Editing Snide's H.Q.
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{{location infobox | {{location infobox | ||
|image= | |image=DK64 SnideHQ Outside.png | ||
|inhabitants=[[Snide]] | |inhabitants=[[Snide]] | ||
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]]) | |first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]]) | ||
}} | }} | ||
'''Snide's H.Q.''', also called '''Snide's Hideout''',<ref>Bihldorff, Nate, Jason Leung, and Drew Williams. ''Donkey Kong 64'' Player's Guide. Page 7.</ref> is the hideout of [[Snide]] in ''[[Donkey Kong 64]]''. It is where the [[Kong]]s can provide him with the recovered [[blueprint]]s for the [[Blast-o-Matic]], each in exchange for a [[Golden Banana]]. It is where the Kongs first meet Snide, who requests them to recover the [[Blast-o-Matic]]'s blueprints. Aside from providing Golden Bananas, Snide later uses the blueprints to temporarily intercept the Blast-o-Matic from blasting at [[DK Isles | [[File:SnideHQ.png|thumb|left|The interior of Snide's H.Q.]] | ||
'''Snide's H.Q.''', also called '''Snide's Hideout''',<ref>Bihldorff, Nate, Jason Leung, and Drew Williams. ''Donkey Kong 64'' Player's Guide. Page 7.</ref> is the hideout of [[Snide]] in ''[[Donkey Kong 64]]''. It is where the [[Kong]]s can provide him with the recovered [[blueprint]]s for the [[Blast-o-Matic]], each in exchange for a [[Golden Banana]]. It is where the Kongs first meet Snide, who requests them to recover the [[Blast-o-Matic]]'s blueprints. Aside from providing Golden Bananas, Snide later uses the blueprints to temporarily intercept the Blast-o-Matic from blasting at [[DK Isles]]. | |||
Snide's H.Q. can be | When the Kongs give a Blueprint for Snide, he activates a series of contraptions to bring a chute down from the ceiling, which is where the Golden Bananas come down from. | ||
*[[Crocodile Isle]] – Inside on the second floor | |||
By default, Snide's H.Q. only provided the Kongs with the option of reviewing the blueprints that they have recovered. The player can press {{button|N64|A}} to view the list, or {{button|N64|B}} to exit from the location. If the Kongs recover all forty Blueprints, they can unlock another option to replay from a selection of [[Bonus Stage]]s, by pressing {{button|N64|CUp}} from the main menu. There are seven Bonus Stages that cannot be replayed from the menu: [[Busy Barrel Barrage]], [[Splish Splash Salvage]], [[Minecart Mayhem]], [[Speedy Swing Sortie]], [[Stash Snatch]], [[Mad Maze Maul]], and [[Stealthy Snoop]]. | |||
{{br|left}} | |||
==Locations== | |||
*[[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]] – Inside on the second floor | |||
*[[Jungle Japes]] – Top cliff in central area (slightly down the hill from Diddy Kong's mine cave) | *[[Jungle Japes]] – Top cliff in central area (slightly down the hill from Diddy Kong's mine cave) | ||
*[[Angry Aztec]] – Llama's Temple area | *[[Angry Aztec]] – Llama's Temple area | ||
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*[[Crystal Caves]] – Just below the boulder switch near the ice castle | *[[Crystal Caves]] – Just below the boulder switch near the ice castle | ||
*[[Creepy Castle]] – Castle tower ledge (At the top of the castle). | *[[Creepy Castle]] – Castle tower ledge (At the top of the castle). | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スナイドHQ | ||
| | |JapR=Sunaido HQ | ||
| | |JapM=Snide HQ | ||
|Ger=Snides Quartier | |Ger=Snides Quartier | ||
|Fre=QG de Snide | |Fre=QG de Snide | ||
|Spa=C.G. de Snide | |Spa=C.G. de Snide | ||
}} | }} | ||
== | ==Trivia== | ||
{{multiple image | {{multiple image | ||
|align=right | |align=right | ||
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|image2=Snide's HQ render.png | |image2=Snide's HQ render.png | ||
}} | }} | ||
*The exterior of Snide's HQ has a different appearance in the [[List of Donkey Kong 64 pre-release and unused content|kiosk demo]]. One of the differences is a barrel, connected to the roof gutter from a gray drainpipe. There are also red receptors on the building | *The exterior of Snide's HQ has a different appearance in the [[List of Donkey Kong 64 pre-release and unused content|kiosk demo]]. One of the differences is a barrel, connected to the roof gutter from a gray drainpipe. There are also red receptors on the building an no have a surveillance camera. Like [[Cranky's Lab]] and [[Funky's Armory]], Snide's HQ does not have flooring at the doorway. | ||
*Snide's HQ and [[Cranky's Lab]] are the only two locations of supporting characters to have a hub on [[DK Isles]] and every level (not including [[Hideout Helm]]). | |||
*The music is based on the {{wp|The Pink Panther Theme|main theme}} from the 1963 film, ''{{wp|The Pink Panther (1963 film)|The Pink Panther}}''. | *The music is based on the {{wp|The Pink Panther Theme|main theme}} from the 1963 film, ''{{wp|The Pink Panther (1963 film)|The Pink Panther}}''. | ||