Editing Slingsniper
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|points=9 | |points=9 | ||
|location=[[Mount Pajamaja]] (obtained from [[Big Massif]] and [[Lil' Massif]]) | |location=[[Mount Pajamaja]] (obtained from [[Big Massif]] and [[Lil' Massif]]) | ||
|first_appearance=''[[Mario & Luigi: Dream Team]]'' | |first_appearance=''[[Mario & Luigi: Dream Team]]'' | ||
|ml4=''Slide and hold the Circle Pad down to draw back, hold the B button, and aim. Tilt the 3DS to line up your target, then release the B button to launch Luigi!'' | |ml4=''Slide and hold the Circle Pad down to draw back, hold the B button, and aim. Tilt the 3DS to line up your target, then release the B button to launch Luigi!'' | ||
}} | }} | ||
[[File:MLDT - BrosAttack 6 Snipe.png|thumb|left|200px|Mario pulls back on the slingshot while Luigi waits.]] | [[File:MLDT - BrosAttack 6 Snipe.png|thumb|left|200px|Mario pulls back on the slingshot while Luigi waits.]] | ||
'''Slingsniper''' is [[Luigi]]'s fourth available [[Bros. Attack]] in ''[[Mario & Luigi: Dream Team]]''. Like the [[3D Green Shell]], this Bros. Attack is mandatory to obtain as the [[Attack Piece]]s for it are given to Luigi by [[Big Massif]] and [[Lil' Massif]] after completing a [[Ball Hop]] puzzle on [[Mount Pajamaja]]. (The one closer to the Midpoint.) 9 [[Bros. Point|BP]] is required to use this attack. It deals damage with neither boots nor the hammer. | '''Slingsniper''' is [[Luigi]]'s fourth available [[Bros. Attack]] in ''[[Mario & Luigi: Dream Team]]''. Like the [[3D Green Shell]], this Bros. Attack is mandatory to obtain as the [[Attack Piece]]s for it are given to Luigi by [[Big Massif]] and [[Lil' Massif]] after completing a [[Ball Hop]] puzzle on [[Mount Pajamaja]]. (The one closer to the Midpoint.) 9 [[Bros. Point|BP]] is required to use this attack. It deals damage with neither boots nor the hammer. | ||
When the attack is initiated, a large slingshot is planted in the foreground of the battlefield. Once Luigi climbs inside the slingshot, the player has to hold down on the {{button|3ds|stick}} to allow | When the attack is initiated, a large slingshot is planted in the foreground of the battlefield. Once Luigi climbs inside the slingshot, the player has to hold down on the {{button|3ds|stick}} to allow Mario to stretch it further into the foreground. Once the slingshot is fully stretched, the player has hold down the {{button|3ds|B}} button while tilting the 3DS to aim the slingshot. (The player can release the Circle Pad at this point.) Letting go of the {{button|3ds|B}} button launches Luigi in the direction the aiming reticle was pointing. The longer the player spends aiming, the more the slingshot will retract backward, reducing the power of the attack. If Luigi is launched soon enough, he will pass through small enemies, striking every enemy in a column. If the player takes longer, Luigi stops at the first struck enemy. | ||
This attack has multiple failure points. Releasing the {{button|3ds|stick}} before reaching the furthest point or before pressing {{button|3ds|B}} causes the move to fail, as does not pressing {{button|3ds|B}} after fully stretching the slingshot. The attack will fail if the player takes too long to aim. In these cases, the slingshot fires Mario and Luigi on | This attack has multiple failure points. Releasing the {{button|3ds|stick}} before reaching the furthest point or before pressing {{button|3ds|B}} causes the move to fail, as does not pressing {{button|3ds|B}} after fully stretching the slingshot. The attack will fail if the player takes too long to aim. In these cases, the slingshot fires Mario and Luigi on it's own. They land on one or two random enemies, dealing a minimal amount of damage. The player can simply miss the shot, dealing no damage. | ||
A shot fired fast enough to pierce enemies yields an "Excellent" attack rating. Slower shots offer progressively lower ratings of "Great", "Good", and "OK". If the move fails, either through the misfire or by Luigi missing all enemies, no rating is given. | A shot fired fast enough to pierce enemies yields an "Excellent" attack rating. Slower shots offer progressively lower ratings of "Great", "Good", and "OK". If the move fails, either through the misfire or by Luigi missing all enemies, no rating is given. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スナイプパチンコ | ||
| | |JapR=Sunaipu Pachinko | ||
| | |JapM=Snipe Slingshot | ||
|SpaA=Resortera precisa | |SpaA=Resortera precisa | ||
|SpaAM=Precise slingshot | |SpaAM=Precise slingshot | ||
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}} | }} | ||
== | ==Trivia== | ||
*Luigi has to walk back to the Bros. position after being fired from this attack. If the player shoots Luigi sufficiently far, the time taken for Luigi to return can be noticeably long. | *Luigi has to walk back to the Bros. position after being fired from this attack. If the player shoots Luigi sufficiently far, the time taken for Luigi to return can be noticeably long. | ||
*If Luigi is aimed at the ground, he will bounce off. If Luigi is aimed too close to the slingshot, he does not bounce. | *If Luigi is aimed at the ground, he will bounce off. If Luigi is aimed too close to the slingshot, he does not bounce. | ||
{{M&LDT}} | {{M&LDT}} | ||
[[Category:Mario & Luigi: Dream Team attacks]] | [[Category:Mario & Luigi: Dream Team attacks]] | ||
[[it:Fionda infallibile]] | [[it:Fionda infallibile]] |