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{{ | {{more images|K-O-N-G Letters and remaining Bonus Levels.}} | ||
{{DKC level infobox | {{DKC level infobox | ||
|world=[[Gorilla Glacier]] | |world=[[Gorilla Glacier]] | ||
|image=[[File:Slipslide Ride SNES.png]] | |image={{tabber|title1=Original|content1=[[File:Slipslide Ride SNES.png]]|title2=Game Boy Color|content2=[[File:SlipslideRide-GBC-1.png]]|title3=Game Boy Advance|content3=[[File:Slipslide Ride GBA.png]]}} | ||
|code=4 - 2 | |code=4 - 2 | ||
|game=''[[Donkey Kong Country]] | |game=''[[Donkey Kong Country]] | ||
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|before3=[[Snow Barrel Blast|<<]] | |before3=[[Snow Barrel Blast|<<]] | ||
|after3=[[Croctopus Chase|>>]] | |after3=[[Croctopus Chase|>>]] | ||
|track=Ice Cave Chant | |track=Ice Cave Chant | ||
}} | }} | ||
'''Slipslide Ride''' is the eighteenth level of ''[[Donkey Kong Country]]'' and the second level of [[Gorilla Glacier]]. Slipslide Ride is the only ice cave level in ''Donkey Kong Country'', and as such, it is the only level with the "Ice Cave Chant" tune, or the [[Kremlantis]] underwater ruins theme from ''[[Donkey Kong Land]]'' in the [[Donkey Kong Country (Game Boy Color)|Game Boy Color version]]. [[Donkey Kong]] and [[Diddy Kong]] must climb slippery [[rope]]s that forcefully slide them either up or down. The blue ropes slide the [[Kong]]s up and the purple ones slide them down (though the inverse is the case in the Game Boy Color version). Many [[Zinger]]s appear as the main obstacle of the level, especially around the ropes. | '''Slipslide Ride''' is the eighteenth level of ''[[Donkey Kong Country]]'' and the second level of [[Gorilla Glacier]]. Slipslide Ride is the only ice cave level in ''Donkey Kong Country'', and as such, it is the only level with the "Ice Cave Chant" tune, or the [[Kremlantis]] underwater ruins theme from ''[[Donkey Kong Land]]'' in the [[Donkey Kong Country (Game Boy Color)|Game Boy Color version]]. [[Donkey Kong]] and [[Diddy Kong]] must climb slippery [[rope]]s that forcefully slide them either up or down. The blue ropes slide the [[Kong]]s up and the purple ones slide them down (though the inverse is the case in the Game Boy Color version). Many [[Zinger]]s appear as the main obstacle of the level, especially around the ropes. | ||
==Layout== | ==Layout== | ||
[[File:Slipslide Ride SNES 2.png|thumb|The Kongs stand at the beginning of the level]] | |||
The Kongs are greeted by a hopping Kritter as they enter the level. A rope dangles above them here that can pull them into a secret area. Another rope hangs in a narrow passage farther ahead, which can pull the primates up to a piece of land with the [[DK Barrel]] wobbling on it. After walking up a slippery hill, the heroes encounter an Army and another rope that can lift them onto a ledge. The [[KONG Letters|letter K]] floats in an alcove on the ceiling. The Kongs can find a purple rope to the right of here. As they slide down it, they must be cautious of a pair of Zingers, who guard the sides of an alcove with a [[barrel]] in it. When the Kongs reach the cold ground again, they can find a slanted pathway and a ledge ahead of them. An Army rolls off the ledge as they approach. They can find another rope above a lone Zinger on top of the ledge that pulls them up through a narrow passage. | The Kongs are greeted by a hopping Kritter as they enter the level. A rope dangles above them here that can pull them into a secret area. Another rope hangs in a narrow passage farther ahead, which can pull the primates up to a piece of land with the [[DK Barrel]] wobbling on it. After walking up a slippery hill, the heroes encounter an Army and another rope that can lift them onto a ledge. The [[KONG Letters|letter K]] floats in an alcove on the ceiling. The Kongs can find a purple rope to the right of here. As they slide down it, they must be cautious of a pair of Zingers, who guard the sides of an alcove with a [[barrel]] in it. When the Kongs reach the cold ground again, they can find a slanted pathway and a ledge ahead of them. An Army rolls off the ledge as they approach. They can find another rope above a lone Zinger on top of the ledge that pulls them up through a narrow passage. | ||
