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''[[Super Mario 3D World]]'' is the first 3D platformer to implement sliding as a form of attack. This move also appears in ''[[Super Mario 3D World + Bowser's Fury]]'', where it acts the same way as in the original game.
''[[Super Mario 3D World]]'' is the first 3D platformer to implement sliding as a form of attack. This move also appears in ''[[Super Mario 3D World + Bowser's Fury]]'', where it acts the same way as in the original game.


In ''[[Super Mario Run]]'', when the player lands (as in, from the air) on a slope and is facing in the direction of it, they slide automatically. Sliding can be stopped either by using a non-jump move, including a [[Spin Strike]], or by slowing down enough from flat terrain or upward sloped surfaces. [[Yoshi (species)|Yoshi]]s cannot [[Flutter Jump|flutter-jump]] during a Slope Slide, and therefore cannot stop sliding as easily as everyone else.
In ''[[Super Mario Run]]'', when the player lands (as in, from the air) on a slope, and is facing in the direction of the slope, they slide automatically. Sliding can be stopped either by using a non jump move, including a [[Spin Strike]], or by slowing down enough from flat terrain or upward sloped surfaces. [[Yoshi (species)|Yoshi]]s cannot [[Flutter Jump]] during a Slope Slide, and therefore cannot stop sliding as easily as everyone else.


In ''[[Super Mario Maker 2]]'', the characters can slide on slopes in every style but ''[[Super Mario Bros.]]'', as the move was introduced in ''Super Mario Bros. 3''. As of version 3.0.0, Frog Mario can slope-slide.
In ''[[Super Mario Maker 2]]'', the characters can slide on slopes in every style but ''[[Super Mario Bros.]]'', as the move was introduced in ''Super Mario Bros. 3''. As of version 3.0.0, Frog Mario can slope-slide.

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