Editing Slime Climb (Donkey Kong Land 2)
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'''Slime Climb''' is the fifteenth level of ''[[Donkey Kong Land 2]]''. It is also the tenth area of the second world [[Krem Cauldron]] | '''Slime Climb''' is the fifteenth level of ''[[Donkey Kong Land 2]]''. It is also the tenth area of the second world [[Krem Cauldron]]. | ||
Slime Climb is another rigging level in the game. Unlike the eponymous [[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|''Donkey Kong Country 2: Diddy's Kong Quest'' level]], [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] does not appear; to compensate for this, the level has rising water that hurts [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] if they come in contact with it. The [[Kong]]s must reach the top of the level while avoiding the liquid below. Common enemies in the level include [[Klinger]]s, [[Flitter]]s, and [[Zinger]]s. There is an [[Invincibility Barrel]] in the level, and the Kongs are required to use it to enter a [[Bonus Barrel]] located underwater. | |||
==Layout== | ==Layout== | ||
[[File:Slime Climb DKL2 shot 2.png|thumb|left|160px|Diddy Kong jumps to the first DK Barrel in the level.]] | [[File:Slime Climb DKL2 shot 2.png|thumb|left|160px|Diddy Kong jumps to the first DK Barrel in the level.]] | ||
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[[File:Slime Climb DKL2 shot 3.png|thumb|160px|Diddy Kong bounces onto a yard with some hooks above it.]] | [[File:Slime Climb DKL2 shot 3.png|thumb|160px|Diddy Kong bounces onto a yard with some hooks above it.]] | ||
As the heroes travel along this yard, they come up to a Neek and a small gap with a Zinger in it. On the other side of this gap, they can find a Click-Clack that walks along a small yard. As they approach this yard, the water rises, and then stops when it is slightly under the yard with the Click-Clack on it. The letter N and some hooks are above here, and the hooks can be used to reach a long yard with an additional Click-Clack on it. A Flitter with an | As the heroes travel along this yard, they come up to a Neek and a small gap with a Zinger in it. On the other side of this gap, they can find a Click-Clack that walks along a small yard. As they approach this yard, the water rises, and then stops when it is slightly under the yard with the Click-Clack on it. The letter N and some hooks are above here, and the hooks can be used to reach a long yard with an additional Click-Clack on it. A Flitter with an Invincibility Barrel above it is in a gap near here, and the gap must be crossed to reach a long yard with some more hooks above it. As the duo approaches this yard, the water rises, until it makes its way slightly under the yard. A trail of bananas is below this yard, and it leads to a Bonus Barrel under the water. If the primates climb upwards with the nearby hooks, they make their way onto a long, tilted yard that holds a lone Neek. A gap with a Zinger in and above it is ahead of this yard, and once they cross the gap, they reach another yard with a Kruncha on it. This is followed by an additional yard, which a Kaboing constantly bounces on. | ||
If Diddy and Dixie head west from this yard, they reach some platforms that are attached to masts. The water rises slightly each time they jump to a higher platform. The letter G is between two of the platforms in this area, and they can only safely reach it by using their super-jump move. A gap follows the platforms, and the only way to cross it without falling into the rising water is by bouncing on a pair of Flitters that float above it. On the other side of the gap, there is a platform on a mast with a tightrope between it and another mast. As they climb along this tightrope, a Zinger flies in their way, and then they make their way onto a shorter tightrope with another Zinger in front of it. A slightly longer tightrope is ahead, and as the heroes climb along it, a Zinger stands in their way and an [[Extra Life Balloon]] hovers upwards. They can find a yard with a spring on it just ahead of here with a Zinger immediately before it. The water stops rising when it reaches this yard. If they bounce on the spring, the level is completed. | If Diddy and Dixie head west from this yard, they reach some platforms that are attached to masts. The water rises slightly each time they jump to a higher platform. The letter G is between two of the platforms in this area, and they can only safely reach it by using their super-jump move. A gap follows the platforms, and the only way to cross it without falling into the rising water is by bouncing on a pair of Flitters that float above it. On the other side of the gap, there is a platform on a mast with a tightrope between it and another mast. As they climb along this tightrope, a Zinger flies in their way, and then they make their way onto a shorter tightrope with another Zinger in front of it. A slightly longer tightrope is ahead, and as the heroes climb along it, a Zinger stands in their way and an [[Extra Life Balloon]] hovers upwards. They can find a yard with a spring on it just ahead of here with a Zinger immediately before it. The water stops rising when it reaches this yard. If they bounce on the spring, the level is completed. | ||
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==Items and objects== | ==Items and objects== | ||
*[[DK Barrel]]s: 3 | *[[DK Barrel]]s: 3 | ||
*[[Red Balloon|Extra Life Balloon]]: 1 | *[[Red Balloon|Extra Life Balloon]]: 1 | ||
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*K: On the third level of yards, the Kongs can find a Kaboing. A small yard is hidden shortly before this foe, and the letter K is above it. | *K: On the third level of yards, the Kongs can find a Kaboing. A small yard is hidden shortly before this foe, and the letter K is above it. | ||
*O: The letter O is placed above two Flitters right before the Star Barrel. | *O: The letter O is placed above two Flitters right before the Star Barrel. | ||
*N: The letter N is located near some hooks that are placed shortly before the | *N: The letter N is located near some hooks that are placed shortly before the Invincibility Barrel. | ||
*G: Shortly before the end of the level, the Kongs travel across the area by jumping along a few platforms that are attached to the masts. The letter G is between the two platforms, the Kongs must perform a roll-jump to reach it. | *G: Shortly before the end of the level, the Kongs travel across the area by jumping along a few platforms that are attached to the masts. The letter G is between the two platforms, the Kongs must perform a roll-jump to reach it. | ||
===Cranky's Video Game Hero Coin=== | ===Cranky's Video Game Hero Coin=== | ||
Immediately after | Immediately after Star Barrel, the Kongs must climb up a set a ropes. They must bounce to the left on a pair of Flitters to find the [[DK Coin|Video Game Hero Coin]]. | ||
==Bonus Level== | ==Bonus Level== | ||
[[File:Slime Climb DKL2 Bonus Area.png | {|class="wikitable" | ||
!Image | |||
!Type and description | |||
|- | |||
|[[File:Slime Climb DKL2 Bonus Area.png]] | |||
|'''Find the Token!'''<br>A while after the Kongs pass the Star Barrel, they must break an Invincibility Barrel and bounce on a Flitter. Instead of landing on the yard ahead, the Kongs must drop under it and fall along a short path of bananas, which leads into a Bonus Barrel. In the Bonus Level, the Kongs have 25 seconds collect the [[Kremkoin]] on the other side. They start by jumping up several platforms on the left and then climbing across a horizontal rope. After dropping to another rope and climbing across it, the Kongs reach a Kremkoin. | |||
|} | |||
==Gallery== | ==Gallery== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=しずむ なんぱせん | ||
| | |JapR=Shizumu Nanpasen | ||
| | |JapM=Sinking Shipwreck | ||
}} | }} | ||
{{DKL2}} | {{DKL2}} | ||
[[Category:Donkey Kong Land 2 levels]] | [[Category:Donkey Kong Land 2 levels]] | ||
[[Category:Crocodile Isle]] | [[Category:Crocodile Isle]] |