Editing Sliding haymaker

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{{quote|It's just a theory, but I think if [[Bowser|he]] {{color|blue|punches while moving}}, he'll punch much harder than before!|Toadbert|Mario & Luigi: Bowser's Inside Story}}
{{quote|It's just a theory, but I think if [[Bowser|he]] {{color|punches while moving|blue}}, he'll punch much harder than before!|Toadbert|Mario & Luigi: Bowser's Inside Story}}
The '''sliding haymaker''', also called the '''sliding punch''',<ref>''Mario & Luigi: Bowser's Inside Story'' instruction booklets, page 21 (American) and page 22 (European)</ref> is one of [[Bowser]]'s moves in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its [[Nintendo 3DS|3DS]] remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. Bowser learns this move after [[Mario]] and [[Luigi]] defeat [[Durmite]] in Bowser's [[Nerve Cluster]]. They head further in the area when a lot of [[Biffidus]]es drill down the ice the brothers are currently on, dropping them onto a small area. In this place, they find [[Toadbert]], who is studying a [[nubbin]], which Luigi hits, dropping a wall and giving Bowser a tingling feeling in his arm. Toadbert tells them what he believed happened. With this move, Bowser is able to continue his journey.
The '''sliding haymaker''', also called the '''sliding punch''',<ref>''Mario & Luigi: Bowser's Inside Story'' instruction booklets, page 21 (American) and page 22 (European)</ref> is one of [[Bowser]]'s moves in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its [[Nintendo 3DS|3DS]] remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. Bowser learns this move after [[Mario]] and [[Luigi]] defeat [[Durmite]] in Bowser's [[Nerve Cluster]]. They head further in the area when a lot of [[Biffidus]]es drill down the ice the brothers are currently on, dropping them onto a small area. In this place, they find [[Toadbert]], who is studying a [[nubbin]], which Luigi hits, giving Bowser a tingling feeling in his arm. Toadbert tells them what he believed happened. With this move, Bowser is able to continue his journey.


To perform the move, the player must punch normally using the {{button|ds|X}} button, and hold down the {{button|ds|pad}} in the direction they want Bowser to move. This move can be used to cross ledges that Bowser would normally be unable to cross on his own (called "Slide Fit" by a sign in [[Bumpsy Plains]]), move across treadmills in the opposite direction (called "Treadmill Fit" by a sign in [[Bowser Path]]), and break bigger rocks than possible with a normal punch.
To perform the move, the player must punch normally using the {{button|ds|X}} button, and hold down the {{button|ds|pad}} in the direction they want Bowser to move. This move can be used to cross ledges that Bowser would normally be unable to cross on his own (called "Slide Fit" by a sign in [[Bumpsy Plains]]), move across treadmills in the opposite direction (called "Treadmill Fit" by a sign in [[Bowser Path]]), and break bigger rocks than possible with a normal punch.
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|JapR=Arukinagara panchi
|JapR=Arukinagara panchi
|JapM=Punch while walking
|JapM=Punch while walking
|FreE=Coup de poing en marchant
|FreEM=Punch while walking
|Ger=Schlitterschlag
|Ger=Schlitterschlag
|GerM=Slide Punch
|GerM=Slide Punch
|Ita=Super pugno
|Ita=Super Pugno
|ItaM=Super punch
|ItaM=Super Punch
}}
}}


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