', and '''Snifit 7''' if Mario and his team are defeated by them (which does not lead to a typical [[Game Over]]). The fifth Apprentice will not be promoted due to Booster only wanting seven Snifits. However, eight Snifits make a small cameo in the ending, with the audience of Booster's wedding to [[Valentina]] being composed of them, but it is unknown if the eighth Snifit is '''Snifit 8''' or the shop manager. | |||
Snifits are among the few enemies that can be permanently removed from the map; Booster's Snifits can no longer be challenged after Booster Tower is cleared, Spookums disappear forever if they are defeated, and there are no more Apprentices at Booster Pass after the eighth one. | |||
Although they were loyal to Booster, they apparently were not too fond of the jobs he has them do, which can be inferred by their Psychopath quote. | |||
==Statistics== | ==Statistics== | ||
{{:Super Mario RPG: Legend of the Seven Stars bestiary|transcludesection=Snifit|image=[[File:SMRPG Snifit idle.gif]]|align=horizontal}} | {{:Super Mario RPG: Legend of the Seven Stars bestiary|transcludesection=Snifit|image=[[File:SMRPG Snifit idle.gif]]|align=horizontal}} | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ブッカー | |Jap=ブッカー | ||
|JapR=Bukkā | |JapR=Bukkā | ||
|JapM= | |JapM=A play on Booster's name and 「部下」 (''Buka''), subordinate. | ||
}} | }} | ||
{{Snifits}} | {{Snifits}} | ||
{{ | {{Super Mario RPG}} | ||
[[Category:Snifits]] | [[Category:Snifits]] | ||
[[Category:Electrical Creatures]] | |||
[[Category:Shopkeepers]] | [[Category:Shopkeepers]] | ||
[[Category:Optional | [[Category:Optional Bosses]] | ||
[[Category:Super Mario RPG: Legend of the Seven Stars | [[Category:Super Mario RPG: Legend of the Seven Stars Characters]] | ||
[[Category:Super Mario RPG: Legend of the Seven Stars | [[Category:Super Mario RPG: Legend of the Seven Stars Enemies]] | ||
[[ | [[Category:Super Mario RPG: Legend of the Seven Stars Bosses]] |