Editing Snide

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{{character infobox
{{character infobox
|image=[[File:Snidet.jpg|200px]]<br>Artwork from ''Donkey Kong 64''
|image=[[File:Snidet.jpg|200px]]
|species=Weasel
|species=Weasel
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
}}
}}__NOTOC__
{{quote|Greetings! Snide's the name, revenge is my game!|Snide|Donkey Kong 64}}
{{quote|Greetings! Snide's the name, revenge is my game!|Snide|Donkey Kong 64}}
'''Snide''' is a weasel and the former chief technician of the [[Kremling Krew]] in ''[[Donkey Kong 64]]''. He later assisted the [[Kong]]s at his [[Snide's H.Q.|headquarters]], where they would recover the [[Blast-o-Matic]]'s [[blueprint]]s for him to stop [[King K. Rool]] from re-activating the machine. Snide is orange-furred with light fur around his cheeks, snout, jaw, and underbelly. Snide's eyes are blue, and he wears an open blue jumpsuit with rolled-up sleeves and polished black shoes.
'''Snide''' is a weasel and the former chief technician of the [[Kremling Krew]] in ''[[Donkey Kong 64]]''. He later assisted the [[Kong]]s at his [[Snide's H.Q.|headquarters]], where they would recover the [[Blast-o-Matic]]'s [[blueprint]]s for him to stop [[King K. Rool]] from re-activating the machine. Snide is orange-furred with light fur around his cheeks, snout, jaw, and underbelly. Snide's eyes are blue, and he wears an open blue jumpsuit with rolled-up sleeves and polished black shoes.
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Prior to the events of ''Donkey Kong 64'', Snide was responsible for being the Blast-o-Matic's lead designer. After completing the Blast-o-Matic, K. Rool became paranoid of Snide betraying him, so K. Rool fired him. After his expulsion, Snide moved to the [[DK Isles]] and set up a headquarters.
Prior to the events of ''Donkey Kong 64'', Snide was responsible for being the Blast-o-Matic's lead designer. After completing the Blast-o-Matic, K. Rool became paranoid of Snide betraying him, so K. Rool fired him. After his expulsion, Snide moved to the [[DK Isles]] and set up a headquarters.


During gameplay, if the Kong first enters Snide's headquarters, he introduces himself and explains his backstory. He asks the Kongs to assist him by recovering blueprints, each being guarded by a [[Kasplat]]. Snide rewards them with a [[Golden Banana]] for each blueprint they recover. Later, right before the Kongs enter into [[Hideout Helm]], a cutscene shows Snide telling the Kongs that he is delaying the Blast-o-Matic from firing; each blueprint allows Snide to delay the Blast-o-Matic by another minute. This cutscene even plays if the Kongs have never visited Snide's HQ. If the Kongs recover all forty blueprints, Snide allows them to replay most of the [[Bonus Barrel]] [[minigame]]s at his headquarters.
When the active Kong first enters Snide's headquarters, he introduces himself and explains his backstory. He asks the Kongs to assist him by recovering blueprints, each being guarded by a [[Kasplat]]. Snide rewards them with a [[Golden Banana]] for each blueprint they recover. Later, right before the Kongs enter into [[Hideout Helm]], a cutscene shows Snide telling the Kongs that he is delaying the Blast-o-Matic from firing; each blueprint allows Snide to delay the Blast-o-Matic by another minute. This cutscene even plays if the Kongs have never visited Snide's HQ.
 
Snide's occupation and motivation for assisting the Kongs was different in [[List of Donkey Kong 64 pre-release and unused content|earlier versions]] of ''Donkey Kong 64'', where rather than being chief technician, Snide was K. Rool's personal handyman and was frustrated that he was only given menial chores to do, eventually deciding to betray the Kremlings after K. Rool refused to let him work on his "Super Gun" project.<ref>{{cite|author=The Cutting Room Floor|title=[[tcrf:Proto:Donkey Kong 64/Early Script#Snide|Proto:''Donkey Kong 64''/Early Script § Snide]]|language=en|publisher=The Cutting Room Floor|accessdate=June 9, 2017}}</ref>
 
Snide is one of the characters featured in ''[[How to Draw Nintendo Heroes And Villains]]'', where he is falsely classified as a villain.


If the Kongs recover all forty blueprints, Snide allows them to replay most of the [[Bonus Barrel]] [[minigame]]s at his headquarters.
{{br|left}}
==Profiles==
==Profiles==
*'''Instruction booklet bio from [[Cranky Kong|Professor Cranky Kong]]''': "''A mysterious weasel defector who bears a grudge against the Kremlings. I can’t be bothered to tell you any more, so you’ll have to ask him what he’s doing in this game when you meet him.''"{{page needed}}
*'''Instruction booklet bio from [[Cranky Kong|Professor Cranky Kong]]''': "''A mysterious weasel defector who bears a grudge against the Kremlings. I can’t be bothered to tell you any more, so you’ll have to ask him what he’s doing in this game when you meet him.''"{{page needed}}
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|Fre=Snide
|Fre=Snide
}}
}}
==Trivia==
*Snide is one of the characters featured in ''[[How to Draw Nintendo Heroes And Villains]]'', where he is falsely classified as a villain.
*Snide's occupation and motivation for helping the Kongs was different in [[List of Donkey Kong 64 pre-release and unused content|earlier versions]] of ''Donkey Kong 64''. Rather than being chief technician, Snide was K. Rool's personal handyman and was frustrated that he was only given menial chores to do, eventually deciding to betray the Kremlings after K. Rool refused to let him work on his "Super Gun" project.<ref>{{cite|author=The Cutting Room Floor|title=[[tcrf:Proto:Donkey Kong 64/Early Script#Snide|Proto:''Donkey Kong 64''/Early Script § Snide]]|language=en|publisher=The Cutting Room Floor|accessdate=June 9, 2017}}</ref>


==References==
==References==

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