Editing Sleepy Head

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In ''Touched!'' the amount of times an object must be hit is pre-determined at three, four, and five times for each difficulty level respectively. In ''Gold'' the times are randomized between two and six, with the average amount decreasing as the microgame speed increases.
In ''Touched!'' the amount of times an object must be hit is pre-determined at three, four, and five times for each difficulty level respectively. In ''Gold'' the times are randomized between two and six, with the average amount decreasing as the microgame speed increases.


*'''Level 1:''' The player must hit a large object (which can be a green, inanimate can, a gong, or a xylophone, the last two being exclusive to ''Gold'') to wake up a girl.
*'''Level 1:''' The player must hit a large object (which can be either a green inanimate can, a gong, or a xylophone, the last two being exclusive to ''Gold'') to wake up the girl.
*'''Level 2:''' The player must hit a small object (which can be a drum, a castanet, or a guitar, the last two being exclusive to ''Gold'') to wake up a boy.
*'''Level 2:''' The player must hit a small object (which can either be a drum, a castanet, or a guitar, the last two being exclusive to ''Gold'') to wake up the boy.
*'''Level 3:''' And the player must hit a moving object (which can be a swinging bell, an orange, sentient can known as Noisy Nuisance with humanoid legs that jumps around, or a hopping frog, the last two being exclusive to ''Gold'') to wake up a man.
*'''Level 3:''' And the player must hit a moving object (which can either be a swinging bell, an orange sentient can with humanoid legs that jump around known as Noisy Nuisance, or a hopping frog, the last two being exclusive to ''Gold'') to wake up the man.


==Names in other languages==
==Names in other languages==

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