Editing Slide Lift Tower
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The boss door takes the player to a room with 30 blocks covered in geometric designs much like those seen in a Magikoopa's magic, providing a false floor over an abyss. [[Kamek|Magikoopa]], the boss of the tower, flies in, cackling and shaking his fist at the player (just as he did in ''[[New Super Mario Bros. Wii]]'') before filling the room with [[magical platform]] distributed randomly, with some of the platforms containing enemies such as [[Goomba]]s, [[Koopa Troopa]]s, [[Koopa Paratroopa]]s, [[Mini Goomba]]s, [[Monty Mole]]s, and [[Bob-omb]]s. Much like the battle against him in ''New Super Mario Bros. Wii'', Magikoopa would teleport around the room for a few times, then he would cast a [[spell]] that causes all of the magical platforms present to fall, releasing the enemies within them. He then fills the room with more platforms in a random configuration to repeat his attack cycle. When jumped on once, all the platforms still present would disappear, and Magikoopa, hovering on his broom, would teleport above the room three times, firing three magic spells (with each shot turning the solid blocks they hit into [[Donut Block]]s) at the player after every teleport, before filling the room with glass blocks to resume his normal attacks. When jumped on for a second time, Magikoopa would hover over the room on his broom again, firing four magic spells at the player, followed by another five, before he fills the room with glass blocks once more. After getting jumped on for a third time, Magikoopa falls off the stage, defeated, with all the Donut Blocks in the room turning back to standard blocks. | The boss door takes the player to a room with 30 blocks covered in geometric designs much like those seen in a Magikoopa's magic, providing a false floor over an abyss. [[Kamek|Magikoopa]], the boss of the tower, flies in, cackling and shaking his fist at the player (just as he did in ''[[New Super Mario Bros. Wii]]'') before filling the room with [[magical platform]] distributed randomly, with some of the platforms containing enemies such as [[Goomba]]s, [[Koopa Troopa]]s, [[Koopa Paratroopa]]s, [[Mini Goomba]]s, [[Monty Mole]]s, and [[Bob-omb]]s. Much like the battle against him in ''New Super Mario Bros. Wii'', Magikoopa would teleport around the room for a few times, then he would cast a [[spell]] that causes all of the magical platforms present to fall, releasing the enemies within them. He then fills the room with more platforms in a random configuration to repeat his attack cycle. When jumped on once, all the platforms still present would disappear, and Magikoopa, hovering on his broom, would teleport above the room three times, firing three magic spells (with each shot turning the solid blocks they hit into [[Donut Block]]s) at the player after every teleport, before filling the room with glass blocks to resume his normal attacks. When jumped on for a second time, Magikoopa would hover over the room on his broom again, firing four magic spells at the player, followed by another five, before he fills the room with glass blocks once more. After getting jumped on for a third time, Magikoopa falls off the stage, defeated, with all the Donut Blocks in the room turning back to standard blocks. | ||
== | ==Star Coins== | ||
*'''Star Coin 1''': Just before the pipe leading out of the second area, a Star Coin is sealed in the ceiling by three [[Brick Block]]s. The player needs a [[Super Acorn]] or a [[Super Crown]] to break the bricks and reach the coin, though this can also be done by bouncing off of the [[Fire Bro]] positioned underneath the coin. | |||
*'''Star Coin 2''': On the third floor of the section with the [[Checkpoint Flag|checkpoint]], the player should notice a gap in the right wall with a spinning circle of four coins. Behind those coins is a hidden [[Warp Pipe]] that leads to a secret room with three Slide Lifts. The player needs the Super Acorn or the Super Crown once again to climb the room's Slide Lifts and reach the Star Coin on the upper-right corner of the room. | |||
*'''Star Coin 3''': Just under the level's only [[Huge Fire Bar]] are two vertical paths. The right path has a hidden block with a [[Fire Flower]], another hidden block on top of that, and, hidden in the ceiling, a bridge with a pipe above it. The pipe leads to a room with six Slide Lifts forming a hazardous maze that the player must make their way through to get to the third Star Coin, which is on the left side of the room, just below the area's exit pipe. | |||
==Enemies and obstacles== | ==Enemies and obstacles== |