Editing Snide's H.Q.
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{{location infobox | {{location infobox | ||
|image=[[File:SnideHQ.png| | |image={{tabber|title1=Interior|content1=[[File:SnideHQ.png|256px]]<br>The interior of Snide's H.Q.|title2=Exterior|content2=[[File:DK64 SnideHQ Outside.png|256px]]<br>The exterior of Snide's H.Q.}} | ||
|inhabitants=[[Snide]] | |inhabitants=[[Snide]] | ||
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]]) | |first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]]) | ||
}} | }} | ||
'''Snide's H.Q.''', also called '''Snide's Hideout''',<ref>Bihldorff, Nate, Jason Leung, and Drew Williams. ''Donkey Kong 64'' Player's Guide. Page 7.</ref> is the hideout of [[Snide]] in ''[[Donkey Kong 64]]''. It is where the [[Kong]]s can provide him with the recovered [[blueprint]]s for the [[Blast-o-Matic]], each in exchange for a [[Golden Banana]]. It is where the Kongs first meet Snide, who requests them to recover the [[Blast-o-Matic]]'s blueprints. Aside from providing Golden Bananas, Snide later uses the blueprints to temporarily intercept the Blast-o-Matic from blasting at [[DK Isles]]. When the Kongs give a Blueprint to Snide, he activates a series of contraptions to bring a chute down from the ceiling, where the Golden Bananas come down from. At first, Snide's H.Q. only has the option to review any of the recovered blueprints. The player can press {{button|N64|A}} to view the list, or {{button|N64|B}} to exit from the location. Once every blueprint is recovered, the Kongs can unlock another option to replay from a selection of [[Bonus | '''Snide's H.Q.''', also called '''Snide's Hideout''',<ref>Bihldorff, Nate, Jason Leung, and Drew Williams. ''Donkey Kong 64'' Player's Guide. Page 7.</ref> is the hideout of [[Snide]] in ''[[Donkey Kong 64]]''. It is where the [[Kong]]s can provide him with the recovered [[blueprint]]s for the [[Blast-o-Matic]], each in exchange for a [[Golden Banana]]. It is where the Kongs first meet Snide, who requests them to recover the [[Blast-o-Matic]]'s blueprints. Aside from providing Golden Bananas, Snide later uses the blueprints to temporarily intercept the Blast-o-Matic from blasting at [[DK Isles]]. When the Kongs give a Blueprint to Snide, he activates a series of contraptions to bring a chute down from the ceiling, where the Golden Bananas come down from. At first, Snide's H.Q. only has the option to review any of the recovered blueprints. The player can press {{button|N64|A}} to view the list, or {{button|N64|B}} to exit from the location. Once every blueprint is recovered, the Kongs can unlock another option to replay from a selection of [[Bonus Stage]]s, by pressing {{button|N64|CUp}} from the main menu, though there are seven Bonus Stages that cannot be replayed from the menu: [[Busy Barrel Barrage]], [[Splish Splash Salvage]], [[Minecart Mayhem]], [[Speedy Swing Sortie]], [[Stash Snatch]], [[Mad Maze Maul]], and [[Stealthy Snoop]]. | ||
==Locations== | |||
*[[Crocodile Isle]] – Inside on the second floor | *[[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]] – Inside on the second floor | ||
*[[Jungle Japes]] – Top cliff in central area (slightly down the hill from Diddy Kong's mine cave) | *[[Jungle Japes]] – Top cliff in central area (slightly down the hill from Diddy Kong's mine cave) | ||
*[[Angry Aztec]] – Llama's Temple area | *[[Angry Aztec]] – Llama's Temple area | ||
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*[[Crystal Caves]] – Just below the boulder switch near the ice castle | *[[Crystal Caves]] – Just below the boulder switch near the ice castle | ||
*[[Creepy Castle]] – Castle tower ledge (At the top of the castle). | *[[Creepy Castle]] – Castle tower ledge (At the top of the castle). | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スナイドHQ | ||
| | |JapR=Sunaido HQ | ||
| | |JapM=Snide HQ | ||
|Ger=Snides Quartier | |Ger=Snides Quartier | ||
|Fre=QG de Snide | |Fre=QG de Snide | ||
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}} | }} | ||
== | ==Trivia== | ||
{{multiple image | {{multiple image | ||
|align=right | |align=right |