Editing Sleepy Head

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'''Sleepy Head''' is one of [[Wario]]'s [[microgame]]s found in the [[List of WarioWare: Touched! microgames#Touch Training|Touch Training]] stage in ''[[WarioWare: Touched!]]'' and reappears in ''[[WarioWare Gold]]'' as one of [[Kat & Ana]]'s microgames. It uses the same music from [[Very Attractive]] and an extended version of this microgame's music is used in [[Feel the Beat]].
'''Sleepy Head''' is one of [[Wario]]'s [[microgame]]s found in the [[List of WarioWare: Touched! microgames#Touch Training|Touch Training]] stage in ''[[WarioWare: Touched!]]'' and reappears in ''[[WarioWare Gold]]'' as one of [[Kat & Ana]]'s microgames. It uses the same music from [[Very Attractive]] and an extended version of this microgame's music is used in [[Feel the Beat]].
==Gameplay==
==Gameplay==
The objective of the microgame is to tap an object repeatedly to wake up the sleeping person. In ''Gold'', there is a possible chance the item is a ringing alarm clock or a cellphone and the player has to avoid touching the clock/phone to win the microgame.
The objective of the game is to tap an object repeatedly to wake up the sleeping person on-screen. In ''Gold'', there is a possible chance the item is a ringing alarm clock or a cellphone and the player has to avoid touching the clock/phone to win the microgame.


In ''Touched!'' the amount of times an object must be hit is pre-determined at three, four, and five times for each difficulty level respectively. In ''Gold'' the times are randomized between two and six, with the average amount decreasing as the microgame speed increases.
In ''Touched!'' the amount of times an object must be hit is pre-determined at three, four, and five times for each difficulty level respectively. In ''Gold'' the times are randomized between two and six, with the average amount decreasing as the microgame speed increases.


*'''Level 1:''' The player must hit a large object (which can be a green, inanimate can, a gong, or a xylophone, the last two being exclusive to ''Gold'') to wake up a girl.
*'''1st level difficulty:''' The person is a girl. The player must hit a large object (which can be a green inanimate can, a gong, or a xylophone, the last two being exclusive to ''Gold'').
*'''Level 2:''' The player must hit a small object (which can be a drum, a castanet, or a guitar, the last two being exclusive to ''Gold'') to wake up a boy.
*'''2nd level difficulty:''' The person is a boy. The player must hit a small object (a drum, a castanet, or a guitar, the last two being exclusive to ''Gold'').
*'''Level 3:''' And the player must hit a moving object (which can be a swinging bell, an orange, sentient can known as Noisy Nuisance with humanoid legs that jumps around, or a hopping frog, the last two being exclusive to ''Gold'') to wake up a man.
*'''3rd level difficulty:''' The person is a man. The player must hit a moving object (a swinging bell, an orange sentient can with humanoid legs that jump around known as Noisy Nuisance, or a hopping frog, the last two being exclusive to ''Gold'').


==Names in other languages==
==Names in other languages==

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