At the top of this rope, two more ropes can be seen to the left above a Zinger. As they climb, they must alternate between ropes, as Zingers fly on top of them. A DK Barrel shakes in an alcove to the right of the ropes when the primates access the top of the area. To the left, they can find a slanted pathway with a gap at the end of it. A Necky with a [[Banana Bunch]] above it is above the gap. If the heroes jump into the narrow abyss, they land on the top of a steep, but small, hill. Another hill is located ahead after a flat pathway leading under a low ceiling of crystals. A small abyss follows, but the primates can cross it with the use of a purple rope, which has a Zinger under it. If they continue, they head down a long, steep hill with a pair of hopping Kritters at the bottom of it. Three more ropes dangle above an abyss ahead. Zingers as positioned around the ends of them, so the heroes must jump off of the objects quickly to avoid being pulled into them. The level's [[Star Barrel|Continue Barrel]] waits at the other side of the abyss. | At the top of this rope, two more ropes can be seen to the left above a Zinger. As they climb, they must alternate between ropes, as Zingers fly on top of them. A DK Barrel shakes in an alcove to the right of the ropes when the primates access the top of the area. To the left, they can find a slanted pathway with a gap at the end of it. A Necky with a [[Banana Bunch]] above it is above the gap. If the heroes jump into the narrow abyss, they land on the top of a steep, but small, hill. Another hill is located ahead after a flat pathway leading under a low ceiling of crystals. A small abyss follows, but the primates can cross it with the use of a purple rope, which has a Zinger under it. If they continue, they head down a long, steep hill with a pair of hopping Kritters at the bottom of it. Three more ropes dangle above an abyss ahead. Zingers as positioned around the ends of them, so the heroes must jump off of the objects quickly to avoid being pulled into them. The level's [[Star Barrel|Continue Barrel]] waits at the other side of the abyss. | ||
[[File:Slipslide Ride SNES 3.png|thumb|left|The primates travel mid-way through the level]] | |||
If the duo journeys a bit farther, they can find a slanted surface with a blue rope on the other side of it. The rope pulls them to a steep slope with a Klaptrap and a [[Blast Barrel]] on it. As they ride up the rope, the are lifted past a DK Barrel. The Blast Barrel mentioned previously can blast the Kongs into an area at a higher elevation, where there are a few Kritters and Klaptraps. A rope leading to the letter O in an alcove hangs above the Kritter. After a steep hill, the Kongs can find a large abyss with several blue ropes dangling above it. The ropes can pull them into the gap if they are not fast enough, but they can also bump into a Zinger at the top of the ropes if they move too fast. Once they cross the abyss, they can find a purple rope in a smaller gap with a Zinger at the bottom of it. Two ropes are present on the area of land ahead. The closest rope leads up to the next area, while the second rope leads up to an alcove with the letter N. Zingers fly are around this rope. From the top of the first rope, the heroes can find a path leading to the west. Two Klaptraps march along it, and they are followed by a blue rope with a Zinger in front of it. | If the duo journeys a bit farther, they can find a slanted surface with a blue rope on the other side of it. The rope pulls them to a steep slope with a Klaptrap and a [[Blast Barrel]] on it. As they ride up the rope, the are lifted past a DK Barrel. The Blast Barrel mentioned previously can blast the Kongs into an area at a higher elevation, where there are a few Kritters and Klaptraps. A rope leading to the letter O in an alcove hangs above the Kritter. After a steep hill, the Kongs can find a large abyss with several blue ropes dangling above it. The ropes can pull them into the gap if they are not fast enough, but they can also bump into a Zinger at the top of the ropes if they move too fast. Once they cross the abyss, they can find a purple rope in a smaller gap with a Zinger at the bottom of it. Two ropes are present on the area of land ahead. The closest rope leads up to the next area, while the second rope leads up to an alcove with the letter N. Zingers fly are around this rope. From the top of the first rope, the heroes can find a path leading to the west. Two Klaptraps march along it, and they are followed by a blue rope with a Zinger in front of it. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Slipslide Ride SNES 4.png|The Kongs walk away from a blue Kritter | Slipslide Ride SNES 4.png|The Kongs walk away from a blue Kritter | ||
Slipslide Ride Letter K.png|The Kongs hold on a blue rope to the left of the letter K | Slipslide Ride Letter K.png|The Kongs hold on a blue rope to the left of the letter K | ||
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|Spa=Paseo Deslizante | |Spa=Paseo Deslizante | ||
|SpaM=Sliding Ride | |SpaM=Sliding Ride | ||
|Ger=Schwarzwald Tour (SNES)<br>Eistal (GBC/GBA) | |Ger=Schwarzwald Tour (SNES)<br />Eistal (GBC/GBA) | ||
|GerM=Black Forest Tour (SNES)<br>Ice Valley (GBC/GBA) | |GerM=Black Forest Tour (SNES)<br />Ice Valley (GBC/GBA) | ||
|Ita=Foresta Fosca | |Ita=Foresta Fosca | ||
|ItaM=Gloomy Forest | |ItaM=Gloomy Forest |