Editing Sliding haymaker
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 8: | Line 8: | ||
|width2=231 | |width2=231 | ||
}} | }} | ||
{{quote|It's just a theory, but I think if [[Bowser|he]] {{color | {{quote|It's just a theory, but I think if [[Bowser|he]] {{color|punches while moving|blue}}, he'll punch much harder than before!|Toadbert|Mario & Luigi: Bowser's Inside Story}} | ||
The '''sliding haymaker''', also called the '''sliding punch''',<ref>''Mario & Luigi: Bowser's Inside Story'' instruction booklets, page 21 (American) and page 22 (European)</ref> is one of [[Bowser]]'s moves in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its [[Nintendo 3DS|3DS]] remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. Bowser learns this move after [[Mario]] and [[Luigi]] defeat [[Durmite]] in Bowser's [[Nerve Cluster]]. They head further in the area when a lot of [[Biffidus]]es drill down the ice the brothers are currently on, dropping them onto a small area. In this place, they find [[Toadbert]], who is studying a [[nubbin]], which Luigi hits, | The '''sliding haymaker''', also called the '''sliding punch''',<ref>''Mario & Luigi: Bowser's Inside Story'' instruction booklets, page 21 (American) and page 22 (European)</ref> is one of [[Bowser]]'s moves in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its [[Nintendo 3DS|3DS]] remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. Bowser learns this move after [[Mario]] and [[Luigi]] defeat [[Durmite]] in Bowser's [[Nerve Cluster]]. They head further in the area when a lot of [[Biffidus]]es drill down the ice the brothers are currently on, dropping them onto a small area. In this place, they find [[Toadbert]], who is studying a [[nubbin]], which Luigi hits, giving Bowser a tingling feeling in his arm. Toadbert tells them what he believed happened. With this move, Bowser is able to continue his journey. | ||
To perform the move, the player must punch normally using the {{button|ds|X}} button, and hold down the {{button|ds|pad}} in the direction they want Bowser to move. This move can be used to cross ledges that Bowser would normally be unable to cross on his own (called "Slide Fit" by a sign in [[Bumpsy Plains]]), move across treadmills in the opposite direction (called "Treadmill Fit" by a sign in [[Bowser Path]]), and break bigger rocks than possible with a normal punch. | To perform the move, the player must punch normally using the {{button|ds|X}} button, and hold down the {{button|ds|pad}} in the direction they want Bowser to move. This move can be used to cross ledges that Bowser would normally be unable to cross on his own (called "Slide Fit" by a sign in [[Bumpsy Plains]]), move across treadmills in the opposite direction (called "Treadmill Fit" by a sign in [[Bowser Path]]), and break bigger rocks than possible with a normal punch. | ||
Line 17: | Line 17: | ||
|JapR=Arukinagara panchi | |JapR=Arukinagara panchi | ||
|JapM=Punch while walking | |JapM=Punch while walking | ||
|Ger=Schlitterschlag | |Ger=Schlitterschlag | ||
|GerM=Slide Punch | |GerM=Slide Punch | ||
|Ita=Super | |Ita=Super Pugno | ||
|ItaM=Super | |ItaM=Super Punch | ||
}} | }} | ||